Total War: WARHAMMER III

Total War: WARHAMMER III

Looted Dwarf Guns
31 kommentarer
Simauk 7. juli kl. 9:03 
Ah va bene, però anche statici sarebbero figi su gli ufficiali. Grande lavoro comunque, aspetto altre fantastiche mod
zerg93  [ophavsmand] 7. juli kl. 7:30 
Insomma: non aspettarti i custom bannermen di Venris in stile BSO (quando funzionava) o quelli di ZioCru perché io non sono in grado di fare quella roba eh :lunar2019laughingpig: .
zerg93  [ophavsmand] 7. juli kl. 7:30 
Al momento non ci sono piani per nuove mod perché sto aspettando che Ole rilasci la nuova versione stabile di Asset Editor che dovrebbe essere la 0.63.
Detto ciò non so se la mia prossima mod sarà incentrata sui Greenskins, ma per quanto riguarda il tema bannermen:
-A volte faccio qualche custom Officer con uno stendardo statico sulla schiena ma non sempre.
-Enfasi su "statico" dato che non faccio animazioni custom e quindi stendardi animati dal vento o veri e propri bannermen che sventolano il suddetto stendardo non sono proprio contemplati.
-E possibile "appoggiarsi" su altre mod che hanno animazioni custom con delle submod fatte ad hoc ma poi rischi di trovarti in spiacevoli situazioni come quando la mod principale si rompe, il tizio che la mantiene sparisce e tu non sei grado di ripararla e rimani lì con un pugno di mosche e una submod che non funziona più.
Simauk 7. juli kl. 2:39 
Ciao bro noto che sei italiano. Senti hai piani di aggiungere mod per i greenskin? Adoro le tue mod e sinceramente uso TUTTE le tue mod. Se magari vorresti farne una nuova perchè non fare dei bannermen in mezzo alle unità?
zerg93  [ophavsmand] 31. mar. kl. 12:39 
This mod got the 6.1 update back on the 26th of March.
If you are having issues try to unsub and resub.
Sombidy 31. mar. kl. 12:36 
does this work for 6.1?
zerg93  [ophavsmand] 14. juni 2024 kl. 8:53 
Nah.
I get that having to go all the way to Karak Eight Peaks can be annoying with certain factions, but adding an entire new custom building chain just to help you recruiting them seems an overkill to me (as far as I can tell, there are no vanilla suitable Greenskins' landmarks in that region.).
Plus, that would increase the likelihood of AI spamming these units.
On top of that, that Savage Orcs' mechanic is also tied to ui stuff and resource pools, things that I never touched before, so I don't think that I would be able to create a similar system just for them anyway.
So yeah, my final answer on the matter is "Just walk all the way to Karak Eight Peaks".
Chicorito94 13. juni 2024 kl. 19:38 
Would you consider making them recruit-able through a landmark or unique building like the savage orc mechanic in the Darkland? So that either the Darkland Orcs or the new Gittila mod would have something to play around with, same with your gyro mod too but not necessary since Chaos Dawi do not use gyros, just a quick thought! Love your mods btw and they go so well with the Zeppelin and Looted Stank mod for a great 40k dakka theme. :)
Private Godfrey 4. maj 2024 kl. 7:54 
This is more lore friendly than people might think.
There were Orks that used guns around the mountains of mourn area waaaaaay back in early warhammer lore.
SEVEN GOON SESH 4. mar. 2024 kl. 13:32 
Glad to have been of assistance if I was, love your work.
zerg93  [ophavsmand] 3. mar. 2024 kl. 16:15 
Ok, assigning the units to Grobi Town and Skarnsik's Lair should do the trick then.
The thing is that I realized that my custom units in general are probably not available in TOW, IEE and LCCP for any of the new custom factions featured there, which kinda sucks.
At this point I'd rather have a single ongoing compatibility mod that covers those three.
It's gonna take a while to assign all of my unit codes to the correct stuff but when I'm finished pretty much everything should work regardless of which of my mods you are subbed to and if you are using TOW or IEE or IEE+LCCP.
Assuming that is gonna work, that is :lunar2020thinkingtiger: .
