Total War: WARHAMMER III

Total War: WARHAMMER III

Special Beards for Special Dwarfs 4K Dwarf/Chaos Dwarf Beard Variety Reskin
91 Comments
GunKing  [author] 19 Jul @ 7:12pm 
@Scorppion
Thanks! Yeah I don't know what that's about, maybe they're not fully compatible.
Scorppion 19 Jul @ 2:14pm 
@GunKing
I did but i didn't see "red" beards on dwarfs anywhere , maybe they don't have them, maybe the lighting is twisting the colors idk, thx . Great mod btw :)
GunKing  [author] 18 Jul @ 8:44pm 
@Scorppion
I don't know. Try one way or another and I'm sure you'll find the best result.
Scorppion 18 Jul @ 3:52pm 
does this mod need to be loaded before or after Hoovric reskin?
jamie_van 2 May @ 8:27pm 
Thank you, I needed more dwarven hair colors.
Magnus 13 Jan @ 10:32am 
Awesome, thank you so much for keeping this mod updated!!!
:KneelingBow:
GunKing  [author] 12 Dec, 2024 @ 7:25pm 
Updated for 6.0

Added beard/hair color variety for Daemon and Dragon Slayers, but all within the red Slayer spectrum. Dragon Slayers retain one of their original color variants, Daemon Slayers are all reworked because they were more dirty blond than red to begin with.

Slayer Pirates have also been variegated. Might do Long Drong in a future patch. Slayer Pirates also have bluer tattoos in line with every other Slayer in the game.

Doomseekers untouched, I like the shade of their beard colors and their textures are an absolute nightmare to navigate for beard alteration purposes. They are a far off goal when I get bored because that is going to take some serious time.

Pictures in the preview wheel.
GunKing  [author] 15 Aug, 2024 @ 10:38pm 
@sigmars_disciple
Yeah that approach is suitable, eventually you're going to run into the mods cancelling each other out in some ways, especially those latter 2 since they touch so much more than this mod does, so if you choose just one, with my mod on top, that would give the best result for mix and match.
sigmars_disciple 15 Aug, 2024 @ 10:09pm 
Hey @GunKing, I meant to ask this multiple times but never got around to it. Lemme do it now!

This mod here, can this possibly be used with another mod changing how Dwarven units visually appear? (If yes, then I assume it should be placed on top of all other visual mods in load order as only beards are affected, is that right?)

2 examples I'm curious about:
- JR's Dwarves (Dwarven race reskin)
- Moz's Variants for Dwarves (reskin as well, centered around providing much more variety by using variants). I assume overall the latter would touch a smaller % of Dwarven vanilla units visually, but I'm not sure.... I'm curtious if I could possibly run ONE OF THESE with your mod here and expect to get "the best of all Dawi worlds" <3
GunKing  [author] 12 Jul, 2024 @ 9:24am 
@Sollytonin
Well that's a pity you forgot. I'm busy with other things now. Guess it'll get fixed whenever... hopefully next update.
Solly 12 Jul, 2024 @ 1:09am 
I forgot to mention something related to the same issue I reported previously down there, it also affects unit cards. It's mostly noticeable on the hats.
GunKing  [author] 28 Jun, 2024 @ 9:33pm 
@NorscanWarlord
Thank you!
NorscanWarlord 28 Jun, 2024 @ 7:57pm 
Alright, thanks for reply, the other chorf beards looks great btw
GunKing  [author] 28 Jun, 2024 @ 7:55pm 
@NorscanWarlord
Nope.
NorscanWarlord 28 Jun, 2024 @ 7:17pm 
Was it possible to use the (The Blazing Beards of Bazherak) Regiment beards?
GunKing  [author] 26 Jun, 2024 @ 10:13pm 
@Sollytonin
Thanks. I just patched it now. I don't know why the team color mask layers were so mixed up since I didn't move variants around too much. Right now those portholes for Overseers and Sorcerer Prophet will no longer have faction colors, just simpler to remove them and sort out the spaghetti jumble of which layer goes to which variant.
Solly 26 Jun, 2024 @ 8:45pm 
GunKing  [author] 26 Jun, 2024 @ 6:24pm 
@Sollytonin
Thank you. If you take a screenshot and share it I fix it.
Solly 26 Jun, 2024 @ 5:40pm 
Absolutley loving the mod and I didnt expect chaos dwarfs to get colored! Although I also post to report an issue on the recruiting screen where the hats look white for some reason and smidged with the faction color.
GunKing  [author] 25 Jun, 2024 @ 12:03pm 
Updated for 5.1

Added Chaos Dwarf beard color variety for Overseer/Infernal Castellans/Daemonsmith Sorcerers/Sorcerer Prophets -- all variants of black, “blue” black (aka diluted black), grey, white, brown as well as various shades of red for Daemon Smiths and Sorcerer Prophets. It's not nearly as varied as their pure cousins but I was looking to keep everything within their aesthetic and lore appearances.

Taur'ruk Chieftains will get beard variety in another update.
GunKing  [author] 18 Jun, 2024 @ 7:46pm 
@sEcOnDbOuToFiNsAnItY
Well my friend, after thorough investigation, now that I'm officially back from work, I can conclude that for me at least, it's not feasible to kitbash existing Chaos Dwarf assets into a more Babylonian look. I thought that the Hellcannon Crew assets were the most classically Eastern looking beard, but the huge leap in quality from Game 1 models to Game 3 models, putting their beards onto Game 3 Chaos Dwarf faces just looks a little too jank in my opinion.

