Tabletop Simulator

Tabletop Simulator

Heat: Pedal to the Metal [scripted]
57 Comments
some guy 6 Jun @ 2:19pm 
love this game, are you gonna put the expos in this?
Adil3tr 24 Mar @ 6:35pm 
Want help adding Heavy Rain and Tunnel Vision?
Super Wet 6 Mar @ 5:00am 
I like this mod! Played many games with this! Can please add the Heavy Rain and Tunnel Vision?
Jory 2 Feb @ 7:56am 
Played this mod a few times now and it's great. One question: could purple be changed to black? Iff I'm playing with legends, purple is not on the cards but black is. Thanks!
ROSE 14 Jul, 2024 @ 3:51pm 
I've made my own here, a version of this beautifully played game, there are semi-automatic tablets (play stress cards and some upgrades). And, of course, compared in detail
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3289413628
dr. apiiii 12 Jun, 2024 @ 12:58pm 
Your mod script is an absolute blast ! thank you mate !
We play with it each week and it speed up a lot the game.
thereaver 16 Apr, 2024 @ 7:19am 
Hello, I have posted mod containing Heavy Rain courses and cards. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3224196906
Include them in mod if you wish.
Keep in mind, cards are in Polish and I don't have English rules, but I have translated everything.
sHellfish  [author] 4 Apr, 2024 @ 10:46pm 
Yes, I will add an option for highlighted cars.
Can take a while!
Adil3tr 22 Mar, 2024 @ 7:49pm 
Can you set the cars to be highlighted in their color? Like self.highlightOn("White")
sHellfish  [author] 19 Mar, 2024 @ 12:52am 
I think you mean the "traffic lights".
Please have a look in the Notebook for an explanation.
Sodion 18 Mar, 2024 @ 6:45pm 
what does the big button at the bottom of the map do?
Goertzenator 13 Jan, 2024 @ 1:34pm 
Thanks for the quick fix! I can confirm that the main map links are now working.
sHellfish  [author] 13 Jan, 2024 @ 3:44am 
Thanks for the info.
I added the map files to the mod. Should work again.
Goertzenator 12 Jan, 2024 @ 9:13pm 
The asset for (at least) the main map seems to be gone now; a mod you derived this one from probably deleted it. It worked fine about 6 weeks ago when my group tried it so it must have broken around Dec 2023.

I still have the asset cached if you need a copy of it.
Valmar 3 Nov, 2023 @ 3:38pm 
@sHellfish lol im dumb, tyvm buddy!
PsychoSpaniard 3 Nov, 2023 @ 8:02am 
I see, when you choose at the beginning of the Set Up, you have to tick Starter-Upgrades for those cards to show in your deck, otherwise they do not appear in the players' hands.
sHellfish  [author] 3 Nov, 2023 @ 7:39am 
@Valmar
There is a description in the notebook

@Moleman
Strange. Haven't worked on scripting since january.

@PsychoSpaniard
I only know the rules included in the mod.
Page 3:
- Each player .. takes .. 12 Basic cards .. 3 Starting Upgrade (Starting Upgrade cards must be activated in Menue for this Mod)
- Check game board to discover how many Heat and Stress cards .. (typically it will be 6 Heat and 3 Stress cards ..)
- Place the 6 Heat cards faceup on the Engine spot

Nothing printed about a Heat card in their deck?
PsychoSpaniard 3 Nov, 2023 @ 4:46am 
According to the Rulebook, all players should start with a Heat card in their deck colour in their deck, but when starting the scripted game (without any add-ons) there are no Heat cards in the starting decks. I have browsed the decks in the bags, but they all seem to be missing these. Am I missing something? Is this omission done on purpose or is it an error?
Moleman 1 Nov, 2023 @ 6:49pm 
We experienced a consistent error in the scripting where our players were getting the wrong number of cards, or the buttons for draw weren't functioning properly. We played a month ago and it was perfect and we loved it, but for some reason now something isn't jiving.
Valmar 28 Oct, 2023 @ 4:39pm 
Would be great adding some instructions to explain how the mod and scripted button work, and also the setup. Looks a bit confusing
PracticalM 5 Sep, 2023 @ 1:05pm 
Anyone take an opportunity to add a 7th and 8th player? Since the designers said they tested it with eight players the main issue would be to duplicate the cards and creating more place mats. The physical game can be done with making new colors and using sleeves and getting a couple of extra cars
Bernaar 25 Jul, 2023 @ 6:49am 
If you have time to take a look:
- There is some weird graphical glitch going on in the supply bags with all the components. I didn't see this in the previous version
- The scaling of the fan made track Nurburgring is incorrect

