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Edit: Talking about the industrial Hydro thrusters
https://steamhost.cn/steamcommunity_com/id/peppa4664/myworkshopfiles/?appid=244850
I grouped the downward facing thrusters.
I then added the twice on the hotbar...
Increase override thrust
Decrease override thrust.
Held the button till we showed 20% thrust
Released the parking brake
We slowly ascended to the heavens.
There was actually a ton of hydrogen left in their tanks when we detached them.
500m/s reached no problem and no person to goo reaction
As far as I know there is no analog sensitivity to the thrust power. It's on, or it's off. I could be wrong but I'm not sure the throttle works with an analog joystick that has a throttle. All or nothing.
This is like putting a pillow and handlebars on a dragster's motor. It's powerful. It's going to be jerky. Since you're also using a speed mod that honks the limit to 500 the ship's trying to get to 500 m/s as fast as it can. Zero to 100 is pretty painful, I'd think. Zero to 500 instantly??? yikes! This kind of mod might not mix well with a speed limit breaking mod.
Seat. Belt.
a) looks a good solution.
b) not sure removing a mod from a server is a good idea, that can go very very bad.
c) again a bit of an issue on a server.
Apart from the boneshark (our respawn ship mod), the only other ship we tried it on was what supposed to be a satalite. it got a tiny bit bigger than planed so we put two large hydrogen thrusters.
We went up in jolts, mate got out of his seat and insta killed (I had not warned him of your mods seat belt disclaimer lol)
How is the jolting caused by the too much power? Is it giving more speed than the server can handle and then being restricted to by the server? (Just added a 500m/s top speed mod to test that theory, but at work so can't test) or is it a bug with how the mod deals with low weight ships?
To be clear, as text is a hard to express intent or emotion, I am not saying anything negative about the mod, just diagnosing an issue and trying find the reason behind it as much as a solution
A.) Weigh the ship down. Use an artificial mass block in the build.
B.) Don't use this mod.
C.) Open the CubeBlocks.sbc file and change the ForceMagnitude values lower setting. Divide the values by 6 to get the default values.
I don't have DLC that includes thrusters. If they use the default settings this does effect DLC thrusters. If the DLC's have their own settings this does not effect them.
It does not effect other thruster mods.
They go in jolts, so for example holding space you go up in a jolt, then another jolt, then another, then another. could the script be effecting the thrusters intermittently?
Love that we dont have to worry about things not being able to lift off though