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@Luke
@SlaccDicc
Check which version you're playing and whether it's up to date. Mod version: 4.3.2.
As for me, I have in the refining technology, secret of gold and the ingot is made in the metal smelter building.
There's still no way to modify the horsemen's sprites, as they're hard-coded.
The new building is already ready, but I need to test it to see if there are any bugs.
The planks are in the carpenter's workshop.
My musket unit seem to randomly explode into gore when during battle. And I don't see any enemy using range or catapult. I am not sure if this is intended or bug.
It was a clean new save on an update. I have been updating it regularly on the beta branch.
I could be wrong and it could be a brand new bug. Unless this mod conflicts with some standard x2 farming/industry production.
Just put any of my armies on the world map and within a day or 2 they will drop down to half or less. Then a bunch will start getting recruited back at the city and have to retrain before they can deploy back out.
Thanks! I do enjoy the mod by the way! Excepts water lol - Crossbows seem OP as hell too.
Basically, the mod has the same stats as the vanilla. I find it hard to see why the mod should be the problem.
[wood = 30 + steel = 600 + gear = 1500] = 2130 selling > [Musket] = 1800 selling
it's 7.5 fish > 1.5 salmon > 2.5 sushi
in term of value it will be...
(Fish cost = 280) > (Salmon = 772) > ( Salmon + other ingredient = 857) > ( Sushi = 910).
When factoring in the breakdown of Kitchen maintain. Making Sushi seem to has no value added to the item.
I just wiped the whole mod folder and that got it to work. I think something older was somehow interfering.