RimWorld
[Og] Research Is Difficult
42 коментара
OganessonG  [автор] преди 6 часа 
I think is compatible, for I only add techprint requirement for some research.
electrix1337 преди 11 часа 
does this mod is compatible with semi random research (unofficial)? in your compatibility, you say that big change in the research wont work. but i dont know if it is a big change or not for you. Thx!
slk 25 юни в 2:49 
超了为什么给萌新玩的包也加这个从零开始一点点学一点点排终于找到这个东西
OganessonG  [автор] 7 февр. в 23:32 
No, you can use it without Royalty. if there were some red lines, just ignore it.
OganessonG  [автор] 7 февр. в 23:32 
No, you can use it without Royalty. if there were some red lines, just ignore it.
Victor 7 февр. в 16:21 
This mod requires Royalty, right? It should be in this page and in the About.xml
OganessonG  [автор] 16 окт. 2024 в 20:08 
Maybe lost tech can do that.
Vartarhoz 16 окт. 2024 в 19:03 
I really like the idea of requiring tech prints for research. I would say anythiny above Medieval era should require prints. I don't know if it is possible to do that.
OganessonG  [автор] 23 май 2024 в 4:34 
@旦旦 直接在XML里加上限制就行了。
旦旦 17 май 2024 в 4:14 
大佬大佬,如果我添加了相关增加了科研的mod,怎么做可以使这些mod新增的科研也需要用到蓝图才能去研究解锁呀?
OganessonG  [автор] 2 май 2024 в 2:05 
是不是Tweaks Galore?
快乐 自走棋 2 май 2024 в 1:21 
不知道和那个mod冲突了 现在我关了这个mod也还是要蓝图
Charlizsz 30 апр. 2024 в 8:58 
Mod很好,但是遇到了一个非常诡异的Bug,就是删除Mod后,研究树里由Mod更改的蓝图需求依然不变。经多次排查之后应该是和某个诡异的Mod有冲突,因为我重装了游戏后一切变回正常,但使用Mlie的恢复Mod设置之后这个问题会重现...与作者和这个Mod应该没有关系,仅是一个提醒。
超赛神 17 апр. 2024 в 21:50 
相当棒
击空明兮凌云志 17 апр. 2024 в 21:35 
确实,我一直都在玩失落科技,也觉得所有科技都靠买很不合理,而且蓝图确实很方便就能买到。。。
月亮吃星星 11 апр. 2024 в 7:33 
非常好mod使我小人摘肺出门买蓝图:steamthumbsup:
说实话加前置蓝图确实能提升游戏体验,原版研究太简单朴素了,一个人一张桌坐一年你就会造飞船了
但是蓝图都太贵了,特别是微电子基础要四张实在是太多了,又贵又多直接把人锁在石器时代,倒是很适合喜欢玩高难剧本找挑战的人
OganessonG  [автор] 19 ян. 2024 в 6:47 
This mod only add techprints so it will be compatible with Research Reinvented, if the mod doesn't change anything about it.
Red Wizard 18 ян. 2024 в 12:33 
Is this compatible with Research Reinvented?
OganessonG  [автор] 15 март 2023 в 6:29 
@skycrossercat Actually the gun smithing tech is not that important, because you can use guns from pirates (easy to find good quality). In fact it's almost the only way to obtain weapons at the beginning of hard mode because you don't have enough labor and resources to make guns.
Good luck :)
skycrossercat 15 март 2023 в 4:18 
thanks for the reply, I will try my best to not die in this round
skycrossercat 15 март 2023 в 4:18 
damn it's still the most crucial tech to fight against enemies, what a shame
OganessonG  [автор] 14 март 2023 в 22:12 
@skycrossercat GunSmithing techprints have a lower commonality factor than others because it's a "dangerous" tech and factions don't want to sell it to players in most situations.
But you can still get them from orbital traders or from tasks.
skycrossercat 14 март 2023 в 10:14 
another bigger issue is that I've tried using dev mode to let my caravan teleport to settlements have techprints available(all are industrial tech level factions), but I found that they only have ultra tech techprints in their stock, while I am quite desperately to find a single gunsmithing tech print. I bought other industrial techprints from traders before, so that's the only obtainable way for industrial ones?
skycrossercat 14 март 2023 в 10:09 
