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it was really good
Second and third saferooms are horribly misaligned with the previous maps, meaning any survivors that aren't dead through the transition spawn out of bounds. The second saferoom is a softlock unless you have at least one dead survivor pre-transition, but the third saferoom you can actually walk around OoB and maneuver your way back inbounds and skip the entire finale. Needs to be fixed. Otherwise intentionally bad as it's supposed to be, so good job I guess. Really fucking hate all the manually spawned silent Jockeys.
(Which is very fun a extremely good map design)