Arma 3
Burn 'Em Redux
168 Comments
Astral Mist 11 Jun @ 1:29pm 
This is a bit of an odd request, but could you have a clientside toggle for the sound people make when they die from fire in the addon options? One of the people in my unit used to be a paramedic, and the sound was thoroughly distressing for him.
Avibird 6 May @ 6:17am 
Hey I can't get the flamethrower is the work. Do I need to sync a module or just enable the mod itself.
K1NG_J3W 24 Mar @ 11:18pm 
Compatability with thehungryhippo's Dismemberment + gore mod would be awersome! Hoping this gets added. Thanks for your work Webnight and hippo
thehungryhippo 9 Mar @ 8:59am 
Hey @Webknight, would it be possible for you to add compatibility with my mod dismemberment+gore (its a spinoff of bloodlush and headgore which adds dismemberment and burning) - I think our two mods would go together, as my mod allows the unit to get burned to a char by explosions, i think it would be fantastic if your mod triggered my mods burn effect

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3226850988

I cant figure any way of making your mod trigger mine without modifying.

If you did decide to integrate compatibility, would you be able to add the following line at the end of your burn handler?

_burnTime = 30;
if (getLoadedModsInfo findIf {_x#7 == "3226850988"} != -1) then {
[_unit, _burnTime] spawn WIH_UnitFire;
};

This would make your trigger mine

Cheers!
WebKnight  [author] 18 Feb @ 12:04pm 
@Alexei Stukov thats why ai cant use flamethrowers rn, its because it works in a completly different way
Alexei Stukov 18 Feb @ 12:00pm 
Since AI can use Spearhead flamethrowers, is there anyway to add compatibility where those utilize the new effects of Burn Em Redux?
WebKnight  [author] 13 Feb @ 3:37am 
@Johnnyboy its all right, glad you figured it out
Johnnyboy 12 Feb @ 10:06pm 
Hey WebKnight, my apologies, this is my fault. I was calling your flame_death_particles function without passing in _killer value, and causing the error. I hope I didn't waste any of your valuable time!
Johnnyboy 12 Feb @ 2:31pm 
This is from the .rpt file:
21:17:36 Error in expression <
params ["_object","_killer"];
_color = _killer call Flame_GetColorFlamethrower;>
21:17:36 Error position: <_killer call Flame_GetColorFlamethrower;>
21:17:36 Error Undefined variable in expression: _killer
21:17:36 File WBK_FlamethrowerSystem\bootstrap\XEH_preInit.sqf..., line 6
WebKnight  [author] 12 Feb @ 1:30pm 
@Johnnyboy is it comming from this mod? Can you send me the entire log in my discord or somewhere else. Or somekind of a screenshot.
Johnnyboy 12 Feb @ 8:48am 
Hi WebKnight, I'm still getting that undefined var _killer error for this mod. I steam repaired the mod and that didn't work. Then I unsubscribed and resubscribed and that didn't work. How do I "force update the mod"? I only play SP or solo on a LAN. Thanks for all the fantastic mods btw!
Johnnyboy 27 Jan @ 3:58pm 
Thanks for fixing that last bug. I can't live without this fantastic mod!
MaxP 23 Jan @ 5:33am 
Thanks, I forgot about the server side :)
WebKnight  [author] 23 Jan @ 3:36am 
@MaxP force update the mod on both server and client
MaxP 22 Jan @ 4:36pm 
New error (can't say why it happens, only units spawn/despawn):
Error in expression <
params ["_object","_killer"];
_color = _killer call Flame_GetColorFlamethrower;>
Error position: <_killer call Flame_GetColorFlamethrower;>
Error Неопределенная переменная в выражении: (Undefined variable) _killer
File WBK_FlamethrowerSystem\bootstrap\XEH_preInit.sqf..., line 6
Moloti 17 Jan @ 7:53pm 
I can't wait for someone to figure out how to make the fire every color of the rainbow at once
MaxP 17 Jan @ 1:39pm 
Thanks :)
WebKnight  [author] 17 Jan @ 1:19pm 
@MaxP fixed
MaxP 5 Jan @ 2:43pm 
Warning Message: Picture equip\m\m_wbk_flamethrowersystem\molotov\data\molotov.paa.paa not found
Grinch 13 Dec, 2024 @ 7:56pm 
Hey this mod is awesome but is there anyway to prevent backpack from exploding? Or do you just have to code it not the use the backpack? Thanks
WebKnight  [author] 26 Oct, 2024 @ 10:51am 
@Hawkins it only instakills regular infected, just throws some special ones and you are gucci
Hawkins 26 Oct, 2024 @ 9:07am 
@WebKnight - how so? Right now we're trying to include it in a Zombies op for our unit (with your zombies mod), and a singular click of the mouse will instantly takeout an entire group.
Tex Tactical 25 Oct, 2024 @ 5:23pm 
Is there a way to trigger the burning animation effect on a unit via scripting? My end goal is to have burnt corpses near destroyed vehicles, but I can't figure out how to call the burning function/animation manually (without the flamethrower).
WebKnight  [author] 25 Oct, 2024 @ 3:14pm 
@Hawkins that is the most wildest thing i heard
Hawkins 25 Oct, 2024 @ 2:18pm 
Would be nice if there were a setting to make this non-instakill (i.e, cause damage or require sustained fire). Right now you can kinda cheese it.
Ace 4 Oct, 2024 @ 11:03am 
Considering the new wildfire framework that got added, I have a swell idea for a possible feature.

