Cities: Skylines

Cities: Skylines

Dutch Roads by Remco
19 Comments
Vedantaman 9 May, 2023 @ 7:12am 
wish you could make dutch red brickstone roads )
durkie 24 Apr, 2023 @ 2:27am 
Thanks for the roads they are really great! Are you planning to release any asymetrical roads? They would be great to create turning lanes at junctions
Remco  [author] 1 Mar, 2023 @ 12:39pm 
has been added now!
Remco  [author] 1 Mar, 2023 @ 10:19am 
@vigilance Will be added next update, then it should automatically be added to your roads
Vigilance 1 Mar, 2023 @ 9:45am 
Thanks so much for these. Is it possible to have zebra crosswalks being marked automatically at intersections, or do they need be added manually?
Remco  [author] 12 Feb, 2023 @ 10:32am 
@cptnwalker @parciwel

I've been told that using AN Alpha instead of regular AN fixes the issue, so you could try that. I personally don't have this issue so can't confirm

Please subscribe to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2669938594&searchtext=AN+Alpha

instead of regular AN linked on description
CptnWalker 11 Feb, 2023 @ 6:30am 
I have the same "issue" as Parciwel, an array exception error popping up every time I open the Bike/Tram/Bus tabs (from advanced road toolbar). Roads look and work fine, but the error is a bit annoying.
Remco  [author] 6 Feb, 2023 @ 10:14am 
@parciwal all roads should have elevated segments already included
Parciwel 5 Feb, 2023 @ 2:34pm 
Yes, I can place them, but thy were just blank (fixed with downloading the assests from the road builder Collection). Btw, do you plan on adding elevated segments?
Remco  [author] 26 Jan, 2023 @ 12:52pm 
@parciwel No props are needed. Just the mods that are listed. Are all of these downloaded and enabled in the content manager?
Remco  [author] 26 Jan, 2023 @ 12:51pm 
@kreppelkaus Hi, thanks for your message! I believe this is because tram tracks aren't supposed to cross with train tracks. On vanilla roads I believe this is not possible, but perhaps because this is a custom road with not exact settings like vanilla tram roads, it allows it but will glitch.

By the way, I like the look of your screenshot. Its nice to see the road being used!
Parciwel 23 Jan, 2023 @ 6:00am 
Nice work, but i get a array exception error everytime i want to use a road. Are there any Props i need wich aren't in the description?
Kreppelklaus 20 Jan, 2023 @ 2:52pm 
Another bug is train track crossings are clipping after loading a saved game.
screenshot: https://i.imgur.com/o6Yekwd.jpg

Touching the node with node controller fixes it until next load.
Remco  [author] 18 Jan, 2023 @ 11:02am 
@kreppelhaus nice! if there's a possibility, would be great if you could post a link to this collection
Kreppelklaus 18 Jan, 2023 @ 10:59am 
Awesome to hear! :steamhappy: Will post some screenshots of my first built with your roads on reddit soon.
Remco  [author] 18 Jan, 2023 @ 9:09am 
@kreppelklaus yes correct, however soon there will be an update that changes the way the markings work and then this is hopefully fixed!
Kreppelklaus 18 Jan, 2023 @ 7:42am 
awesome collection! Thanks a lot. Always struggled i have to decide between bikelane and parking. Now i have them all in one and with reasonable dimensions
Great work!:steamthumbsup:

Only one small downside i have to add. the smallest slope let the markings and colors vanish.
I guess i have to take this as is but it's only minor. no worries!
Remco  [author] 12 Jan, 2023 @ 3:01pm 
@simpalla thanks for the suggestion. A 16m bike + tram road has been added. For every other tram (and bus) road, there is a seperate road of the same version with (stop) behind this. Use this stop segment for where you want to have a bus/tram stop
simpalla2002 12 Jan, 2023 @ 8:06am 
They are all really great, although some tram stops don't work super good (when the tram is in the middle with trees and green the stop is on the sidewalk). As an idea could you also make 16m bike and tram street? Would be super useful