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Yeah. Here’s a link for the trailer.
https://m.youtube.com/watch?v=OkiZGnzI600&pp=ygURaGFsbyAyIHJlYmFsYW5jZWQ%3D
You didnt have to cook that hard on Assault on the Control Room
Since I have been literally replaying the levels over and over and over again on legendary, I've noticed little things here or there that I find very fascinating about this mod that I have not seen done anywhere else.
"What the hell is that growling- (notices the glow in the bay) ... ruby, why" (I think I have the recording of me standing there around the corner the first time it spawned in just staring at the glow on the wall lmao).
And that guy really likes to also spawn in the damn maintenance hallways sometimes as well; Cmon Ruby that's evil.
Love this mod.
we see wildlife on high charity as well in H2 though it is sad they gut the flood infected versions of the birds... granted those eventually became the swarmers in Halo wars if I remember right.
As for the Flood, it’s evident that the animals of the ringworld are susceptible to infestation like any other organic being. To rationalize why there aren’t any infested creatures present in the mod (aside obvious development reasons) is that animals have a limited presence following TSC with only the flying Quadwings being present in the levels T&R & AOTCR. So when returning to areas in TBs & Keyes, the only animals that were seen are not present (probably either having evaded the Flood or caught by it). This is apparent when listening to the ambience in Keyes and noticing the occasional animal noise that was in T&R being gone. The rationale being that the player/Chief wouldn’t have run into any of the array’s creatures as Flood infestations because there weren’t much present in the areas visited in previous levels to begin with.
And no I'm not just saying all this because I wanna be able to use the blue super powered sentinel beam in Halo CE lmao.