What would be nice to add in the future:
- Being able to choose also from all the fan made circuits from the menu button
- Track cards for the fan made tracks (for randomizing all the tracks for a customized championship), but add or remove tracks as you like
- Automatic snapping of cars in the fan made circuits
- Automatic calculating the total points after filling in the points on the score sheet
Bernaar 20 Jul, 2023 @ 8:12am 
Thanks for the explanation. I didn't realize it worked like that. Maybe a little note somewhere in the module with some basic explanation what the different buttons do might be helpful to new players.

Thanks again for this great module! Works great for a practice championship before playing the game irl :)
sHellfish  [author] 17 Jul, 2023 @ 11:36pm 
I have linked the new rules and updated the reference cards.
I also setted the draworder of the weather tokens to random.

Did you realize the menue button in the top right after choosing you "first" race?
If you want to play a championship, you choose "championship (start)".
Step two: You click on the menue button and choose "championship (next race)" and select your map you want to use.
By going this way, your play area is cleaned and prepared for the next race. You don't have to do this by your own.
Perhaps I missed something or the preparation does something wrong, so please correct me.

The automatic moving of the legends ... I won't do that :)

The orange background in the pdf is an issue by the combination of the pdf and TTS. I don't know how to fix that or what's the problem in the pdf. I can see the same issue outside of TTS, when using some 3rd party pdf viewer.
sHellfish  [author] 16 Jul, 2023 @ 1:51am 
OK.
I will have a look at the mod the next week.
Bernaar 14 Jul, 2023 @ 8:33am 
Same goes for the reference card :)
Bernaar 14 Jul, 2023 @ 7:02am 
One last request: can you update the rule PDFs to the latest version? They have updated some parts that were unclear. It can be found here: https://www.daysofwonder.com/heat/en/
Bernaar 6 Jul, 2023 @ 5:44am 
Lastly the orange background art of the titles in the advanced rules are a bit buggy. They are enormous and overlap the normal text rules. Not sure why this happens but I could send you a screenshot if you don't have this issue in the pfds in the module.
Bernaar 6 Jul, 2023 @ 5:39am 
Adding to suggestion 2:
- Clean up the Press Corner Standee back to their default location
Bernaar 6 Jul, 2023 @ 5:22am 
2. Or even better than point 1. Make a "championship race end" button which:
- Clears (all) players decks of heat and stress cards and move them to the general reserve.
- Moves all other players cards (hand, discard, play area) to their draw pile (and shuffles it).
- Discards are played sponsorship cards to the draw deck (and shuffles it)
- Discards and shuffles the weather token and road condition tokens back into their piles

Needles to say this is for speeding up the clean up at the end of a championship race.


3. Make a button for drawing a legend card (so it also auto shuffles the discards when the draw deck is empty like the player decks)


4. Big update would be to automatically move the legendary cards. But I think this is pretty elaborate to do and would be a luxery addition :)

Really enjoying your module. Thanks for making it.
Bernaar 6 Jul, 2023 @ 5:22am 
Thank you for your answer!

If you are planning any updates and welcome suggestions, here are mine:

1. One small issue is that the weather condition tokens can't be shuffled now. So if you are playing multiple races in a championship and you put them back into the bag, they come out the same way. I only noticed this after a couple of plays. An easy way to fix this right now is to unlock the bag (it is now default locked) and then to shuffle it manually. Then you can manually shuffle the "bag".

