Stellaris

Stellaris

Replicators Crisis (Modjam2022)
105 Comments
01A3-91C-2789B11F "Vala" 6 Jan @ 12:16pm 
replicators as in Stargate sg1 or?
Schishne 7 Dec, 2024 @ 11:50am 
This mod is working with the current version?
Doughey 20 Sep, 2024 @ 8:14pm 
will this work if added mid-save before midgame?
lastofthelight 10 Aug, 2024 @ 9:14pm 
So I seem to have an odd problem. One of the 'essential' ways to progress thru this are the friendly quests (even the neutral options requires a baseline friendliness) - but after I clicked on the donate resources mission....about 20 diplomatic screens for the replicators opened, and the mission is marked as complete (I can't click on it again)...but I can't click on the next one either, with no situation.

Anyone know what I can do here?
Exakan  [author] 20 Jul, 2024 @ 12:24am 
@RMD🦆cc What do you mean?
Better join the Discord if you have questions https://discord.gg/saC3ZG6htz
TY 19 Jul, 2024 @ 8:17pm 
Still pretty amazing, it's something I struggle with. You think you can help me make new ship classes?
Exakan  [author] 19 Jul, 2024 @ 6:51am 
@RMD🦆cc Are taken from the base game, but edited :)
TY 19 Jul, 2024 @ 5:35am 
A crisis mod sounds impressive, and yours look really cool! Did you make the models yourself?
Exakan  [author] 30 May, 2024 @ 8:24am 
@mikeboydus Yes :D Its on purpose, the player's actions decide what happens. However the mod is pretty outdated, need to change that lol
mikeboydus 24 May, 2024 @ 12:06pm 
This is a somewhat helpful crisis if left neutral, their fleets engage other crises and establish bases that can help protect systems.
Exakan  [author] 15 Oct, 2023 @ 12:49am 
@Bralbaard Oh, well I didnt thought of that haha
Bralbaard 14 Oct, 2023 @ 11:11pm 
I think I had extended range for jump drives because of a relic activation bonus. If not it would have been out of range
Exakan  [author] 14 Oct, 2023 @ 4:29pm 
@Bralbaard Indeed this shouldnt happen. Which galaxy did you use? :)
Bralbaard 14 Oct, 2023 @ 3:28pm 
I think I somehow bypassed most of the content of the mod, I managed to accidently spot the rift system on my map without finishing any of the friendly/neutral/aggressive approaches and ended up destroying them by warping in with my psionic jump drives. Not sure if that's supposed to happen
Exakan  [author] 27 Jul, 2023 @ 5:15am 
For all users: I maintain this mod for newer game versions, but will not extend it anymore.

I will use the gained experience that I got when creating this mod for a complex endgame crisis in my larger mod "DarkSpace".
Maomao 6 Jul, 2023 @ 4:32pm 
ooo not gonna install this just YET but definitely favoring and keeping tabs on this one
flyons_gary 6 Jul, 2023 @ 9:32am 
As an alternative question might anyone know the console code to activate or finish the situation for friendly interactions?
flyons_gary 1 Jul, 2023 @ 10:12pm 
Hm, so I don't seem to be able to figure out how to do the Galactic Objects research project. I moved my capital and moved different science ships around to different planets but it doesn't seem to want to start. Any solutions would be appreciated
spectre199 30 Jun, 2023 @ 3:14pm 
Happy that this is going to be updated. I like this Crisis, as a fan of stargate it reminds me of the replicators from that series.
Exakan  [author] 12 May, 2023 @ 2:59am 
@CapitalistStalin Will do it as soon as I have time. I had to work on DarkSpace + Electroids before :S
CapitalistStalin 11 May, 2023 @ 10:34pm 
3.8 Update?
HeroBob 9 Apr, 2023 @ 7:51am 
ah thats good to hear :)
except that fact you got sick, unlucky and im hoping you feel better
Exakan  [author] 9 Apr, 2023 @ 3:30am 
@HeroBob Yes, probably next week. I was sick and had to work on my other bigger mods, so everything got delayed.
HeroBob 9 Apr, 2023 @ 3:16am 
is this gonna get updated for 3.7?
Exakan  [author] 8 Apr, 2023 @ 9:20am 
@FETTRANZEN Yes
#1Smitty Werben Jaggerman Jensen 30 Mar, 2023 @ 10:24am 
so the sreplicators will spawn on top of other midgame crisises?
FuZ_Lord 26 Mar, 2023 @ 12:47pm 
@bohut what the hell does "hui@nya breaks the world" supposed to mean?
Exakan  [author] 26 Mar, 2023 @ 4:02am 
@bohut Sorry what?^^
bohmut 25 Mar, 2023 @ 7:00am 
:DogFromLake:хуй@ня ломает мир :DogFromLake:
FuZ_Lord 24 Mar, 2023 @ 3:31am 
awesome cant wait to play it again
Exakan  [author] 23 Mar, 2023 @ 11:28pm 
@FuZ_Lord Planned for this or next week, right now Im too busy with DarkSpace and real work...
FuZ_Lord 23 Mar, 2023 @ 5:50pm 
update pls?
Exakan  [author] 8 Mar, 2023 @ 6:06am 
@Zares If you activate different midgame crisis, all of them will spawn near midgame :)

