Project Zomboid

Project Zomboid

Freddy Fazbear's Pizza restaurant
107 Comments
Storyteller Tina 2 Aug @ 2:04am 
I loved your take and the tiles you used!
Nekito Kawaii!! miau uwu 28 Jul @ 5:14pm 
b42 plssssssssssssssssss!!!!!!!!!!!!!!!!!!!!! pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!! :steamhappy:
NiniLima 4 Jun @ 12:00pm 
uptade to b42 pls!:cattiva:
Floxii 24 Apr @ 9:32am 
update to b42
MRrikson 24 Mar @ 1:55pm 
-rep toxic
MrIncognito 4 Feb @ 4:00pm 
I found another partial incompatibility of this mod with another map mod - Coryerdon. Despite the fact that both mods expand the vanilla map in completely different and distant places, and also change it quite correctly, one unpleasant bug occurs. For some reason, the initial weight of the animatronics (if you use only this FNaF-map mod) is 7 kg with the ability to pick them up and then place them in another place. However, if you use both mods, then the weight changes to 5 kg, and the ability to pick them up disappears (that is, the picking up process ends, but the animatronics remain in their places).

Maybe this information will help someone since unfortunately I personally had to go through the compatibility of this mod with 400 others in order to find the cause of the stated problem.
Koryaga 29 Dec, 2024 @ 8:02am 
not working at mp
mar42o 27 Dec, 2024 @ 12:01am 
should make a spawn for the building! still a great mod tho
Noob From Space 25 Dec, 2024 @ 5:38pm 
I hope this updated for the new 42 build. I don’t want to go back to the old aiming.
John Columbo 3 Nov, 2024 @ 12:37pm 
Never mind, I just checked, and the two mods seem to have zero conflicts. Again, great mod!
John Columbo 3 Nov, 2024 @ 7:32am 
Does this mod conflict with Rosewood Industrial? I've been looking for a mod that guaranties a Desktop Computer spawn in the Rosewood area (for ZBay), and this looks like it might be it... (The fact that it's FNaF is extra nice too!)
Niclai 30 Oct, 2024 @ 11:44am 
Harr harr harr harr harr
StarWarBat 9 Sep, 2024 @ 2:44pm 
That might conflict with this as well but i'm not sure.
thejeffry 27 Aug, 2024 @ 7:28am 
I don't have the rosewood expansion I have other maps but I don't have that expansion :(
Mixen  [author] 26 Aug, 2024 @ 11:21pm 
Maybe it's Rosewood Expansion mod
thejeffry 26 Aug, 2024 @ 9:35pm 
I didn't find anything. My base is in Muldraugh and I drove from there to find a large empty space.
:spiffo:
Mad Maximus 17 Aug, 2024 @ 4:04am 
Will do. Ive went ahead and added you :fistsr:
Mixen  [author] 17 Aug, 2024 @ 3:50am 
Maybe. You can dm me and we can discuss it.
Mad Maximus 17 Aug, 2024 @ 3:24am 
Yo dude great job! Any chance you do comissions?
Ahtu 12 Jul, 2024 @ 5:10am 
conflicts with Rosewood Expansion
Beezlebub666 1 Jul, 2024 @ 5:02pm 
pretty good but i think the hallways should be 2 spaces wide. just a suggestion idk anything about map making
Dick(tator) 20 May, 2024 @ 2:37pm 
har har harhar har har harhar harhar, har har harhar har har harhar, HAAAAAAAAAR harhar harhar harhar har har harhar har har harhar
Stygian Ikazuchi 8 May, 2024 @ 4:47pm 
Ok after going through my entire modlist, Paperwyvern's Sleeping Bags is the ONLY mod that caused me to be unable to pick up the animatronics. I don't have a clue why that would be, but comments on that mod also mention sometimes not being able to pick up that mod's own sleeping bags after placing them.
Stygian Ikazuchi 8 May, 2024 @ 3:07pm 
So I found one WEIRD conflict while manually going through my modlist to find what's causing me to not be able to pick up the animatronics. After adding Paperwyvern's Sleeping Bags, I was no longer able to pick up Freddy, etc. I'm still going through my mods, so I may find more, but this is the first one I found and I find it REALLY strange because of the fact it's... a sleeping bag mod.
Stygian Ikazuchi 4 May, 2024 @ 4:12am 
I tried and there was no change unfortunately. I have like 700 mods in my modlist, so I can't exactly narrow it down, but there seems to be SOME kind of conflict that makes them unable to be picked up. If I ever figure out which mod(s) cause it, I will let you know.
Mixen  [author] 4 May, 2024 @ 12:32am 
I dunno, i didn't test it with any building mods, and fixed their moveability last update. Try to unsubscribe and subscribe again
Stygian Ikazuchi 3 May, 2024 @ 11:56am 
Is there a known conflict with any building mods? I can't seem to pick up the animatronics. It gives me the option, but the option doesn't do anything.
Captain=...=Pepsi 8 Apr, 2024 @ 5:41pm 
skill issue
Siobahn 4 Mar, 2024 @ 1:55pm 
Doesn't work. I got it and there is nothing in the location. just a big empty spot where something should be. It is raining at night and in that location it is sunny and daylight. Super weird.
Mixen  [author] 1 Mar, 2024 @ 8:28am 
Maybe
Captain=...=Pepsi 25 Feb, 2024 @ 4:04pm 
can you make fnaf 2?
Kap 2 Feb, 2024 @ 1:35pm 
Yay! You really keep up on this stuff. Thank you enormously. It's modders like you that make these games replayable long past their expirey date. Keep being awesome friend!
Mixen  [author] 2 Feb, 2024 @ 7:04am 
Done
Mixen  [author] 2 Feb, 2024 @ 5:09am 
Ok, i'll try to fix it
Kap 1 Feb, 2024 @ 7:17pm 
Bug report.
Bonnie is broken when picked up or placed down. If picked up, logs and error and doesn't appear as item in inventory. If the Bonnie 'item' is spawned into inventory, Bonnie's preview is red and cannot be placed anywhere.
Sorry to report. The other three work fine though!
Thank you again for making them movable!
Kap 30 Jan, 2024 @ 8:39pm 
Yay yay yay yay yay!
Pompadour Nautice 26 Jan, 2024 @ 9:25am 
omg you're amazing
Mixen  [author] 26 Jan, 2024 @ 9:11am 
Here ya go, now you can finally enjoy their company
Kap 25 Jan, 2024 @ 7:51pm 
I would very much like to be able to pick up and place the animatronics in my base.
In the apocolypse those guys would be my imaginary friends for sure.
Sovngarde195 28 Dec, 2023 @ 10:11pm 
The bobots have a slight white border around them (I assume from being cut out) and can't be picked up. The building itself is oddly pointy with walls cropping in and out instead of having flat exterior walls. There's not a lot of lights, especially near the stage and the office doesn't seem to be getting power according to a working computer mod but beyond that, it's a fun, novel location with unique décor.

