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Oh well, too late now.
vanilla the rock landmark only has one tier
I can only assume he means the Armoury building tree. They removed the building with 5.0. Don't know if any of your units needed that as a pre-requisite. This is just an assumption though
and no, probably not, empire knights in general have already been heavily buffed in this patch, on top of the buffs the chapterhouses give
BTW just want to know if you will ever upgrade your landmark for the chapterhouse to be like CA's it would be cool if you give buff to the chapterhouse knight for all armies
Black Roses in my mod now work with the new base game additions. Also now reuses the new models (with extra variants!). Base-game Black Roses are UNTOUCHED.
If anyone is interested in implementing them in this mod (basically just make them a RoR), i can make a submod
OK - my problem is fixed after I deactivated all your mods, for now. This one here however was also activated which is 100% my bad (and a little bit WH3MM's). Can't wait to turn your mods on again soon
@all LOOK AT MODS' STEAM PAGES under "Last updated" for the TRUE DATE/TIME PEOPLE, NOT AT THE WH3MM COLUMN ALONE!
At least for me, quite a few of your mods show yesterday as date of last updated (like Solland), which really could mean you were either doing a last-minute 4.2.3 fix or (much more likely, as it was late in the evening) that you pushed the 5.0 update. Here, date of last update is before 5.0 CA update was released, I think.
I know this must be annoying, but people will thank every modder's little heart who clarifies regarding 5.0 in the top comment <3 I'm just trying to try out Elspeth with 5.0 and have ONLY activated mods where 5.0 is either confirmed or where last update was after 5.0 dropped. With just 70 mods, I still crash (Solland is one of them, I'll turn it off for my next try)
I appreciate you! Have a good day, Bruder
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152996559
I Attempted to follow the troubleshooting ethos so far in the comments by turning off the vengeful house in MCT and WH3MM's new 1.4.x version(for whatever reason WH3MM keeps turning it back on, but units stay disabled? Was wishing that it would work cutting it off in all sources), Then moved this mod 1 above Sigmar's heirs. Still same VENGEFUL chapter house! I even moved the assets file up above sigmars heirs as well!
Of course then I did the typical delete everything, fresh download and reinstall of the entire game and all mods, wiping the steam mod 1142710 folder and all save games
Did you know if all files for your mods need to be above any and all sigmar's heirs mods/submods? Would you pretty please happen to know of any other information or mods that might stop it coming back with a Vengeance?