Total War: WARHAMMER III

Total War: WARHAMMER III

Griffon Mount for Balthasar Gelt
36 Comments
Leviathan1 31 Dec, 2024 @ 12:35am 
@Des It's the sheer power of Aurux bolstering our favorite tin can.
「Des」 8 Oct, 2024 @ 11:07pm 
This mod is cool and all but He becomes a giant when he gets the griffon lol
Is it suppose to be like that?
Or is it because the pegasus got reskined into a griffon
Imminent  [author] 27 Aug, 2024 @ 1:45pm 
@Tim the Enchanter, I recommend having Steam verify the integrity of your installed files, or doing a reinstall for the game. Also make sure that your mods are being updated by Steam correctly and that you're not running on any beta branches of WH3
Tim the Enchanter 27 Aug, 2024 @ 7:50am 
i just tried and the same crash message comes up, no other mods enabled!
the message says:

"the following mod causes a crash to the Database:
gelt_griffon_mount.pack

the first invalid database record is
wh3_default_land_characterswh_main emp_char_balthasar_gelt_4 in
table cdir_military_generator_unit_qualities_tables
and pack file gelt_griffon_mount.pack"

like i said it's the same with all mods that add griffon mounts to characters, like for excample the "griffon mounts for empire captains" mod.
But on the other hand my "demigryphon mounts for E. C. works just fine so i guess it could be tied to the griffons and not the mount function as a whole.
Imminent  [author] 26 Aug, 2024 @ 8:39am 
@Tim the Enchanter, I'd recommend launching the game with only this mod enabled to verify if this mod is causing the issue. If you have a complex mod profile you don't want to lose, I'd recommend using a mod manager so you can easily configure your mod manifest on launch
Tim the Enchanter 26 Aug, 2024 @ 12:35am 
just FYI i just tried again and i still get the same crash message followed by the game shutting down, if you want i can give you a list of my other mods in use just in case there is a potential conflict.

what i find interessting is that all griffon mount mods i use seem to be broken but the "demigryphon mounts for captains" works just fine, maybe that helps with finding the issue.

but even if this is the end i still am thankfull for all the hours of seeing gelt on his eaglemutant thanks to your work! :)
Imminent  [author] 25 Aug, 2024 @ 8:53pm 
Just got back from vacation, updated to fix the crash
FullAutoAttack 25 Aug, 2024 @ 6:55pm 
Crashes for me
Tim the Enchanter 24 Aug, 2024 @ 10:07am 
i get a crash when ever i try to use this mod or any other mod that ads new mounts like for excample the "griffon mounts for captains" mod or the balthasar mount V2 mod that is based on this mod here.
it's always almost the same crash report for all the mods that add griffon mounts...

did the latest CA update kill all the mount mods? i used this mod in my last campaing which wasn't even a month ago and it worked just fine...
=[NK]= Col. Jack O'Neil 7 Aug, 2024 @ 6:22pm 
@infantry
You've obviously got a mod conflict. You can see from the image Gelt isn't a giant.
KennyKen11B 6 Aug, 2024 @ 9:48am 
mount is in the game but gelt is just as big as the mount so its game breaking. mount expansion gives you an imperial griffon and the scale size is fixed, love this mod but i just cant get past the lord being the size of the griffon.
Azrael 30 Jul, 2024 @ 10:03am 
hi, i made an update to your mod with a new griffon, new textures, new 3d model and custom armor obviously i gave you credits. if you like it and are interested in the Pack file to update your version too feel free to do it!
=[NK]= Col. Jack O'Neil 5 May, 2024 @ 4:08am 
The skill doesn't show up? The skill show up but doesn't do anthing? Can you give more detail please?
schizzoanarchy 4 May, 2024 @ 7:46pm 
I font know about Marc but the mount doesn't show up in game for me
=[NK]= Col. Jack O'Neil 4 Mar, 2024 @ 12:19am 
What needs updated Marc?
marc.on.pluto514 3 Mar, 2024 @ 8:34pm 
update
Imminent  [author] 2 Oct, 2023 @ 2:49pm 
I've updated the mod with Jack O'Neil's fixes to work for 4.0
Imminent  [author] 18 Apr, 2023 @ 6:05pm 
I added a link to your mod in the description :steamthumbsup:
=[NK]= Col. Jack O'Neil 18 Apr, 2023 @ 4:49pm 
@imminent
Maybe it would be worth linking my fireball fix mod? There issue with units on flying horse mounts, I think is there idling theyre actually facing up to the sky, so when you you try use fireball or ruby ring of ruin, it can't actually target anything. So I just ticked them box to fire from the mount instead of the caster and it works fine
=[NK]= Col. Jack O'Neil 18 Apr, 2023 @ 4:47pm 
Thanks Nox and I'm glad it worked.

