Dwarf Fortress

Dwarf Fortress

Mammals of Gluttony & Greed - Core
11 Comments
dowdicus 29 Mar, 2024 @ 9:19am 
This mod turned all my alpacas into aplacas!!!
Sunflowers 1 Mar, 2024 @ 2:18pm 
I believe there's a typo with the term "alpaca" in this mod, it reads as "aplaca". Very good mod tho.
quoting_mungo 6 Dec, 2023 @ 6:43pm 
I see colt/filly used for young foals all the time, so I'd say (as someone who's been into horses) it's still the more accurate term and there'd be no issue with using them, realism-wise. YMMV.

Looks like it's this mod making all my alpacas and their products be named "aplaca [whatever]" - is this on purpose? I couldn't find anything regarding that word being used to refer to the animals on a quick google, but I don't want to presume.
Llamageddon  [author] 9 Feb, 2023 @ 9:09am 
Turns out that technically colt and filly refer to young horses over a year old, which would technically put them past the child stage in-game. I think it still make sense to go with this naming, as there is no "yearling" stage to name them after anyway. Either way, it is probably justified on aesthetic grounds, as it sounds better IMO.
Llamageddon  [author] 9 Feb, 2023 @ 8:58am 
Good suggestion, sounds right to me. I'll make a note for the next patch. X/Y foal did sound a bit wrong to me, but after editing so many similar lines I forgot to get around to reading up on it.
Seikara 9 Feb, 2023 @ 8:56am 
Instead of "stallion foal" and "mare foal," it should be "colt" and "filly," respectively.
Llamageddon  [author] 2 Feb, 2023 @ 6:24am 
I'm thinking of adding all my new preferences and creature names from other modules into the core module as they are rarely subjective, mostly cosmetic, and only expanding upon vanilla features already present in the game. I'm hoping that will be fine for everyone using just MOGG - Core, but if there is high demand, I would release it as another optional module. Though ideally I would like to make further expansions of this series need less modules, not more.
Llamageddon  [author] 25 Jan, 2023 @ 4:22am 
You're welcome. It is actually not intentional, but a quirk of how DF works out material drops on butchering based on body part sizes. I'm actually trying to come up with a neater solution that this, but it so far would involve creating some quite horrific Frankenstein's monsters with huge meat and skin "organs" that are massively exaggerated in proportion, and I don't know if I could live with myself, even if it was mostly purely conceptual within the game logic. Not to mention some rather odd bugs it could lead to.
Saskyou 24 Jan, 2023 @ 5:30pm 
I've purchased the game less than a week ago, and so far every one of my embarks had rabbits and cavies, because I know how awesome they are in the real world as economic animals. Imagine my shock when I finally discivered why I'm so low on leather all the time...
I can't believe cats give meat, leather, and everything else, but not rabbits. Who the hell came up with that?

Thank you for this bugfix mod!
Llamageddon  [author] 10 Jan, 2023 @ 5:20pm 
You're welcome, I hope you enjoy these little tweaks. I am one of those people who has to make a special effort not to be too garrulous, so I'm glad the description was appreciated, rather than too much.
Count 10 Jan, 2023 @ 5:15pm 
Thanks for your work and for the detailed description! Looking forward to adding this to my next fortress