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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3226850988
I cant figure any way of making your mod trigger mine without modifying.
If you did decide to integrate compatibility, would you be able to add the following line at the end of your burn handler?
_burnTime = 30;
if (getLoadedModsInfo findIf {_x#7 == "3226850988"} != -1) then {
[_unit, _burnTime] spawn WIH_UnitFire;
};
This would make your trigger mine
Cheers!
21:17:36 Error in expression <
params ["_object","_killer"];
_color = _killer call Flame_GetColorFlamethrower;>
21:17:36 Error position: <_killer call Flame_GetColorFlamethrower;>
21:17:36 Error Undefined variable in expression: _killer
21:17:36 File WBK_FlamethrowerSystem\bootstrap\XEH_preInit.sqf..., line 6
Error in expression <
params ["_object","_killer"];
_color = _killer call Flame_GetColorFlamethrower;>
Error position: <_killer call Flame_GetColorFlamethrower;>
Error Неопределенная переменная в выражении: (Undefined variable) _killer
File WBK_FlamethrowerSystem\bootstrap\XEH_preInit.sqf..., line 6
Make it so fire weapons can ignite or intensify areas that have the Module_WildFire_RF module enabled. This could either be done through previously designated areas placed in 3den, or maybe there could be an option to cause dynamic fires in places you find grass or foliage.
The former sounds less complicated than the later, but it'd be amazing if you could have a limited spread of fire like you might see in a Far Cry game.
Huh?
Have fun!
This the error I am getting
You were kicked off the game.Files Burn em redux/ addons/flameanims.pbo are not signed by a key accepted by this server.