Replicators will always spawn 1-2 years after the set midgame^^
Zares 8 Mar, 2023 @ 5:38am 
"They will spawn 1-2y after midgame."
Do they spawn every time or have a chance to spawn besides other midgame crises? Never used crisis mods, I subbed to some, but don't want them to spawn all at once.
sovareal 14 Feb, 2023 @ 7:35am 
@strategi it is not decision (for compiling data step).
It is blocker on your capital (in the planetary features)
bossRCIman 4 Feb, 2023 @ 4:52pm 
Also pretty sure that DOA does NOT change empire type (it just adds an empire flag), the point of DOA is to basically be a lightweight alternative to Zenith, and the main change is not changing country type
Exakan  [author] 27 Jan, 2023 @ 3:24am 
@jtbush00 This must be another mod or mod conflict.
jtbush00 27 Jan, 2023 @ 12:51am 
I am getting a lot of Timed out situation logs that are just spammed in my inbox. Is anyone else having this?
Exakan  [author] 25 Jan, 2023 @ 12:53pm 
@Sebaty5 I still think its a mod conflict, because it works :S
Sebaty5 25 Jan, 2023 @ 11:10am 
well after executing the command the event fired and i have the situation.
Still dont know what went wrong there but now it seems to be working.
Thanks for the quick replies.
Exakan  [author] 25 Jan, 2023 @ 11:06am 
@Sebaty5 You should have a new special project, I tested everything multiple times and it works..

event replicators.44
Sebaty5 25 Jan, 2023 @ 10:54am 
Dawn Of Ascension would be the only mod that changes the empire type (from normal to awakened) but i was only in the process of awakening when i finished the crisis.
What is the event id, maybe i can trigger it via console.
Exakan  [author] 25 Jan, 2023 @ 10:43am 
@Sebaty5 Which mod? Maybe it changed something with your country type. There should have been an event & special project, like the tooltips mention.
Exakan  [author] 25 Jan, 2023 @ 10:39am 
@strategi Please read the tooltips, everything is explained. This crisis is a bit more complex to beat, simple button clicking or death stacking won't beat them:D
Sebaty5 25 Jan, 2023 @ 10:01am 
@strategi there is a decision for your homeworld. After enacting that decision it finished that task
Sebaty5 25 Jan, 2023 @ 10:00am 
maybe and yes.
I dont know if it was the ending selection but i clicked the "Final Verdict" under friendly approach and then selected "control" on the following window. I can still contact them but all the buttons exept "return" are greyed out (under the friendly aproach category). I am using quite a lot of mods.
strategi 25 Jan, 2023 @ 9:59am 
friendly approach, data compilation.
what should be done here? unclear
Exakan  [author] 25 Jan, 2023 @ 8:57am 
@Sebaty5 Hi! You selected the ending in the ending selection? Are you using other mods?
Sebaty5 25 Jan, 2023 @ 8:52am 
I finished the friendly approach and choose "Control" but nothing is happening. I also have no situations to deal with and no idea how to procede from here.
Exakan  [author] 23 Jan, 2023 @ 2:55am 
@zephramwolf Please read the tooltips, it requires sometimes more.
If I remember right, the next step requires the decryption+encryption techs lv2 :D