Total War: WARHAMMER III

Total War: WARHAMMER III

Sky Cohort - Faction Mechanics for Tiktaq'to / Tlaqua
44 Comments
Ubermorgen  [author] 18 Jun @ 6:06am 
updated for 6.2
The Finkster 31 May @ 5:40pm 
king
Ubermorgen  [author] 25 Mar @ 3:42pm 
updated for 6.1
Ctrl&V 14 Dec, 2024 @ 3:49am 
great mod!
Ubermorgen  [author] 12 Dec, 2024 @ 3:16pm 
updated for 6.0
Ubermorgen  [author] 1 Nov, 2024 @ 3:46am 
updated for 5.3
glospey 20 Aug, 2024 @ 8:58am 
Thank you! :)
Ubermorgen  [author] 20 Aug, 2024 @ 8:56am 
updated for 5.2
Ubermorgen  [author] 27 Jun, 2024 @ 8:53am 
updated for 5.1
Stanley Bishop 1 May, 2024 @ 12:38am 
Thanks a lot for the update!
glospey 30 Apr, 2024 @ 3:33pm 
Thanks for the update!
Ubermorgen  [author] 30 Apr, 2024 @ 1:41pm 
updated for 5.0
Ubermorgen  [author] 4 Sep, 2023 @ 11:19am 
updated for 4.0
SloppyJoppy 1 Jul, 2023 @ 10:57am 
ok, thx for the info :)
Ubermorgen  [author] 1 Jul, 2023 @ 10:41am 
@SloppyJoppy: This mod does not change any of the buildings, it only counts them via script to know the amount of available army abilities.
SloppyJoppy 1 Jul, 2023 @ 9:14am 
does this change the flyer building in a significant change, i have the tech-tree compilation mod on and to unlock the flyer techs you need the flyer building normally but the building requirement isnt showing and the text is just grayed out, might this be the reason for that happening, i dont have any other mod touched lizardmen flyers or the like???
Omnplayer 3 Jun, 2023 @ 7:05pm 
Looks like the fix is working so far. Thanks!!
Omnplayer 2 Jun, 2023 @ 3:38pm 
Thanks I'll take a look!!
Ubermorgen  [author] 2 Jun, 2023 @ 1:52pm 
mod updated for 3.1

- potential fix for the bug where enemies are able to use the army abilities

@Overkill @Omnplayer
please let me know it the fix worked. May require you to end the turn and check on the next turn.
Omnplayer 2 Jun, 2023 @ 10:04am 
I'm having the same issue as the person below. It seems that the enemy greenskins in ttt's starting area are able to summon the terradon ridders
Overkill 23 Apr, 2023 @ 1:57pm 
Hey guys so ive tried the mod in a new campaign. But it seems like my enemy is also able to summon the units when i have a settlement in the same province as him. Is there a way to dissable it for the enemy factions?
Ubermorgen  [author] 16 Apr, 2023 @ 4:10am 
updated for 3.0
Ubermorgen  [author] 26 Mar, 2023 @ 2:37am 
@Solaire: Haven't tested it but since it is only a script mod, it should be compatible with almost everything.
Solaire 25 Mar, 2023 @ 6:24pm 
Is this compatible with Lustria Rises?
glospey 23 Feb, 2023 @ 11:36am 
The only way I know of that will work for removing the flying-only army restriction would be to give the flying units unbreakable. Certainly, on some flying units that might be op BUT on Terradons and Ripperdactyls? I seriously doubt it.
Ubermorgen  [author] 25 Jan, 2023 @ 8:49am 
@Kelain: Thanks mate :)
Not sure if i'll port the Tehenhauin horde mod, but there are definitely some more lizardmen mods in the pipeline.
Ubermorgen  [author] 25 Jan, 2023 @ 8:48am 
@Jimmy.Firecracker: Not sure how this can be achieved but it would definitely make sense for Tlaqua. I'll look into it maybe there's an easy way to adjust it.
Kelain 25 Jan, 2023 @ 1:58am 
I'm super excited to see a new Lizardmen mod from you Ubermorgen, your old Red Host mod for Tehenhauin was some of the most fun I've had in TWW2! Looking forward to trying this one out in a co-op campaign, I'll let you know how it goes. ^^
Jimmy.Firecracker 13 Jan, 2023 @ 8:41pm 
hey hey! is there a way to remove the flying units only leadership penalty for this faction only? I wish this was a thing in base game so i could field flying only armies
Ciaphas Cain 13 Jan, 2023 @ 7:54am 
Awesome! That's a pretty big update too, thanks!
Ubermorgen  [author] 11 Jan, 2023 @ 4:10pm 
the long awaited update is finally here!
I've re-written almost the entire script to flesh out the faction mechanics as follows:

- the effect bundle granting the summon abilities is now added to the faction province instead of each army individually
- each use of an ability now has its own separate cooldown per province that can be adjusted with MCT (default is 4 turns)
- sky cohort strength now calculated province wide instead of per region
- added some more effects, effect bundles and icons to provide better info about the availability of summons
- MCT setting "sky cohort strength" has been adjusted to now grant one additional unit for each terradon / ripperdactyl hatchery in the province

the update should work for ongoing campaigns, please let me know if something is not working for you
Ubermorgen  [author] 11 Jan, 2023 @ 10:14am 
@Lunatic Pandora: Yes it should work mid campaign, the script has no restrictions that would require a new campaign.
Ciaphas Cain 11 Jan, 2023 @ 10:06am 
Righto! Good job I hadn't started a new campaign yet haha
I'll be fine adding this mid campaign right, for the AI I mean? Just to give em a little boost
Ubermorgen  [author] 11 Jan, 2023 @ 9:54am 
@Lunatic Pandora: I want to update the mod this evening with a mostly rewritten script. The way it is handled now is unnecessarily complex.
Ciaphas Cain 11 Jan, 2023 @ 9:43am 
As always mate, whenever a new mod comes out it usually requires a bit of tweaking, like you already know!

The idea of it is great though! Would love to see something for WE in a similar way but with tree units
Or Vampire Counts, beasts supporting vamps - calling them to support him in battle. I might have to have a nosey round your mod haha
Ubermorgen  [author] 9 Jan, 2023 @ 2:56pm 
@Diablo™ ( music ): No idea sorry. Haven't specifically set anything up for multiplayer. In case you give it a try, please let me know if it worked.
Diablo™ ( music ) 9 Jan, 2023 @ 2:45pm 
Really sweet mod! Do you know if it would play nicely in a coop/multiplayer campaign?
Ubermorgen  [author] 9 Jan, 2023 @ 10:11am 
@Lunatic Pandora: Thanks :)
There are some balance concerns though, it definitely makes the game a bit easier for Tlaqua
Ciaphas Cain 9 Jan, 2023 @ 3:07am 
This sounds amazing Uber! Love it.
Horny Potter 8 Jan, 2023 @ 6:53am 
Huehuehuehue:steamthumbsup:
Guvenoren 8 Jan, 2023 @ 6:39am 
siick!
Ubermorgen  [author] 8 Jan, 2023 @ 6:37am 
@Guvenoren: Done and done
Guvenoren 8 Jan, 2023 @ 6:09am 
Got any dummy effects to display these new mechanics for Ticcy in campaign selection?
Guvenoren 8 Jan, 2023 @ 6:05am 
Yooo!
Got any more pictures to show the changes?