Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would you consider retexturing the rain parkas from S&S so we can have Duck Hunter trousers on the bottom half?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3266412790
I don't suppose you could make some more Frogskins (with OD trousers and with Frogskin trousers) with the base tone a bit brighter (more like the US WW2 Pacific ones) then i could do some really good French Indochina factions? Love the Frogskins you've already made as well as they look 'worn in'.
L Haynes:
This mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2472063018&searchtext=Rhodesian+hat
"1964-79 The Rhodesian Bush War Factions"
They have the addon rhod_hats.pbo. The config patch for that is called "class Rhodesian_Hats". So that is the addon with the error you encounter.
But I can't say WHY it is causing that error. And if my mod's removal makes his mod work then it's a real mystery, one I can't really speak to why mine won't cooperate.
As it can't be my mod per se, there is literally 0 reference to that in any of the mod. Rather someone else must have that addon/cfg_patch_name and it somehow competes with mine.
If you can figure out what mod uses "Rhodesian_Hats" then I might be able to figure out how to get them to play nice with my mod. No guarantees. But without knowing who "Rhodesian_Hats" belongs to I can't do anything. Because it can't be me.
My relevant headgear is named stuff like sns_hat_sadf_32nd_A_01 or sns_hat_sadf_nutria_A_03 or sns_hat_rhodesia_fieldcap_A or sns_hat_rhodesia_A_01. Literally nothing is named RHodesian_Hats in the mod from what I can see.
The only other thing to try is to shift the load order of my mod. Go into the steam launcher for arma 3 mods and drag and drop it either at the top or at the bottom.
sns_sadf_rhodesia.pbo has my rhodesian stuff.
the cfg_patch name of it was "uniform_config_sns_gooses", which does overlap with my addon "sns_goose_vertical_lizard_camo_1a".
So I will go ahead and change that and upload it in a minute, but otherwise Rhodesian_Hats seems like another mod having a compatibility issue. Which, for some reason mine is interfering with.
But I look at my config for the sns_Sadf_rhodesia pbo and there is zero references to a "Rhodesian_hats".
At the same time I checked the possible suspects of Rhodesian mods and none of them have such a pbo by name.
I'll go ahead and peer at the config, see if there's something that might be solvable there. Like removing the addon requirement or something
Maybe redownload S & S
'Rhodesian_Hats' requires addon 'simc_uaf_69'
please help
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623718975
I noticed Tanzanian DPM lacks blood overlay, I need to fix that but I forgot to this time around. I'll try and remember to do that in the future.
At least in the editor when I put a PAVN in the cuban uniform I edited I can kill him and then wear his uniform. But if I assign him any other cuban uniform without that change I can't. So that should fix it. I'll work on that today and try and put out a release later.
I think I know the issue, though I will have to test it to try and fix it later today. I assigned them the class b_soldier_base_f (blufor) as a reference point in cfg vehicles. I should assign them the indfor or opfor.
My guess is when I assign them it in the editor it's all gucci, but if you try and spawn them in it isn't since you can't equip them (I was indfor/opfor and killing an nva in cuban suit I couldn't equip, but when I was blufor I could).
Going to mean I have to designate what uniforms belong to which factions, and possibly do duplicates. Stinky. But good to know! Thanks for that Hyena, I'll fix it soon.
The long-sleeve smock version does not have this issue, so I was able to do the three belgian camos on it. The pants come from a different model (TCU) so while I can get the textures close, there's a little bit of a difference that I am not of a mind to fine tooth comb fix - IE maybe the camo is a little lighter on the pants, a little darker, a little bigger in pattern or whatnot.