SEVEN GOON SESH 3. mar. 2024 kl. 14:32 
Currently Robie's map completely changes Karak Eight Peaks to be an entire multi-province region. So the old landmark for it doesn't work anymore. I don't think TOW came shipped with any landmarks but I could be wrong. I normally use 2-3 landmark mods to begin with to flesh out the map.
zerg93  [ophavsmand] 3. mar. 2024 kl. 5:59 
Uh.
I was wondering for a while which of my mods would not be compatible out of the box with Robie's custom campaigns, guess that now I have my answer.
Good time as any to download them and check if it's just a landmark issue or not, I guess.
SEVEN GOON SESH 2. mar. 2024 kl. 22:15 
And don't beat yourself up, I for one am a massive fan of the mods you put out. Are they ridiculous? Sure. But there's a massive amount of charm to be had in such levels of silliness. I for one always wanted the GOBLIN AIRFORCE :tm:
SEVEN GOON SESH 2. mar. 2024 kl. 22:14 
Yo, love your mod. Please could you make a compatibility for it related to The Old World Campaign? Currently there's no way to recruit them on that map. (Could try to tie it to landmarks of eternity?)
zerg93  [ophavsmand] 5. feb. 2024 kl. 9:44 
Do you really think that I was happy with slapping Goblin heads on Dwarf bodies?
Of course I wasn't.
If I could have achieved a better result I would have.
The thing is that you can't simply assign the Thunderer's animation to Goblin models, it doesn't work like that.
You either make a custom animation from scratch which is way beyond what I can make or you make compromises and use vanilla stuff.
The Thunderer's animation is tied to Dwarf shaped models which means that it's gonna work well only with models of that size, otherwise you'll get visual bugs all over the place.
So I was faced with the following choices:
-Not publish the mod at all.
-Boost Goblin models' size and get ridiculous chonky Goblins in the process.
-Attach Goblin heads to Dwarf bodies and still get somewhat ridiculous chonky Goblins.
Honestly, I shoud have never published this mod at all back in Warhammer 2, but what is done is done.
Sorry about that.
Economic Terrorist 5. feb. 2024 kl. 8:05 
I like the idea, but the models need work.
bad 13. maj 2023 kl. 8:15 
俺寻思小子们需要枪!
MaceLupo 12. apr. 2023 kl. 14:10 
I will miss this one the most.
zerg93  [ophavsmand] 12. apr. 2023 kl. 10:59 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
SEVEN GOON SESH 23. jan. 2023 kl. 19:40 
The painful wait for Radious/SFO compat patches
BloodW0lf 12. jan. 2023 kl. 14:53 
thats supper fair, thank you for this mod btw I love it!
zerg93  [ophavsmand] 12. jan. 2023 kl. 14:36 
I don't have the knowledge necessary to make any stuff related to table top.
Honestly, it's already a hassle to maintain and update my no-cap mods as it is (There is pretty much always someone who asks for no-caps versions on my few capped mods), so I would rather avoid making other versions of my mods specifically made for another cap system.
Any submodders interested in making a table top submod for any of my mods are more than welcome and have my permission, of course.
BloodW0lf 12. jan. 2023 kl. 12:35 
love the mod, could we get a table top cap version?
Rin 11. jan. 2023 kl. 4:14 
to me the gobbo's just putted on the armor of the dwarves and stuffed it with .... "stuff" to try to fool the dwarves lmao
MrExec 10. jan. 2023 kl. 21:53 
Dude thank you zerg! You are the man! This is the one I've been waiting for. Now my Gobo's are air and gun ready
zerg93  [ophavsmand] 9. jan. 2023 kl. 14:30 
@Nanio As always: "I don't make SFO submods.
You'll have to wait for an SFO submodder to make an SFO submod for this mod."
eldiabs 9. jan. 2023 kl. 14:10 
There isn't a big enough book in which to write this grudge...

Awesome.
Nanio 9. jan. 2023 kl. 13:24 
SFO?
Coitus_Interruptus 9. jan. 2023 kl. 9:46 
Oh, my. Look at that bodies. These gobbos use the same gym, as dawies do.
ballxxx123 9. jan. 2023 kl. 9:37 
what is this 40k i like it