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Cybrex spawned with large fleets (500k, and at least two 200k) and cut a path straight for one of the human players before losing the big fleet against a fallen empire. Human players killed all remaining fleets and stations but the wars between the Cybrex and each player are still active.
I tried loading the save in singleplayer and using the console command to end the crisis --- it brought up the "defeated Cybrex" screen but the wars are still active.
This action is a country event not ship (drops endless error log).
https://gist.github.com/Sunconure11/3f5e5a0d611da5e51e9ad841927bab32
Also, would the crisis end if the war with cybrex is ended in the ordinary manner and/or by console command? Is there a console command to artificially end the crisis? Many thanks.
One possibility is that some Cybrex ships escaped with emergency FTL and would appear later, I have Sentry Array so I should be able to see all ships on map.
I triggered the event via console command as I have proceeded past mid-game year, it start normally and I got the first two events. However, nothing comes up in the event chain after I researched "Destroyed Bunker". Is the some sort of time gap for next event in the event chain? Many thanks.
There is also a typo with lowercase letters in the localisation files; NAME_cybrex_gamma_ should be NAME_Cybrex_Gamma_.
It's also not clear that to finish off the mid game crisis you are supposed to simply destroy all fleets and stations.
Spawns ring world system close to fallen emprire and gets wrecked, but none can end the crisis because the ring worlds are stuck on 0 pop but still owned (strange since the sytem isn't even owned???)
Can't bomb them, can't send in troops.
doesn't work