Make it so fire weapons can ignite or intensify areas that have the Module_WildFire_RF module enabled. This could either be done through previously designated areas placed in 3den, or maybe there could be an option to cause dynamic fires in places you find grass or foliage.

The former sounds less complicated than the later, but it'd be amazing if you could have a limited spread of fire like you might see in a Far Cry game.
AK-12_Official 30 Sep, 2024 @ 9:38pm 
some issue with"addons/molotov.pbo'not found'on server is this mod can't be use on server?
Marinus 15 Aug, 2024 @ 9:51am 
what Saiden said
Saiden 15 Aug, 2024 @ 5:28am 
Spearhead dlc flamethrowers arent using regular fire damage so they would need a compatibility patch.
WA47K 8 Jul, 2024 @ 11:59am 
when are AIs gonna be able to use this?
WebKnight  [author] 5 Jul, 2024 @ 11:20am 
@Kazuma-San it should be already as long as they are using regular fire damage
Kazuma-San 5 Jul, 2024 @ 7:24am 
Can you make it compatible with S.O.G Prairie Fire and Spearhead 1944 CDLC's?
44 23 Jun, 2024 @ 3:29pm 
+
neretropazanchic 4 Jun, 2024 @ 9:44pm 
Please make it possible for AIs to use a flamethrower.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 3 Jun, 2024 @ 7:34pm 
Thanks. Awesome mods WK. :jake::steamthumbsup:
WebKnight  [author] 3 Jun, 2024 @ 2:58pm 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 should be fixed, force repair the mod
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 3 Jun, 2024 @ 11:34am 
@WebKnight Still shows error after repairing + delete reinstall.
WebKnight  [author] 3 Jun, 2024 @ 9:06am 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈repair the mod
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 3 Jun, 2024 @ 1:53am 
"Picture \wbk_flamethrowersystem\molotov\molotov.paa not found."
Huh?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 29 May, 2024 @ 1:13pm 
Thanks for updating. :jake::steamthumbsup:
WebKnight  [author] 28 May, 2024 @ 11:51pm 
@jordanovich yep, all of them
Jordanovich 28 May, 2024 @ 9:25am 
Hey there! Quick question, I noticed that the new update states that Burn 'em now works on all OPTRE units, does that also include Covenant skeletons from FC?
WebKnight  [author] 28 May, 2024 @ 5:31am 
New update, you can change all the changelog in the specific tab, but the most important thing is that all the problems with Bikeys is now fixed, so you will no longer have problems with signatures on dedicated servers!

Have fun!
The_Knave 10 May, 2024 @ 10:24pm 
Can in you increase cone of damage or make the fire wider or set a room on fire? Thats probably a lot to ask but having to directly hit an enemy can be a bit difficult sometimes when clearing a bunker or building
Asuka 5 Feb, 2024 @ 1:22am 
The mod content demonstrated by SOG AI is completely different! The flame effect and burnt surface are very not good!
Ace 20 Jan, 2024 @ 8:40pm 
Is anyone else experiencing this bug? Flamethrowers repair vehicles in my game. Not sure how the hell that's happening.
Crimson 10 Nov, 2023 @ 12:07am 
Has this possibly been broken since the recent cba updates ?
Crimson 10 Nov, 2023 @ 12:05am 
Awesome work on all your mods webknight . I am having an issue running this mod on my dedicated server . Wondering if there is a fix. I am running all the other webknight mods with no issues.
This the error I am getting

You were kicked off the game.Files Burn em redux/ addons/flameanims.pbo are not signed by a key accepted by this server.
Bigby 1 Nov, 2023 @ 6:02pm 
Even though the 41-flamethrower can be installed and shot by the AP-5 drone, no flame actually forms. If it is possible to accomplish, I think having a flamethrower drone would be magnificent.
Kolonist 19 Oct, 2023 @ 3:44am 
I creator this map https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1724046234 Burn 'Em Redux is very cool mode!!! I like this mode!!!!