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Thanks! Yeah I don't know what that's about, maybe they're not fully compatible.
I did but i didn't see "red" beards on dwarfs anywhere , maybe they don't have them, maybe the lighting is twisting the colors idk, thx . Great mod btw :)
I don't know. Try one way or another and I'm sure you'll find the best result.
Added beard/hair color variety for Daemon and Dragon Slayers, but all within the red Slayer spectrum. Dragon Slayers retain one of their original color variants, Daemon Slayers are all reworked because they were more dirty blond than red to begin with.
Slayer Pirates have also been variegated. Might do Long Drong in a future patch. Slayer Pirates also have bluer tattoos in line with every other Slayer in the game.
Doomseekers untouched, I like the shade of their beard colors and their textures are an absolute nightmare to navigate for beard alteration purposes. They are a far off goal when I get bored because that is going to take some serious time.
Pictures in the preview wheel.
Yeah that approach is suitable, eventually you're going to run into the mods cancelling each other out in some ways, especially those latter 2 since they touch so much more than this mod does, so if you choose just one, with my mod on top, that would give the best result for mix and match.
This mod here, can this possibly be used with another mod changing how Dwarven units visually appear? (If yes, then I assume it should be placed on top of all other visual mods in load order as only beards are affected, is that right?)
2 examples I'm curious about:
- JR's Dwarves (Dwarven race reskin)
- Moz's Variants for Dwarves (reskin as well, centered around providing much more variety by using variants). I assume overall the latter would touch a smaller % of Dwarven vanilla units visually, but I'm not sure.... I'm curtious if I could possibly run ONE OF THESE with your mod here and expect to get "the best of all Dawi worlds" <3
Well that's a pity you forgot. I'm busy with other things now. Guess it'll get fixed whenever... hopefully next update.
Thank you!
Nope.
Thanks. I just patched it now. I don't know why the team color mask layers were so mixed up since I didn't move variants around too much. Right now those portholes for Overseers and Sorcerer Prophet will no longer have faction colors, just simpler to remove them and sort out the spaghetti jumble of which layer goes to which variant.
Thank you. If you take a screenshot and share it I fix it.
Added Chaos Dwarf beard color variety for Overseer/Infernal Castellans/Daemonsmith Sorcerers/Sorcerer Prophets -- all variants of black, “blue” black (aka diluted black), grey, white, brown as well as various shades of red for Daemon Smiths and Sorcerer Prophets. It's not nearly as varied as their pure cousins but I was looking to keep everything within their aesthetic and lore appearances.
Taur'ruk Chieftains will get beard variety in another update.
Well my friend, after thorough investigation, now that I'm officially back from work, I can conclude that for me at least, it's not feasible to kitbash existing Chaos Dwarf assets into a more Babylonian look. I thought that the Hellcannon Crew assets were the most classically Eastern looking beard, but the huge leap in quality from Game 1 models to Game 3 models, putting their beards onto Game 3 Chaos Dwarf faces just looks a little too jank in my opinion.
Still, I do plan to have more beard color variety for the Chaos Dwarf special characters (Lords/Heroes), they won't be as varied as their pure cousins, but it will be more than what it is now.
Most likely, yes, depending on load order.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3134206261
Excellent, thank you. I'm quite busy right now & I've only played CHD a handful of times so knowing which units have those Eastern style beards is very helpful, makes the aforementioned ideas a lot more possible.
What in particular do you not like about their beards? I can't do much with the models of them, and still plan to do some (loreful) color variety in future updates.
All the new Slayer units will be visited in a future update.
Fantastic idea. I'll see if I can do that when I get around to em.
Yes
Most likely yes, incompatible with SFO unless you delete some things from SFO mod pack file.
Why is my dwarf melee lord's weapon animation a two handed weapon, but the character model's axe and shield
So it caused his weapon to stick to his body and he had nothing in his hands
It's possible. They likely wouldn't be as loud or colorful as some of the Lord/Hero variants, but yes it could be arranged. My next major update is to do the Lords/Heroes of the Chaos Dwarfs, nothing fancy, just variants of white/gray/black/blue-black hair colors in keeping with their Assyrian/Babylonian culture kit.
-All Dwarf Lords/Heroes now have HD textures for their bodies, adjusted and ported over from Shep Ardov's exquisite texture work from WH2. Bodies and heads now match for visual fidelity :)
-Dwarf Lord has HD shield and axe textures.
Ah well, these things happen.