Stormworks: Build and Rescue

Stormworks: Build and Rescue

UNSC EV-44 Nightingale
23 Comments
lopa49 18 Apr @ 4:33pm 
i havent really ever used the codes before, i entered what was needed but they wont open
Epsilon-11 (Fixed Mic) 5 Mar @ 12:59am 
I'm having issues with the Crates and the radio communications between them. How does I do that, and how do I know it's working?
Gamerarvid 19 Jan, 2024 @ 11:36pm 
What is the mergency shutdown code?
aussie_fuzzy_buzzy254 14 Dec, 2023 @ 12:13am 
thanks for the code
fn1ty 5 Nov, 2023 @ 6:23am 
question how do i exactly drop the crates
TheWickedStorm5758 4 Oct, 2023 @ 6:49pm 
what is the code to emergency shutdown?
Niceguygamer  [author] 7 Jun, 2023 @ 9:11pm 
@Jallopy yessir you can fit in a mongoose inside the back. And yeah I'll put that in my build list in the future. Been getting many request about that vehicle, so I may consider building it later on.
Jallopy 7 Jun, 2023 @ 1:59pm 
Hey @niceguygamer, maybe as another build idea try the UNSC Mammoth.
Jallopy 7 Jun, 2023 @ 9:44am 
Cool thing, you can put a mongoose in the back no problem (Just load it in backwards).
Niceguygamer  [author] 7 Jun, 2023 @ 1:11am 
Clarification For The Countermeasures Feature:
-When you toggle hotkey 6 auto-chaffs will activate same goes with the alarm. While the cyan display you saw in the 1x1 monitor when you toggled hotkey 6 is not just display in fact it is touchscreen. If you press the "CAMO" the side auto-smokescreen turrets will activate and will start to seek nearby players/creations in the radar range/field. They only seek but the concealing/firing part lies on your hands, if you noticed a somewhat arrow looking design pointing left and right those are the fire triggers left arrow signifying the left turret wing while the other the right turret wing.

Btw thanks for the feedback/suggestion/report :)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2913023113/3843305519475396604/
Niceguygamer  [author] 7 Jun, 2023 @ 1:07am 
@MasterMiner255
Clarification For The Rescue and Private Modes:
-It's basically a door lock system where if you go [rescue mode] it means the back ramp is open for any survivors/anyone at all to interact with meaning anyone can open/close the back ramp. Whilst [private mode] closes the back ramp and instead of players being able to use the button outside for access they are instead met with a keypad. In other words you have locked the back ramp and only people who knows the code can get access.
AerospaceSky216 6 Jun, 2023 @ 11:38am 
One last thing, a personal opinion, the cockpit door may could have a toggle button that opens it if the code is in and the button is on so that you can shut the door without removing the code. That's a personal preference on how I like code doors to function but if you decided not to that's totally fine. Overall really good job with just a couple minor adjustments being a nice thing if you have time for it
AerospaceSky216 6 Jun, 2023 @ 11:38am 
It sounds like the lights by the door are supposed to only be on it private mode but they are always on. Also some clarification on what stuff is, like the rescue vs private mode, different VTOL types (hotkey 3) also what the UNSC thing in the countermeasure page is. I'm not sure if it's just lettering or if it's supposed to be a button that does something. The autoland seems like it could use a touch of fine tuning as it currently over corrects itself in a long loop but is otherwise really cool (assuming it deploys gear near the ground, I hit the button when I got too close for comfort, if it doesn't do that it could be something to consider adding).
cheddah 6 Jun, 2023 @ 10:31am 
nice try but you wont convince me this isn't a vertibird
stormyxxi 5 Jun, 2023 @ 1:58pm 
nevermind.
stormyxxi 5 Jun, 2023 @ 1:58pm 
uh the code wont open the door?
Niceguygamer  [author] 3 Jun, 2023 @ 6:21am 
Speaking of gyro, I chose to use it due to its simplicity though I do know that I can make a better system through coding but I've never really had a chance to do it since I'm kinda multi-tasking around and I can only do so much before I get burnt out with the game, eh it's been so much hrs of me playing sw so I don't think I'll have much more time to code it especially when I have other coding matters to assess. But yeah I do understand some downs with using gyro, though I do stuff to avoid those from happening. Anywho I appreciate your will to give some advise and some math tricks, I think I'll take a break for a while, BUT I'll go ahead and fix the yaw problem soon or tomorrow when I find them.

-Sad how there's a character limit
Niceguygamer  [author] 3 Jun, 2023 @ 6:20am 
Hmm I see, thanks for the details. The yaw problem is definitely not a design feature and yes I have noticed this oversensitive issue back in the beginning stages of this project. It was supposedly be fixed though unfortunately due to irl circumstances I have over sighted this bug, that's why I automatically assumed it was the yaw axis, thanks for the reminder of this bug. And yes you're correct it has something to do with the button sensitivity in fact I remember fiddling with the pivots power ratio though I can no longer recall why I did it/wherefore it was needed.
oLaDeO 2 Jun, 2023 @ 9:16am 
Hello again, the fact is that the axis each individually work fine (although the yaw axis is not quite in the correct place, but I realized that this is a design feature, and perhaps it is worth moving the gyro from the back to the center). Using movement along several axes leads to errors (hanging out, falling on its side). In addition, you are using a gyroscope, because of this there are rollovers at speed. I advise you to reduce the sensitivity of the buttons and try programming in LUA. The appearance of your buildings is as attractive as it is inconvenient to manage :) If you want, I can tell you some mathematical tricks (I'm an engineer by education).
Niceguygamer  [author] 1 Jun, 2023 @ 7:08pm 
@oLaDeo Thank you very much, may I ask which axis feels repulsive and needs some tweaks? I'm assuming its the yaw?
Niceguygamer  [author] 1 Jun, 2023 @ 6:59pm 
ah I see, may I ask which axis feels repulsive and needs some tweaks? I'm assuming its the yaw?
duck#i love memes 1 Jun, 2023 @ 3:02pm 
needs some tweeks in the flight controlles but its awesome
oLaDeO 1 Jun, 2023 @ 12:59pm 
guys, you have an extremely attractive design and page layout, but incredibly repulsive flight controls and a lot of strange logic in general