安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://limewire.com/d/HuoNC#zDmJIAiHqQ
(I do not have Malakai's DLC to test the Thunderbarge myself, so if you discover an issue with it, please inform me before adding to your book of grudges.)
The accuracy of auto-bombardment for units like the Moonbird can vary more than usual. The Moonbird moves fast and has a wind-up time for its ability. If you wish, you can quickly see what it is like in a skirmish battle vs the AI.
与WH2版本类似,但增加了新功能
增加了自动使用轰炸技能的支持(天空垃圾,牺牲骑士和奥术凤凰)。欢迎您的反馈。
自动使用轰炸是默认开启的。如果您希望只手动使用能力,请更改配置。
This still isn't as good as I want it to be, but I've already delayed this update longer than intended after 2.4. I hope to keep working on it, because some things still bug me.
I'm leaving this in beta. Feedback is welcome, though scripting limitations might make it hard to implement some things.
The auto-unlock beta feature still gives false positives and false negatives in some situations like it did before. I might have to turn it off by default if I can't find a way to improve it. The API constraints are making it difficult.
(Also note that if you use new MCT, this mod currently ignores settings in campaign battles due to an issue [github.com]. MCT's author, Groove Wizard, is hoping to look into that soon.)
Gyrobombers still dont work great, but thats modding for you.
@Green Raven - Thanks for the feedback. API limitations will prevent me from doing exactly what you ask, but I think I can at least improve it some. I'll try to work on that after I figure out what to do about this annoying bug.
I guess once the Bomber was out of bombs, though, I would want it to stop hovering directly above the target and instead hover within range of its autocannon.
Gyrobombers not using auto-attack guns is just because this mod makes it move so frequently to stay above enemy units. Is there something that would improve your experience? Perhaps while waiting for the enemy to form up between bomb drops, I could make the Gyrobomber could stay still for a few seconds so it can get off a few shots on its target with its auto-attack?
My Gyrobomber hovers awkwardly above its target, dropping bombs very infrequently and not using its guns at all.