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Andronicus : thanks. Comment anytime if you have any ideas
事不过三兄Raven :
Thanks for your comment, I found it. It was a mode where many of the features I had planned were implemented. I'm busy right now, so it's hard to update these features right away. Collabo tries to think.
MrEctoplasma :Thank you for always giving me feedback. There is an error in the save load. I know I need to fix that part. It is recognized that there is food loss in the forced nutrient intake function. Unlike other modes, this happens because of the concept of injecting nutrients from the food itself into the body.
This function is a function arranged to create a storage tank in the future.
Food poisoning is also a side effect caused by the concept.
Only thing is that 'brain shock' state seem not to be saved.
Integration of the IV drip stands and/or vital control center from Vanilla Furniture Extended - Medical could be nice.
I tried the nutrient system but a few things weren't perfect :
- hopper refrigeration is problematic as they have to be next to the distributor.
- the fact that the nutrient distributor 'ticks' very often make the food poisonning unavoidable.
- using raw food nutrition seems (unless my calculations are wrong) more food intensive than using even simple meals.
I tried the new Vanilla Expanded Nutrient mod and it works perfectly with the beds.
These are just ideas and remarks of course, your mod is allready super usefull because of the beds.
lloki : Thanks
Pearific :
The base proceeds to distribute rations to all humans within a defined area.
The ejector is used with the pod, and distributes to all humans around the ejector as the center.