Cities: Skylines

Cities: Skylines

Industrial Large Modules Pack
25 kommentarer
RadicalEdward2 21 sep, 2023 @ 19:45 
I like it but the long warehouse extends into the street.
Johnny Penso 26 maj, 2023 @ 7:36 
Thanks gabcove, these look great!
Richie 10 mar, 2023 @ 8:50 
yeah, someone explained that to me. now i have the mod to move it without it despawning.
gabcove  [skapare] 10 mar, 2023 @ 5:27 
Don't forget the models are OVERSIZED, in order to create a more realistic industrial building. Default industrial lots are absurdly small.
In order to avoid the road and lot overlapping you must use MOVE IT.
CaptMike 9 mar, 2023 @ 8:49 
Some of these are not properly spaced. They are a full block into the roads.
Richie 19 feb, 2023 @ 9:15 
problem... Industrial Modules 26 is popping up, suddenly. but it pops up where the front goes 1 square over in back and one square in the front. back intrudes into other assets and the biggest problem is the front overlapping the road. i don't get the reason because it needs to be placed that way or no road access. vehicles are driving though the building. is there a fix? thanks
Saplaiceen 31 jan, 2023 @ 21:22 
incredibly important and useful assets
Wujinjakka Oink oink 10 jan, 2023 @ 7:08 
Do i need to have industry dlc for this?
gabcove  [skapare] 10 jan, 2023 @ 5:06 
Yes, they are bigger than the usual buildings. Use Move it to relocate them.
bluewizard5119 10 jan, 2023 @ 3:34 
These look great, but modules 24, 25, and 26 are bigger than their defined footprints and overlap roads and other buildings if allowed to grow. Use RICO to disable "growable" for these three specific buildings.
gabcove  [skapare] 8 jan, 2023 @ 13:06 
Dont's forget there are 17 models in this pack. That's why the size.
garyfortolano63 8 jan, 2023 @ 12:07 
80 MB ? Too much for me , unfortunately.
gabcove  [skapare] 7 jan, 2023 @ 2:32 
You're right, I'm going to correct that
Bwana2u 7 jan, 2023 @ 0:23 
I'm getting the same warning as Qa'Dar below. Really nice assets though! Thank you.
m4gic 5 jan, 2023 @ 8:29 
oh yea!
VaKhajDar 5 jan, 2023 @ 7:57 
These look amazing, they use private assets though:

Industrial module 21, 23, 25 and 26 use private asset (GC_ANA_PRP_PROTECHO_17.GC_ANA_PRP_PROTECHO_17_Data)
And Industrial module 22 uses private asset (GC_ANA_PRP_PROTECHO_18.GC_ANA_PRP_PROTECHO_18_Data)

After checking, it seems you used the locally stored version of the chimney's instead of the uploaded ones...
RedVelocity 5 jan, 2023 @ 6:04 
why the file size on the higher side?
ArchTeryx 4 jan, 2023 @ 22:20 
Thank you! The game really needs some nice looking "generic" industry assets, to help fill in the spaces and gaps left by the larger industries.
fahlkn 4 jan, 2023 @ 19:56 
Awesome. Thanks!
helga-c 4 jan, 2023 @ 9:41 
Very usefull and suitable for several sets!
Rijsel1789 4 jan, 2023 @ 0:14 
Thanks! Exactly the sort of stuff this game desperately needs
Chamëleon TBN 3 jan, 2023 @ 15:53 
Love them!
tomb 3 jan, 2023 @ 11:39 
Lovely! I'm such a big fan of "The Mundane," it's hard to get right. But these buildings are what truly make the Urban Fabric of our CimCities. Thank you!
gabcove  [skapare] 3 jan, 2023 @ 10:29 
This model has a different texture than the recycling center.
KikiMarieHenri 3 jan, 2023 @ 9:52 
this looks amazing! does it shares textures with any of your other buildings, like your recycling center perhaps?