Stellaris

Stellaris

Cybrex Resurgence
42 Comments
Eun Ji-eun 4 Apr, 2024 @ 5:45pm 
I also keep crashed because of "gen_events.27"
Ulthar 13 Sep, 2023 @ 4:08pm 
I always wanted to play this one.
HaramPhotosOfMuhammad 15 May, 2023 @ 3:30pm 
I'm assuming this is not up to date for 3.8?
Deathwind 14 Apr, 2023 @ 3:17pm 
I experienced a similar issue in a MP game recently (playing with several of the crises from Modjam 2022 as well as Planetary Diversity and a couple other mods).
Cybrex spawned with large fleets (500k, and at least two 200k) and cut a path straight for one of the human players before losing the big fleet against a fallen empire. Human players killed all remaining fleets and stations but the wars between the Cybrex and each player are still active.
I tried loading the save in singleplayer and using the console command to end the crisis --- it brought up the "defeated Cybrex" screen but the wars are still active.
FuZ_Lord 23 Mar, 2023 @ 5:48pm 
update pls?
cookiemonster  [author] 18 Mar, 2023 @ 2:34pm 
I am also rewriting a lot of my code at the moment, (This was my first mod and code is literally spaghetti), so a lot of the other balance and things that aren't very straightforward will hopefully be fixed in a couple of weeks, development has been slowed down quite a bit bc of school.
cookiemonster  [author] 18 Mar, 2023 @ 2:33pm 
Sorry I didn't respond earlier, patch should be out tomorrow.
Sjru 🐲 13 Mar, 2023 @ 3:14pm 
Yeah it keeps repeating that error too here
FirePrince 12 Mar, 2023 @ 9:02am 
Could you please fix: on_ship_destroyed_victim = { events = { gen_events.27 } !?
This action is a country event not ship (drops endless error log).
xrun 5 Mar, 2023 @ 6:31pm 
I had the same thing happen to me that happened to Blackwolf. Cybrex spawned near Fallen Empire and they ran over and killed it before I could get there. Rings were labeled uninhabitable and were still owned by Cybrex, they had no pops on it and couldn't land troops on. Never even saw the terrabeam thing and had no idea how to get it. Seemed like a cool mod but isn't finished.
Sunconure11 20 Feb, 2023 @ 8:49am 
Extra origins could be at play, I see several different errors.
Sunconure11 20 Feb, 2023 @ 8:44am 
I believe this mod to have a conflict with another mod. In this case, Guilli's planet modifiers. As a result, it crashes 10 years into a game.

https://gist.github.com/Sunconure11/3f5e5a0d611da5e51e9ad841927bab32
cookiemonster  [author] 19 Feb, 2023 @ 11:38pm 
@lemons, via console command, or by destroying home system.
lemons 19 Feb, 2023 @ 4:17pm 
cant end the crisis
cookiemonster  [author] 18 Feb, 2023 @ 5:57pm 
Also fixed crisis death not triggering, misread the vanilla files :|
cookiemonster  [author] 18 Feb, 2023 @ 5:53pm 
Console command has been added to end crisis - "effect end_crisis_cycris = yes", No compat issues with defense platform mod as far as i can tell.
cookiemonster  [author] 17 Feb, 2023 @ 11:07pm 
There is currently no console command to end the crisis, but this will be implemented in the next patch. I think I might make a complete overhaul on the war system (similar to the blockats and other similar mods.) As for the mod conflict, there could potentially be a conflict due to how the ai converts starbases. As for defeating all the stations and ships, I will release a temporary patch tomorrow until the war system is reworked.
gpa1090 17 Feb, 2023 @ 6:24pm 
I also wonder whether mods that modified starbase and/or defence platform like the “At War: Defense Platform Longevity(3.6.*)” mod that allow defense platforms to be disabled instead of destroyed would affect this mod. I understand people playing with modded game are doing so at their own risk, but I am curious whether there is an mod conflict issue or not. Grateful if you can look into this.

Also, would the crisis end if the war with cybrex is ended in the ordinary manner and/or by console command? Is there a console command to artificially end the crisis? Many thanks.
gpa1090 17 Feb, 2023 @ 6:24pm 
@cookiemonster Many thanks for the reply. The Cybrex Gamma did appear a while later after I complete all 4 events with time gaps between the triggering of each events. However, I also encounter the same problem @blackwolf3910 and @Kobayashimaru, that the crisis cannot end after I defeat all stations and ships.

One possibility is that some Cybrex ships escaped with emergency FTL and would appear later, I have Sentry Array so I should be able to see all ships on map.
cookiemonster  [author] 12 Feb, 2023 @ 11:10pm 
There is about a one year time gap between events. New AI is going to be coming over the next few months, Its just a lot of work because I have to manually script all of the different fleet actions. I'll also take a look at balancing the crisis and making it generally more fun and interactive, but it might take a bit of time, Things are currently in the design and brainstorming phase, but I will hopefully be able to start development on the aforementioned things very soon.
gpa1090 3 Feb, 2023 @ 9:58pm 
@cookiemonster Hi, thanks for creating the mod. Always looking for interesting crisis to test out my heavily modded game.

