Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo CE: REBALANCE
695 Comments
Mr. Mud 10 Jul @ 6:31pm 
Make sure to have Halo CE Multiplayer installed as well as the main game
✪ Mogholich 10 Jul @ 1:41am 
When i subsribe to the mod, the mod is not showing up in my game pls how do i fix this ?
Capt. Foley 7 Jul @ 11:06am 
@AntlionSoldier344
Yeah. Here’s a link for the trailer.
https://m.youtube.com/watch?v=OkiZGnzI600&pp=ygURaGFsbyAyIHJlYmFsYW5jZWQ%3D
AntlionSoldier344 6 Jul @ 5:13pm 
wait theres an H2 rebalanced?
A kobold 🎖 6 Jul @ 2:54pm 
Antlion they aren't even done with H2 rebalanced.
AntlionSoldier344 6 Jul @ 2:20pm 
ruby pls im begging you, release halo 3 rebalanced
❊airburst95 26 Jun @ 3:39am 
is Keyes broken? I can't get past the door in the part with the destroyed ghosts and wraiths
A kobold 🎖 25 Jun @ 12:24am 
Casual play longer, the changes get more and more noticable as the levels go on, also play on heroic for the best.
CasualCasualty 23 Jun @ 3:36pm 
I like the thematic additions like ODSTs replacing some marines, and behaviors of the AI in some locations like they're just kinda chilling in the water and stuff. But otherwise this "overhaul" doesn't seem to change much other than giving enemies more HP.
finlandslim 20 Jun @ 6:28am 
Just finished it for the first time - what an amazing experience. This might be the best sci-fi fps ever released.
WilliamRomy36 16 Jun @ 7:58am 
Why is it just Halo CE Rebalanced thats on steam?
SkeletonKing712 1 Jun @ 9:23pm 
Playing through the mod, again. Man, I love this version of the Flamethrower. Getting to storm covenant positions in AOTCR using the flamer and the FRG is just hilarious.
Porkbrand 26 May @ 2:16pm 
Play this Mod on legendary, you wont regret it. the only time Ive had a good fun challenge on legendary!
Dylan The Spud 21 May @ 9:26pm 
Final Covenant fight on Two Betrayals was hella hard in vanilla. Made even worse in this rebalance with the buffed Wraith fire rate. Idk how this is supposed to be tackled normally, so I run behind the rocks behind everyone, kill the reinforcements as they spawn next to me, then jump over the rocks into the banshees
j.vitorloqueti 12 May @ 2:53pm 
Best mod for Halo
n3lioconvoy 12 May @ 4:35am 
griffithsharry115, make sure Halo CE Multiplayer is installed
griffithsharry115 11 May @ 7:11am 
My game wouldn't load while trying to play this mod
PurpleFlurp 8 May @ 6:23am 
Just commenting to say thanks for this mod. THIS is my favorite way to play Halo CE. I often think back to this mod when considering replaying a Halo campaign. This mod feels so natural to the game, doesn't feel tacked on. If Microsoft is remaking Halo CE, I'm sure that I will prefer this mod still.
Jacksonian 7 May @ 5:02am 
Holy cow

You didnt have to cook that hard on Assault on the Control Room
j.vitorloqueti 4 May @ 11:15pm 
Best mod for the game.
+]3D[+NuclearRodent 30 Apr @ 5:21pm 
do you think you could expand the Pillar of Autumn to show more areas? That would be cool
山田凉 30 Apr @ 12:10pm 
The weapon balance has been modified quite well, but I want to play this mod where the map has been modified
Aleph 26 Apr @ 8:16am 
Loved playing through this whole mod and loved having the feeling of having hidden stuff to look for again. The extra buttons and teleporters in the Forerunner areas are very creative. :sans::guheart:
@SleepyPajamas, oh and speaking of your comment, I hope that we can use our multiplayer spartans for some CE campaign mods in the future. Because, i'm gonna make my Halo: CE Overhaul Mod and you'll be able to play as your multiplayer Spartan in Firefight. Yes, i'm gonna include Firefight for my Halo CE, 2 & 3 Overhaul Mods
SleepyInPajamas 15 Apr @ 6:28pm 
It would be neat if you could use your multiplayer spartan for ce when turning on customization.
Vidmaster 15 Apr @ 2:42am 
Is the NEXUS version still updated?
the hot dog strangler 12 Apr @ 8:05pm 
Also I don't know if it was intentional or just a happy side-effect of the things you put in for atmosphere - but it felt an awful lot in 343 Guilty Spark like I was being 'herded' towards the flood's territory, instead of stumbling upon it like in the original; which isn't to knock on the original, but my god I love the way that that level felt the first time I played it. It felt like they were around you in the swamp in the beginning, watching you cautiously because they either figured out from absorbed memories of the marines and covenant you are the strongest on the ring and the biggest threat to putting them back in the cage, or they saw a greater predator in the area than themselves and decided to pull back and herd you towards their den like I said
the hot dog strangler 12 Apr @ 7:52pm 
I've been playing this mod on repeat now for the past 6 days, because I've decided to try doing a specific type of playthrough for it on YouTube with no commentary on legendary(not uploading anything until I am done playing through the mod the exact, perfect way that I want it recorded, and since I have barely any subs it probably won't be viewed anyway, I'm kinda just doing it for the challenge/fun of it tbh lol); but anyways -

Since I have been literally replaying the levels over and over and over again on legendary, I've noticed little things here or there that I find very fascinating about this mod that I have not seen done anywhere else.
the hot dog strangler 12 Apr @ 7:52pm 
For example - in recording the Maw, since I am trying to get the recording perfect, I frequently am restarting it within like 4-6 minutes of starting the level... And sometimes - very very rarely, I don't know what it is exactly that you have put in as a trigger for it - a fucking flood sword elite spawns right in a little melted-out lifepod bay, with flood infection forms constantly spawning off him - he really rocked my world the first time he appeared lmao.

