Transport Fever 2

Transport Fever 2

Railroad Fonts Base Pack
22 Comments
CommandrSandvich 4 May @ 12:34pm 
i can send you my stdout.txt if needed
CommandrSandvich 2 May @ 8:20pm 
not sure whats going on but the numbers have been blacked out on my games, i tried redownloading but nothing happened
themeatballhero  [author] 12 May, 2023 @ 11:36am 
this is all due to the random numbers. random numbers are technically loads. Doug sent me a possible solution I have yet to test.
Evil.Iguana 12 May, 2023 @ 11:32am 
Noticed the following minor things/issues with the included vehicles:
1) The cars all have 2 compartments instead of 1. Makes sense for the boxcar, sorta for the stake car, none for the gondola. Not a huge deal in the grand scheme but may be worth revisiting.

2) The max capacity is 19 rather than 18 for the vanilla assets. Minor difference so very little impact on balance but maybe worth synchronizing if these are supposed to be prettier versions of the vanilla wagons.

3) There are some extra cargo types that don't make sense. Box Car and Stake car both have ore as a possible load. Haven't loaded a stake car with ore yet to see what the graphic is but suffice to say these vehicles are not typically used for that purpose in the real world =P
themeatballhero  [author] 5 Apr, 2023 @ 5:02pm 
Modders: Added black font versions
themeatballhero  [author] 1 Mar, 2023 @ 4:06am 
Go to share and copy and paste
Avern 28 Feb, 2023 @ 8:36pm 
From google drive where do i send it?
themeatballhero  [author] 28 Feb, 2023 @ 6:36pm 
check this: https://www.transportfever2.com/wiki/doku.php?id=gamemanual:gamefilelocations#game_log_files

then just upload the file to google drive or a file sharing site (just google file sharing websites, a million pop up)
Avern 28 Feb, 2023 @ 6:10pm 
I am not familiar with how to do that
themeatballhero  [author] 28 Feb, 2023 @ 6:04pm 
oh geez alright, can you upload the stdout.txt?
Avern 28 Feb, 2023 @ 6:03pm 
the grey and white squares like when you have tracks with missing assets
themeatballhero  [author] 28 Feb, 2023 @ 6:02pm 
missing entities?
Avern 28 Feb, 2023 @ 5:56pm 
Some of the cars, Like the log flat have missing entities instead of numbers
themeatballhero  [author] 9 Feb, 2023 @ 10:06am 
ill need your stdout.txt file
AceCole2 9 Feb, 2023 @ 9:19am 
The numbers do not show up on anything that supports it.
Boko Disraeli 9 Jan, 2023 @ 5:34pm 
GOAT of TpF modding strikes again! Great work as usual!
themeatballhero  [author] 9 Jan, 2023 @ 4:04pm 
According to the game*
themeatballhero  [author] 9 Jan, 2023 @ 4:04pm 
The numbers are little mesh squares that are, according to the have, custom loads. To have the same numbers, they have to be the same random ID. You can take a peak at the guide I posted
RustyBucket 9 Jan, 2023 @ 8:27am 
I'm not sure how you wrote the randomization, but one neat idea would be to have the vehicle number (if the vehicle has one) to be at some point in the road number, and if that's even possible, the number within the train (like it's car number x, in train number y, therefore the road number is yxRANDOM or something like that) would be a great little feature...
themeatballhero  [author] 8 Jan, 2023 @ 4:51pm 
absolutely, its already being prepared for some of my future projects like the UP FEF series
Tjohnson97 8 Jan, 2023 @ 4:33pm 
A much needed concept for sure! Is there any chance that this could be applied to locomotives?