Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Sternommac
43 Comments
Kangaroo 18 Oct, 2019 @ 10:55am 
Great map mate, thanks for this creation Sternommac. Cheers 2u. :doicrown::Dignity::Scroll::gmwhale:
חח ילד ענק 18 Dec, 2015 @ 8:20pm 
ok thanks
{ BD } monstercam  [author] 13 Dec, 2015 @ 9:11pm 
I am not sure, no one has ever had that problem before. My only guess would be to re-download the map.
חח ילד ענק 13 Dec, 2015 @ 6:51pm 
all the landscape is blue and gray squares anyway to fix that ?
Mr. Casual 24 Jul, 2015 @ 11:14pm 
Alright, thanks for the reply!
{ BD } monstercam  [author] 24 Jul, 2015 @ 8:50pm 
@Garfield (The Cat): Sure, the short answer is my real life takes priority. But, since the last update, I have been re-looking at the map and making small adjustments and adding some new things. I do have a to-do list, but it will take some time to get through.

P.S. I just want to thank everyone who has taking the time to subscribe and just try the map out once. It means a lot to see people the least bit interested in something I created.
Mr. Casual 24 Jul, 2015 @ 7:41pm 
It's been a long while since this was updated. Would you mind informing us all on why the map's development has seemingly been halted?
Lusafen 2 Jan, 2015 @ 10:13pm 
thanks for telling me :))
{ BD } monstercam  [author] 2 Jan, 2015 @ 10:07pm 
Just an update response to capnrush. I have figured out why the fences/buildings etc. are not being destroyed while the map is being played on a server. So that will be fixed next update. Better late than never :D
{ BD } monstercam  [author] 31 Dec, 2014 @ 12:04pm 
@Lusafen Yes this is an infantry map
Lusafen 30 Dec, 2014 @ 8:59pm 
is this an infantry map? it looks like its ether a sniper map or a tank map.
pront 6 Sep, 2014 @ 12:49am 
i will stop
pront 6 Sep, 2014 @ 12:49am 
sorry
{ BD } monstercam  [author] 5 Sep, 2014 @ 6:20pm 
Please do not spam the chat, thank you.
pront 5 Sep, 2014 @ 11:38am 
oh i havent read the replys i didnt get one jesusfreak even so where would it be if i had one
QuokkaFluffPuff 3 Sep, 2014 @ 3:30am 
так чертовски хорошо
Awesome! 27 Aug, 2014 @ 6:15am 
@[/)on]Kiwi They were giving the game away completely free before. Are you sure you don't have it?
pront 27 Aug, 2014 @ 4:54am 
i played the free weekend demo a while back
pront 27 Aug, 2014 @ 4:52am 
any1 have a spare key if so can i have it
{ BD } monstercam  [author] 26 Aug, 2014 @ 11:13pm 
@Jesusfreak, Sure, more screens are something I want to do when I get the time.
Awesome! 25 Aug, 2014 @ 1:53pm 
Can you please publish more screenshots of it?
angry tortie 25 Aug, 2014 @ 8:36am 
snipe deluxe dig the statue
SHƦEDDEƦ 25 Aug, 2014 @ 4:25am 
0/10 it isnt flatgrass
{ BD } monstercam  [author] 19 Aug, 2014 @ 6:12pm 
Just a heads up to anyone that sees this, I'm in school now so be patient for future updates. I am trying to finish when I get time, thank you for taking the time to check out my map.
{ BD } monstercam  [author] 8 Aug, 2014 @ 7:06am 
Hey capnrush, thanks for the input!
Just a little extra information (for you and anyone else reading this), all the fences should be able to be destroyed. Also both concrete bunkers near A cap can be destroyed as well. Also all the buildings in the village can be destroyed.
capnrush 8 Aug, 2014 @ 3:35am 
6) Openess - The map is very open and although a dream for a sniper or MG, a nightmare for any rifleman that is expected to cross the tundra. Several solutions to this could help: Transports - I think would really work well on this map but would in turn require satchels and AT nades be placed at ammo points; Cover and Concealment - Bushes, raised terrain, more trenches, objects, wrecks etc. to assist soldiers make their bounds across the map; Weather - Fog, rain or snow ala Winterwald could help remove extensive visibility.

Well I've probably said too much but so far this map is a good start to what will hopefully turn out to be a great map. Hope the comments help.
capnrush 8 Aug, 2014 @ 3:34am 
3) Trenches - Must be able to mantle out of trenches (eg D4/5 and the one in front of the church) otherwise it becomes frustrating having to follow a shallow trench all the way around just to get out. Rendering the jaggered edges in some areas is similarly vital.
4) Fences - In the town you cannot mantle (climb over) or destroy the fences. This was annoying.
5) Radios - There simply isnt enough of them. Ammo points too.
more to follow
capnrush 8 Aug, 2014 @ 3:33am 
A good Start here. Couple of points:
1) Spawn points - either add more or add transports to the map. Having to trudge from the start of the map every life is infuriating. Adding transports can solve this or otherwise adding spawn points is essential.
2) Caps - You have a nice wide map but it is under utilised. Adding caps around D2/3 , D7/8, the Church etc will help utilise the work you've put into the map.
more to follow
{ BD } monstercam  [author] 6 Aug, 2014 @ 2:34pm 
Rocky Shovelford 6 Aug, 2014 @ 1:23pm 
add tanks
Pinhead 6 Aug, 2014 @ 11:47am 
Russian AI bots get stuck near their spawnpoint. Other than that, it's a nice map. Just could use a little more detail with objects, like trees or bushes
TKTK 6 Aug, 2014 @ 6:21am 
D-DAY?
[RGN] Iron Balls 6 Aug, 2014 @ 3:39am 
Please provide the map files elsewhere too.
Rocky Shovelford 5 Aug, 2014 @ 11:53pm 
What would be cool is a summer/winter map of this
{ BD } monstercam  [author] 5 Aug, 2014 @ 10:34pm 
If you have any suggestions I would like to hear them.
Rocky Shovelford 5 Aug, 2014 @ 6:38pm 
is this only trench warfare?
Denkis 5 Aug, 2014 @ 12:37pm 
swimming pool of blood
Tough Puppy 5 Aug, 2014 @ 7:13am 
why are you guys talking about swimming pools? I don't see one o_O
Thorin son of Thrain 3 Aug, 2014 @ 2:20pm 
what am i looking at here.
triple gringis 3 Aug, 2014 @ 9:32am 
omg yaa momg omgomomg yaaa omg yaaaa
Yosif_Pilyushin 3 Aug, 2014 @ 6:50am 
Looks good
♚♔♠ JoKer ♠♔♚ 31 Jul, 2014 @ 1:29pm 
i seee the big pool im going to play that now cant wait
KemuNalle 31 Jul, 2014 @ 12:15pm 
I see lots of possibilities and visions with swimming pool :)