"What the hell is that growling- (notices the glow in the bay) ... ruby, why" (I think I have the recording of me standing there around the corner the first time it spawned in just staring at the glow on the wall lmao).

And that guy really likes to also spawn in the damn maintenance hallways sometimes as well; Cmon Ruby that's evil.

Love this mod.
Capt. Foley 12 Apr @ 8:38am 
Ditto
NitrogenAddict 9 Apr @ 9:39am 
The definitive way to play halo ce
Global_Silver [r3j3c7z] 4 Apr @ 3:25am 
This mod was fun, can't wait for Halo 2 and 3 Rebalance
Morry09 29 Mar @ 6:47am 
i think an mod that only changes the marines adding melee attack and remove stunlock that alone would change halo ce to something a alot better, Great mod!
Braven 28 Mar @ 1:50pm 
Is there something wrong with my MCC? Text in the title cards overlays weirdly and sometimes the text for certain prompts doesn't display quite right. I'm not sure if this is an issue with the mod or something with my MCC. Loving the mod otherwise!
Capt. Foley 21 Mar @ 9:07am 
They’re being worked on.
jidong216 21 Mar @ 5:59am 
how come your other mods aren't on Steam?
SpookyPepper 17 Mar @ 4:01pm 
Genuinely one of the best mods of all time, the definitive way to play. I wonder, would you ever go back and fix some stuff on this mod, considering you're working on H2R? Just asking, cause I feel like the Crazy Marine in 343 Guilty Spark shouldn't say all his lines at once. Just a little thing, apparently he wasn't supposed to, he was just supposed to say one or two lines, but someone really wanted him to say everything, and I feel like him just dumping all his possible lines in a row kinda takes away from the suspense of the mission. Otherwise I literally can't think of anything else to say.
The Civilian 17 Mar @ 2:28pm 
Should I do this LASO?
BlackFishie 15 Mar @ 12:44pm 
I played the Library level at least like 5 times.
A kobold 🎖 13 Mar @ 10:28pm 
Reminder we do see wildlife on the rings in H2 with the quad wings and fish, even if they are never infected.

we see wildlife on high charity as well in H2 though it is sad they gut the flood infected versions of the birds... granted those eventually became the swarmers in Halo wars if I remember right.
Capt. Foley 13 Mar @ 9:40pm 
“Pure speculation, mind you.”
Capt. Foley 13 Mar @ 9:40pm 
@Weefy
As for the Flood, it’s evident that the animals of the ringworld are susceptible to infestation like any other organic being. To rationalize why there aren’t any infested creatures present in the mod (aside obvious development reasons) is that animals have a limited presence following TSC with only the flying Quadwings being present in the levels T&R & AOTCR. So when returning to areas in TBs & Keyes, the only animals that were seen are not present (probably either having evaded the Flood or caught by it). This is apparent when listening to the ambience in Keyes and noticing the occasional animal noise that was in T&R being gone. The rationale being that the player/Chief wouldn’t have run into any of the array’s creatures as Flood infestations because there weren’t much present in the areas visited in previous levels to begin with.
Capt. Foley 13 Mar @ 8:47pm 
Of course. I just wanted to rationalize as an enjoyer of the mod.
Ruby of Blue  [author] 13 Mar @ 5:23pm 
They removed them because of time constraints and because they couldn't see a meaningful place in the game for them lol. They wouldn't be bound by lore they were literally in the process of creating.
Capt. Foley 13 Mar @ 1:47pm 
I guess the species are supposed to be what the Forerunners used for experiments on the Flood. After the ring activated, either the array’s systems went on autopilot and repopulate the ringworld or it’s nature taking its course considering 100,000 years had passed by.
Weefy 13 Mar @ 5:15am 
I'm curious about the lore, I know in the original demo they showed animals on the halo, but I thought they were removed because according to the lore the flood can take over any being, so I just wanted to ask why the animals on the halo don't get possesed? Even if it's because the flood is held underground, wouldn't it be an unnecessary danger to have the halo full of potential hosts?
bubbajoe118 9 Mar @ 11:06pm 
One thing I would really like to see added to this mod if you ever feel the need to return and update this (and this is purely because I personally enjoyed their addition in Halo 2) I would really enjoy seeing the golden sentinels with the blue sentinel beams brought into this game, maybe the enforcer as well though that might dip into the realm of "too much" original content muddying the vision of the mod, but I really liked how much the additional ranks added to the sentinels as a faction, and I feel like the rebalanced mod might benefit from their inclusion since they're one of the only elements in the game that was left virtually unchanged beyond the sounds they make.

And no I'm not just saying all this because I wanna be able to use the blue super powered sentinel beam in Halo CE lmao.
A kobold 🎖 6 Mar @ 2:11am 
Zholt, first two missions are mostly the same, it is the third and on word that get more and more new features. Assault on the control room is where things get really really good.
Zholt 5 Mar @ 7:18pm 
Gotta be honest, doesnt feel different enough, I got bored during second mission
ghosterino 4 Mar @ 11:29pm 
SoonTM