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It adds such cool ways of designing builds.
One question though.
Is it possible to set the parallax intensity (length of the pink line) to less than 0.05?
Maybe with a manual value input or something like that?
I feel like 0.05 is still too much parallax for some situations.
The 1.4.4 version is available now!
The problem is probably the post-effect of that sword. This projector mod modifies the render area so the size is no longer equal to screen size.
If there is some graphics stuffs using only the screen size, it might cause errors due to the mismatch. Then it might lead to a "device reset" behavior which resizes your window to prevent crashes.
The slider is corresponded to the in-game NPC ID. It is quite hard to control since the ID is usually a small number.
I'm planning to add an input box to filter the names of NPCs in the future.
@jessiearmstrong
There will be gaussian blur filter and outline filter in the next version. I have already implemented these filters. I haven't decided when to add shape and mask feature yet.
I don't know what plans you have for the future, but a negative color filter and different projector area shapes (like circles, unless I missed something) or masks would be amazing.
It's simple. Just make sure the projection layer is set to "foreground", then set "when players enter - faded" in the "behavior" tab.
Nope. It copy the visual tiles (or more than tiles) rather than real tiles, also limited to the same world.
A key feature is that the visual tiles can stack with each other. You can do such things like adding a foreground layer to your building. There are also advanced options such as camera following and parallax.
谢谢!刚赶完一些学业上的急事,可能会稍微有点时间更新了
It is this mod. You can config the projector in "behavior" tab and make the projection to follow your player. You can also use wires to turn it on/off.
I haven't add physics to projections so it is pure visual for now.