ok I guess I find another problem, some modded factions don't have vanilla's faction categoryTag, so they would get excluded from the tech print spawn base, but I guess that's more on the faction/race author's side
OganessonG  [автор] 14 март 2023 в 6:17 
@skycrossercat Maybe. I can find techprints in vanilla and VFE industrial factions.
skycrossercat 14 март 2023 в 6:16 
ok it's the author not putting tech prints in the trader stock, that explains it
skycrossercat 14 март 2023 в 6:07 
I go to some industrial tech level settlements(modded) and I can't see tech prints in their stock, or maybe that's because they don't have them stocked in their TraderKind?
OganessonG  [автор] 13 март 2023 в 20:19 
@skycrossercat by their tech level.
skycrossercat 13 март 2023 в 8:41 
Is there a rule of how techprint spawn in traders and settlements stock? or it's fully random?
Lance Vance 31 ян. 2023 в 8:38 
Any chance for compatibility with Research Reinvented?
jacky 30 ян. 2023 в 11:17 
感谢,帮了大忙了
OganessonG  [автор] 23 ян. 2023 в 18:23 
@NeoG Seems the Random Research doesn't change the research tree so I think it's compatible.
NeoG 23 ян. 2023 в 9:14 
I guess this mod may be incompatible with Randon Research wouldnt it?
OganessonG  [автор] 19 ян. 2023 в 5:14 
@Arky yes.
@Technoslav They will spawn in ancient complex, though the chance is small.
But it will still be really difficult to acquire the techprints in your condition..
Arky 19 ян. 2023 в 3:51 
By blueprints you mean the vanilla techprints?
Technoslav 19 ян. 2023 в 3:20 
when playing on a planet without advanced factions it is impossible to get blueprints and you might stay locked in for eternity on the tribal tech level. Could you please add random tech blueprints as loot in the ancient complex? That way you have a chance to research the communications console and buy more blueprints from traders...
燃油特斯拉 15 ян. 2023 в 3:39 
太合理了,甚至觉得精密装配这种搓板子的也要4张,微电子基础甚至还会解锁通讯台,这不得包括信号与系统、通信原理(危):horsemann:
Sannestia 14 ян. 2023 в 16:52 
I would really like to see if this works with 'Semi-Random Research' that's made my gameplay better over the years but to be honest this seems amazing as well. I'm hoping that it can be the lost world/semi random research mod combination I've been looking for because I might have a 800+ mods minimum now since everything is in such tiny fragments mod-wise now. I digress. I will test these together and if I have an issue with something not working I'll let you know, but please don't take this as a 'you has to fix this for free cuz i demands it nao' type of deal. I appreciate this mod either way, I just feel like this combination might be something amusing to you as well if it does work.
agznai 14 ян. 2023 в 15:21 
Do I need royalty for this to work? 99.9% sure I do but it looks amazing so I might as well ask and hope for the absurd
OganessonG  [автор] 13 ян. 2023 в 18:06 
@Thetaprime I checked those mods and find that the Research Reinvented series have made a lot of change to the vanilla research system. I think it's where the problem come from. I will change the compatibility text.
Thetaprime 13 ян. 2023 в 8:01 
XML Verse.ResearchProjectDef defines the same field twice: techprintCount

XML Verse.ResearchProjectDef defines the same field twice: techprintMarketValue

and a number of other techprint variables. This happens in any load order.

I have Tech Traversal and Research Reinvented with the Stepping Stones addon.
Storm-X 12 ян. 2023 в 7:15 
great