I can see why they don't move in spite of the lack of maglock doors, I guess you don't need them when you have several handguns in your office.
Rand0m27 26 Nov, 2023 @ 4:36pm 
I have a problem where I cant remove anything from containers. Is this a conflict with another mod or are the containers just broken?
Kap 10 Nov, 2023 @ 11:28am 
I can't pick up the animatronics despite them appearing to be takeable. The progress bar finishes and they remain in place. Sadness.
DreddLypso 6 Nov, 2023 @ 8:05pm 
Do you know what the brush tool title is for the animatronics?
stratosamu 2 Nov, 2023 @ 3:03pm 
Building is not there :(
Mr. Kitty 28 Oct, 2023 @ 1:54pm 
poggers
Arès 30 Sep, 2023 @ 5:32am 
Thank you for this mode me who hates rosewood expansion :steamhappy::steamthis:
Darkdeplayer 27 Aug, 2023 @ 4:04pm 
mmm
yoshuzapat 30 Jun, 2023 @ 3:19pm 
conflict rosewodd ...
Eelouxor 17 Jun, 2023 @ 7:22pm 
I can't seem to get it to work. Building is just not there. No other mod takes that area.
DezDoss 9 Jun, 2023 @ 7:27pm 
Love the mod, but it sucks it conflicts with rosewood expansion. Since they overlap the rosewood expansion essentially deletes it