Total War: WARHAMMER III

Total War: WARHAMMER III

Aerial Pursuit for WH3
47 Comments
Mumm-Ra 17 Apr @ 1:47pm 
Ok thx. I'm trying to familiarize myself by checking for errors in mods I'm using. I always hear modders say dont change the mod order because they should load in the right position for me. That's not worked in my case because im using over 100 different mods. If you layer your mods correctly, you can have an incredible experience
paperpancake  [author] 13 Apr @ 12:59pm 
@Mumm-Ra You're referring to the get_section_by_key() entries? You can ignore those, since MCT still returns a usable section. iirc, that's from trying to keep things backwards compatible with the old MCT (probably no longer necessary), but I'll double-check when I get the chance. You can use both Aerial Pursuit and AI General, yes. I do. All my current mods should be compatible with each other.
Mumm-Ra 13 Apr @ 11:03am 
I noticed some errors in the logs with MCT. Also a error with AI General 3. Is this normal? Should I not be using the both of these mods together? Following link is to the log.txt file

https://limewire.com/d/HuoNC#zDmJIAiHqQ
paperpancake  [author] 13 Dec, 2024 @ 1:53pm 
Updated to add support for auto-bombardment from Dwarven Trollhammer and Thunderbarge units. The Dwarf roster should now be fully supported once more.

(I do not have Malakai's DLC to test the Thunderbarge myself, so if you discover an issue with it, please inform me before adding to your book of grudges.)
Mineiro 11 Dec, 2024 @ 3:26pm 
nice mod :D
paperpancake  [author] 22 Nov, 2024 @ 5:14pm 
Sorry for the delay. "Update" is posted (no changes).
paperpancake  [author] 4 Nov, 2024 @ 1:35pm 
I haven't been feeling very well and can't predict when I will be ready with an update. It seems to be working without an update based on brief testing today, but I haven't really dug into it yet. If you play around with it before I update, let me know if you encounter any unexpected bugs.
Hear me roar! 31 Oct, 2024 @ 8:03pm 
update please for 5.3 thanks
Hear me roar! 22 Oct, 2024 @ 8:36pm 
thanks for updated
paperpancake  [author] 29 Jun, 2024 @ 11:46am 
"Updated"
paperpancake  [author] 5 May, 2024 @ 7:20pm 
...I just reread my last comment. That third sentence is unintelligible. I was trying to say that it was a script break. I'll get better sleep one of these days.
Aimop95 5 May, 2024 @ 7:07pm 
Thank you!
paperpancake  [author] 5 May, 2024 @ 3:07pm 
@Aimop95 Bug is now squished. Thank you for taking the time to identify and report the bug. It turned out to be a script game in the vanilla game's quest battle that the vanilla game seems to recover from except when additional callbacks are present (like for this mod). Luckily, the bug is in a file that can also be modded, so I updated this mod with a patch that fixes it.
Aimop95 5 May, 2024 @ 6:34am 
Thought I'd give you a heads up, but this mod causes Yuan Bo's Dragon Fang quest battle to not start. You can get to the cutscene, but then after the cutscene, you're left staring at a black screen with the start button but no way to start the actual battle.
Darling 14 Apr, 2024 @ 4:24am 
You have a nice voice.
rockyalthor 2 Mar, 2024 @ 3:07am 
Thanks
paperpancake  [author] 1 Mar, 2024 @ 7:24pm 
Updated for 4.2 - Supports auto-bombardment for Cathay's new Moonbird and the updated Empire Crowmen (RoR).

The accuracy of auto-bombardment for units like the Moonbird can vary more than usual. The Moonbird moves fast and has a wind-up time for its ability. If you wish, you can quickly see what it is like in a skirmish battle vs the AI.
ADHDoug 10 Dec, 2023 @ 4:49pm 
Alright, they separate about how I expected them to then. Thanks!
paperpancake  [author] 10 Dec, 2023 @ 10:13am 
@ADHDoug You can use both mods in the same battle. A unit will only be controlled by one of these mods at a time, so if you give a unit to Aerial Pursuit, it will automatically be removed from AI General control and vice versa. Aerial Pursuit is a type of command that is usually only used during a part of a battle.
ADHDoug 10 Dec, 2023 @ 6:15am 
Anybody know if this works good with the AI General mod, or is this one redundant if you're using that?
paperpancake  [author] 17 Sep, 2023 @ 8:30pm 
Updated. Now supports auto-bombardment from Empire Crowmen's Nan-Gau Grenades (Onyx Crowmen RoR). Easily try it out in a quick skirmish vs AI. :)
paperpancake  [author] 23 Jul, 2023 @ 6:05pm 
Updated with bugfixes. Details in the change notes
Zorba01001 14 Jun, 2023 @ 3:53am 
Awesome mod thank you
paperpancake  [author] 13 Jun, 2023 @ 6:09pm 
Updated so that the mod manager will no longer say the mod is outdated. As expected, no changes were required. Thanks for your patience! I'm glad it didn't take a full month to get back to my computer like I thought that it might.
paperpancake  [author] 31 May, 2023 @ 10:05am 
I'm away from my development computer and will likely be unable to update for maybe a month or so. This is a scripted mod, and it usually still works even without an update. I haven't personally verified that for this update.
lwhのsama 15 Apr, 2023 @ 8:54pm 
这个mod允许你告诉飞行单位在你选择的敌人地面目标上方移动,并在他们上方盘旋。这个mod甚至会自动对下面的敌人使用轰炸能力,这取决于你的配置。

与WH2版本类似,但增加了新功能
增加了自动使用轰炸技能的支持(天空垃圾,牺牲骑士和奥术凤凰)。欢迎您的反馈。

自动使用轰炸是默认开启的。如果您希望只手动使用能力,请更改配置。:steamthumbsup:
Rayor 4 Apr, 2023 @ 3:49am 
great... great...!
BiggestHistoryNerd 3 Apr, 2023 @ 10:19am 
Absolutely love this mod!
paperpancake  [author] 20 Feb, 2023 @ 4:02am 
The update details are in the change notes . (A couple today.)