Still, I do plan to have more beard color variety for the Chaos Dwarf special characters (Lords/Heroes), they won't be as varied as their pure cousins, but it will be more than what it is now.
GunKing  [author] 15 Jun, 2024 @ 12:59pm 
@Rewasder
Most likely, yes, depending on load order.
Rewasder 15 Jun, 2024 @ 7:50am 
NorscanWarlord 11 Jun, 2024 @ 10:28am 
would be cool to see some more chaos dwarf use (The Blazing Beards of Bazherak) Regiment one, their bears are glowing with a fiery color, maybe the overseers
NorscanWarlord 6 Jun, 2024 @ 7:34pm 
@GunKing it's mostly the colors
sEcOnDbOuToFiNsAnItY 3 Jun, 2024 @ 10:14am 
Oh and, some of the Chorf warrior variants have partial curlyrows as well. The Sorcerer-Prophets have straight hair that's twisted so almost there but not quite. The Lammasu is like that as well.
GunKing  [author] 3 Jun, 2024 @ 4:00am 
@sEcOnDbOuToFiNsAnItY
Excellent, thank you. I'm quite busy right now & I've only played CHD a handful of times so knowing which units have those Eastern style beards is very helpful, makes the aforementioned ideas a lot more possible.
sEcOnDbOuToFiNsAnItY 3 Jun, 2024 @ 2:28am 
For my two cents, the issue with the Chorf beards is how 'ordinary dwarf' a lot of them are. Chorfs always had a particular style which you can see in their art and classic models - Babylonian/Assyrian style beards, which are rows of neat curls. A few of the Chorf models in TW do have that (Hellcannon crew, Daemonsmith, etc.), so you can probably use those textures for reference, and I think pretty much all the Chorf beards would benefit from retexturing like that.
GunKing  [author] 30 May, 2024 @ 1:19am 
@NorscanWarlord
What in particular do you not like about their beards? I can't do much with the models of them, and still plan to do some (loreful) color variety in future updates.
NorscanWarlord 29 May, 2024 @ 7:08pm 
Any plans on touching up the chaos dwarves? i would love that, i mostly spend my time playing them but i don't really like their beards
Gleen Cross 20 May, 2024 @ 8:12pm 
As sEcOnDbOuToFiNsAnItY said, the chorfs deserves some love indeed, there's so many clones. Dwarfs have potential to be just as "diverse" than other races
Gleen Cross 20 May, 2024 @ 8:11pm 
Glad you are still doing your thing GunKing, always nice visual mods
Ol' Dirty Chinese Restaurant 1 May, 2024 @ 5:24pm 
Gromthi dokor!
GunKing  [author] 30 Apr, 2024 @ 1:24pm 
Updated for 5.0

All the new Slayer units will be visited in a future update.
sEcOnDbOuToFiNsAnItY 12 Apr, 2024 @ 6:07am 
Gald I could inspire! Probably worth being a standalone mod for file size and searchability... I'll be keeping my eyes peeled! :)
GunKing  [author] 6 Apr, 2024 @ 8:19pm 
@sEcOnDbOuToFiNsAnItY
Fantastic idea. I'll see if I can do that when I get around to em.
sEcOnDbOuToFiNsAnItY 6 Apr, 2024 @ 3:08pm 
If you're planning to do Chorf beards, I'd recommend making them all the babylonian swirl-curls type they should have from lore and tabletop. Would set them apart as well as making them loook absolutely stellar.
GunKing  [author] 22 Feb, 2024 @ 1:59pm 
Updated. New black beard variant for Master Engineer, fully compatible with my Vermintide 2 Cosmetics mod, so with both combined Master Engineers get 5 full variants!
Spam 6 Feb, 2024 @ 5:23pm 
Sweet, thanks.
GunKing  [author] 6 Feb, 2024 @ 3:13pm 
@Spam
Yes
Spam 6 Feb, 2024 @ 9:32am 
Are you still supporting this mod?
Jokuyo 7 Nov, 2023 @ 8:22pm 
i found a mod conflict when i use this mod with 'champion of undeath' mod. could you give me an advice how to fix this conflict?
GunKing  [author] 9 Oct, 2023 @ 7:33pm 
@切瑞先生
Most likely yes, incompatible with SFO unless you delete some things from SFO mod pack file.
奥威尔·切瑞先生 7 Oct, 2023 @ 1:14pm 
Is he incompatible with SFO



Why is my dwarf melee lord's weapon animation a two handed weapon, but the character model's axe and shield



So it caused his weapon to stick to his body and he had nothing in his hands
DokturProfesur 1 Oct, 2023 @ 8:34am 
Anyone else able to verify if there's a conflict between this mod and hooveric? Getting some texture funk where the beard bleeds into the helmet.
Spam 25 Sep, 2023 @ 12:17pm 
Thanks man, best of luck with the mod!
GunKing  [author] 23 Sep, 2023 @ 2:05pm 
@Spam
It's possible. They likely wouldn't be as loud or colorful as some of the Lord/Hero variants, but yes it could be arranged. My next major update is to do the Lords/Heroes of the Chaos Dwarfs, nothing fancy, just variants of white/gray/black/blue-black hair colors in keeping with their Assyrian/Babylonian culture kit.
Spam 23 Sep, 2023 @ 12:17pm 
Any plans to add more beard variety to regular units?
GunKing  [author] 12 Sep, 2023 @ 1:15pm 
Updated for 4.0

-All Dwarf Lords/Heroes now have HD textures for their bodies, adjusted and ported over from Shep Ardov's exquisite texture work from WH2. Bodies and heads now match for visual fidelity :)
-Dwarf Lord has HD shield and axe textures.
GunKing  [author] 20 Aug, 2023 @ 4:00pm 
@Sindir
Ah well, these things happen.