I triggered the event via console command as I have proceeded past mid-game year, it start normally and I got the first two events. However, nothing comes up in the event chain after I researched "Destroyed Bunker". Is the some sort of time gap for next event in the event chain? Many thanks.
Kayo 29 Jan, 2023 @ 12:09pm 
Correction, the biggest GA AI at 2290 probably could fight them off.
Kayo 29 Jan, 2023 @ 11:46am 
Not even accounting for the fact that I'm also machine intelligence determined exterminator, completely throwing off the entire reason I'm being invaded - and yes, me specifically, they tore through a different empire so they could b-line straight to my planets.
Kayo 29 Jan, 2023 @ 11:44am 
Casually added this mod and played a game, got to year 2290 and it spawned fleets of 300k, 200k, and who knows what other fleets. Not even the biggest GA non-scaling empire in my galaxy could fight that. Complete BS.
cookiemonster  [author] 27 Jan, 2023 @ 9:27pm 
Right. Changed the way they are destroyed, and fixed all other bugs mentioned.
Vollauro 27 Jan, 2023 @ 8:25pm 
I've noticed an issue in that the crisis declares war only on the player who got the event chain. This means other players in multiplayer or AI empires can't enter the Cybrex Resurgence systems because they're not at 'war' and the systems have 'closed borders'.

There is also a typo with lowercase letters in the localisation files; NAME_cybrex_gamma_ should be NAME_Cybrex_Gamma_.

It's also not clear that to finish off the mid game crisis you are supposed to simply destroy all fleets and stations.
blackwolf3910 23 Jan, 2023 @ 7:48pm 
Sadly does not work.
Spawns ring world system close to fallen emprire and gets wrecked, but none can end the crisis because the ring worlds are stuck on 0 pop but still owned (strange since the sytem isn't even owned???)
Can't bomb them, can't send in troops.
Ashtero 23 Jan, 2023 @ 4:19pm 
I've tried again, and this time I explored the first site, got "+1 cybrex world explored", and that's it. No new sites spawned, no cybrex invasion, no new systems.
cookiemonster  [author] 21 Jan, 2023 @ 8:28pm 
@CTH2004 "effect begin_crisis_cycris = yes"
cookiemonster  [author] 21 Jan, 2023 @ 8:26pm 
@Kobayashimaru @ashtero The event triggering bug is fixed. for the other bug, Not all stations/ships have potentially been destroyed? The planets do not matter for the win condition.
Kobayashimaru 19 Jan, 2023 @ 12:30pm 
OK now I managed o retrigger the event via console command and everything went well- special projects appeared, I reasearched them and Cybrex emerged from their ring world and started attacking everyone. We managed to defeat them and now the crisis does not end. We destroyed all their fleets, but can't destroy their ringworld. They are empty, 0 population, yet they are owned by cybrex. I can't land any armies on them, the game says they are uninhabited (since the population is 0) yet they are owned and I suppose that's why the crisis does not end. The orbital bombardment managed to destroyed two ring sections, the other two seem invulnerable to bombardement. And the AI is totally bugged in that system. Everyone sent their fleets over there and they are just standing there idly (while in the mean time awakened empires are destroying the galaxy lol). And everyone sent their science ships in also and they are perpetually scanning the rings with no end.
Kobayashimaru 18 Jan, 2023 @ 3:16pm 
I have the same problem. Crisis started, signal on one of my planets, got some Cybrex themed tech and ascension perk, but nothing happens afterwards. And my precursors are Cybrex, so it can't be that.
Ashtero 16 Jan, 2023 @ 6:14pm 
I've had the same problem in two games. Basically, the event says that there is a Cybrex sygnal on one f my planet, but no anomaly is created.Then I get access to some cybrex-themed techs (there is no message about them, they just become available to research), and that's it.
Zipr 16 Jan, 2023 @ 9:02am 
I believe I got the triggering event for this crisis during my latest playthrough, but nothing else ever happened. Does this crisis require that the galaxy's precursor also be Cybrex? I got the Irassian Corcodant (Javorian Pox) for my precursor this time. Playing with all MODJAM2023 mods.
CTH2004 16 Jan, 2023 @ 6:57am 
"begin_crisis_cycris = yes"

doesn't work
cookiemonster  [author] 11 Jan, 2023 @ 12:17pm 
@BronzeDionysus unsubscribing and resubscribing should fix that. if not, unsubscribe, go to SteamLibrary\steamapps\workshop\content\281990 and delete the folder named 2914709328, then if you subscribe, it should work.
CTH2004 11 Jan, 2023 @ 11:40am 
Thanks! I put it in a discusion to store all crisis begining commands for #MODJAM2022. It's Here
cookiemonster  [author] 11 Jan, 2023 @ 11:23am 
@CTH2004 you can use effect begin_crisis_cycris = yes
CTH2004 11 Jan, 2023 @ 9:04am 
Is there a way to trigger this via the console? if so, how?
cookiemonster  [author] 10 Jan, 2023 @ 6:00pm 
@kellendros95 will add those on the 16th, didn't get to it before time was up sorry.
BronzeDionysus 10 Jan, 2023 @ 12:07pm 
Error in Mod selection "Mod is missing a descriptor file"
kellendros95 10 Jan, 2023 @ 11:29am 
Please, add non-english localization files (just copy english ones).