This still isn't as good as I want it to be, but I've already delayed this update longer than intended after 2.4. I hope to keep working on it, because some things still bug me.

I'm leaving this in beta. Feedback is welcome, though scripting limitations might make it hard to implement some things.
paperpancake  [author] 17 Feb, 2023 @ 11:20pm 
I made progress, but I must sleep. I'll try to finish the update within the next few days. In the meantime, this should work in 2.4 as it did before.

The auto-unlock beta feature still gives false positives and false negatives in some situations like it did before. I might have to turn it off by default if I can't find a way to improve it. The API constraints are making it difficult.

(Also note that if you use new MCT, this mod currently ignores settings in campaign battles due to an issue [github.com]. MCT's author, Groove Wizard, is hoping to look into that soon.)
paperpancake  [author] 16 Feb, 2023 @ 11:02pm 
Thanks for the positive comments. :) I think this should work with 2.4 since I don't see any relevant script changes, but I'll double-check tomorrow. Tomorrow I also hope to finally finish the improvements to this mod's handling of flyers that can't fire while moving, like gyrobombers.
Noin Trongaz 12 Jan, 2023 @ 4:04am 
one of the best mods out there!
golfersup 11 Jan, 2023 @ 9:56am 
oh i hope this makes it into the game how brilliant
Touhou 10 Jan, 2023 @ 6:32pm 
The must have mod for Tiktaq'to campaign.
Waffle 9 Jan, 2023 @ 6:24pm 
WOW thanks for this MOD!
Bop 8 Jan, 2023 @ 7:41am 
Your mods are increadible!
Bop 8 Jan, 2023 @ 7:40am 
Wow!
Green Raven 7 Jan, 2023 @ 5:07pm 
Looking foward!
paperpancake  [author] 7 Jan, 2023 @ 4:55pm 
@Green Raven - the update today was just a bugfix. I'm still working on making gyrobombers behave better, but that won't come until a later update. I won't have a way to tell when the bombs have all been used up, but I can count how many times they get used automatically. So if the bombs get used automatically, the mod will be able to switch it to auto-attacks (and as long as the unit isn't in guard mode, it will follow as necessary). If the bombs are instead used manually, it will be up to the player to unlock aerial pursuit when it is no longer needed. I also plan to add a separate configuration option that allows gyrobombers to stay still and auto-attack between bomb drops. But these enhancements are not ready yet.
Green Raven 7 Jan, 2023 @ 2:42pm 
Thanks for your hard work!

Gyrobombers still dont work great, but thats modding for you.
paperpancake  [author] 7 Jan, 2023 @ 2:08pm 
Today's update should fix the bug I mentioned in my previous comment. As usual, if you wonder what changed with any update on any of my mods, you can check that mod's change notes tab.
paperpancake  [author] 6 Jan, 2023 @ 3:03pm 
While trying to improve gyrobomber behavior, I discovered that flying units with RANGED AUTO-ATTACKS currently can lose their Aerial Pursuit locks when they aren't supposed to. Until fixed, you can either turn off the beta auto-unlock feature for flying units in the configuration OR units with ranged attacks will need more babysitting than they would otherwise (melee units like Phoenix and Knights of Immolation should not have this problem). I know the cause but still haven't figured out a fix. I've added this bug to the mod description in two places, above, since it is particularly annoying if you aren't expecting it.

@Green Raven - Thanks for the feedback. API limitations will prevent me from doing exactly what you ask, but I think I can at least improve it some. I'll try to work on that after I figure out what to do about this annoying bug.
Green Raven 6 Jan, 2023 @ 12:25pm 
Having the bomber lock on is useful, and I can trigger the bombs manually easily enough (though its very cool that I can use the scripts to do that automatically.)

I guess once the Bomber was out of bombs, though, I would want it to stop hovering directly above the target and instead hover within range of its autocannon.
paperpancake  [author] 6 Jan, 2023 @ 11:51am 
@Green Raven - You can speed up the bomb drops to be as fast as you want using either MCT or the configuration text file . The delay was added intentionally to give the enemy time to form up, maximizing the impact.

Gyrobombers not using auto-attack guns is just because this mod makes it move so frequently to stay above enemy units. Is there something that would improve your experience? Perhaps while waiting for the enemy to form up between bomb drops, I could make the Gyrobomber could stay still for a few seconds so it can get off a few shots on its target with its auto-attack?
Green Raven 6 Jan, 2023 @ 10:11am 
Awesome concept, unfortunately not working great for me.

My Gyrobomber hovers awkwardly above its target, dropping bombs very infrequently and not using its guns at all.
drang, drangiest of drangs 6 Jan, 2023 @ 9:24am 
nice work, this is good enough to be base game
Felipe 6 Jan, 2023 @ 8:27am 
Awesome WORK !