The better solution would be to let it auto shuffle when you put a token back in.
sHellfish  [author] 6 Jul, 2023 @ 4:07am 
The discard button is for advanced upgrade cards including a trash symbol.
You have to discard a card from your drawdeck.
Bernaar 5 Jul, 2023 @ 7:27am 
Great module! Where is the discard button for?
blackmaester 22 May, 2023 @ 7:33am 
thanks. you are the best
sHellfish  [author] 21 May, 2023 @ 11:26pm 
Purple player can now choose between 4 cars.
2x Purple and 2x Black.
Zobillo 17 May, 2023 @ 5:27am 
blackmaester 17 May, 2023 @ 3:10am 
Thank you very much.
The scorecard counter is great.
The mistake for the traffic light is mine, I played the cards face up instead of face down before clicking play.
As I'm a bit of a maniac/autist, I'd like to ask you to add an extra model, so that the last car is both black and purple for both model types.

Thank you again!
sHellfish  [author] 17 May, 2023 @ 12:07am 
@blackmaester
I added the black car for purple player and I added a new button above the played cards area.
This button displays the current speed and will be automatically updated if you use the play and clean buttons.
Alternatively you can click on the button itself to update the current speed display.

The LED buttons showing the readiness of all players.
Red light: The player is thinking about his turn and is preparing cards (will be set by using the clean button)
Yellow light: The player has placed all his cards and is waiting for the other players. (you have to click the button to switch to yellow light)
Green light: The player is or has already played his turn (will be set by using the clean button)

I hope this is a solution as you have imagined :)
Zobillo 16 May, 2023 @ 5:58am 
Great i hope you find time soon TY for answer
blackmaester 16 May, 2023 @ 4:32am 
Hello, thank you very much for your work.

can you add to the purple car model the black ones?

I would like to know what the LED button below the plate does, I think it's great visually but I don't understand its purpose.

I saw that you have scripted a speed score that is displayed when you click play. Can you make a button that displays the same thing but without having to draw a card from the deck and that takes into account the one you play manually?

as a thank you, i offer you steam points
sHellfish  [author] 15 May, 2023 @ 11:13pm 
Hi,
yeah this would be possible. But currently I don't have the time or the priority to work on it.
Perhaps I can find a time slot in the near future to work on it ...
Zobillo 12 May, 2023 @ 10:27am 
Hello thanks for you HEAT Mod scripted, is it possible for you to make 8 Pilot board (2 more).
sHellfish  [author] 10 Apr, 2023 @ 10:35am 
Solo cards?
I'm not aware of solo cards. I thought solo mode is to play against legends.
handi 10 Apr, 2023 @ 5:18am 
is it a way to add the solo cards?
sHellfish  [author] 13 Feb, 2023 @ 2:16am 
No there is no option in TTS to change lighting for single tiles.
You can change the lighting for the whole table in options->lighting.
Clayton Bigsby 12 Feb, 2023 @ 8:45am 
is there a way to increase the brightness of the board?
sHellfish  [author] 29 Jan, 2023 @ 12:21am 
Hi Agodd,
thanks for the circuits. I added them to the fanmade circuits bag.
Agodd 28 Jan, 2023 @ 1:21am 
Here a huge fanmade Circuits collection!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2924690122
(if you want you can add it to your Mod ;) )
Moon Shadow 25 Jan, 2023 @ 10:50am 
Love it. Hope you add more fan boards.
sHellfish  [author] 24 Jan, 2023 @ 2:11am 
The buttons work as followed:
- Everyone is playing cards into the play area face down. (2 - Play Cards)
- After all players have placed their cards,

- the first/current player clicks the play button (3 Reveal & Move)
-> all played cards from current player are flipped
- If you played a stress card or want to boost, you can click the play button again (Stress, Boost)
-> One card will be drawn from you deck. If it's a speed card, it will be played, otherwise it will be moved to you discard
- Now you can clean up your played cards by clicking the clean button (Replenish Hand)
- And refresh your hand - draw button (Replenish Hand)
- Now the next player will do the same steps