I do just need to double check my mods since the update and make sure no values changed. I'll try do that tonight (I've had no time in life my pc still isn't put back together from a lan 10 days ago!)
Nox Phantom 18 Apr, 2023 @ 2:36pm 
Thank you, mr O’Neil ill try your mod and hope it fixes it. Its inspiring seeing modders like you fix the oversights and making this amazing game live up to its full potential, so just wanted to say i apriciate your work done on behalf of community (as well as all the modders for that matter).
Update: worked
=[NK]= Col. Jack O'Neil 17 Apr, 2023 @ 9:52am 
@nox
Try my mod. I've been asking the community bug fix to implement it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914235097
Nox Phantom 17 Apr, 2023 @ 9:05am 
Hey love the mod, but it seems gelt cant cast fireball (when he gets acess to other lores trough mods in this case ”Legendary lords of Legendary mastery Enchanted”) while on griffon, is it something you could fix up. My thanks in advance and for your time reading this request aswell as mod itself.
Imminent  [author] 16 Apr, 2023 @ 10:54am 
@JediMasterDraco

I may do that if there is interest
JediMasterDraco 12 Apr, 2023 @ 7:17pm 
@Imminent Is there a likelihood that your Grim Knights of Morr mod will come to Game 3 because I liked the way you differentiated them and the models were pretty sick.
Ether 4 Mar, 2023 @ 7:20am 
Did extensive testing ( Without any other mods ). The bug occur when you reach level 20 then you don't get the mount but you can allow a skill point in it. If you're allocating a point you're stuck even if you level further. But if you wait level 21 you get the mount automatically.

Could also be because i was defending when i leveled up 20.
Ether 4 Mar, 2023 @ 6:47am 
@=[NK]= Col. Jack O'Neil

-> Restricted Auto resolve.
=[NK]= Col. Jack O'Neil 4 Mar, 2023 @ 6:38am 
It works fine. What other mods are you using?
Ether 4 Mar, 2023 @ 6:25am 
Does not work in campaign. I had to spend a point on the mount and even then the mount isn't available.
RC-1138 Brother Boss 4 Feb, 2023 @ 3:30pm 
Lovely..
=[NK]= Col. Jack O'Neil 27 Jan, 2023 @ 4:53pm 
It shouldn't slim as it doesn't adjust gelts model. There might be an issue if it changes one of the stat tables though
Slim A Lou 27 Jan, 2023 @ 9:42am 
I don't suppose this will not interfere with the fortunate gelt reskin mod?
Turtles345 18 Jan, 2023 @ 6:45pm 
@Nesher666 to be fair if you aren't rocking good artillery with Balty by the time he reaches lvl 20 you're doing Balty wrong.
Nesher666 8 Jan, 2023 @ 6:33am 
It would be cool if you also enabled the siege attacker ability for this mount, since AFAIK all griffon mounts are siege attackers, which makes sense if you think about it.
=[NK]= Col. Jack O'Neil 6 Jan, 2023 @ 8:42pm 
Thanks!! :)