Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[BQM] Overrides - Tiered Parts by 'Cend' (BETA)
5 Comments
Speecker  [author] 19 Aug, 2024 @ 8:52am 
Updated to gameversion 0.27.0g
Mr. X WeregλrurumonX 1 Sep, 2023 @ 8:11pm 
System.Exception: Error loading mod: [BQM] Overrides - Tiered Parts by 'Cend' [WIP]

---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<../../../workshop/content/799600/2888343841/armor/armor_mk2.rules>/Part/MaxHealth".

at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180

at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 28

at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 72
Xavius 6 Jan, 2023 @ 8:53pm 
The line that they're buffs if what I needed to know~! Thank you lots ^^
Speecker  [author] 5 Jan, 2023 @ 7:47pm 
@Xavius Updated the description. For details there is way too much to cover all of it.
If you do want to know the exact changes you may look into the code inside mod.rules :steammocking:
I may ReWork all descriptions for the Pack as soon as i find time for the polishing but prio is on a working Modpack :steamhappy:
Xavius 4 Jan, 2023 @ 9:27pm 
Are the changes mostly increase or decreases?