Stellaris

Stellaris

Forgotten History
292 Comments
kroun  [author] 1 hour ago 
@TheoWolf
A mix.
Currently I don't have much motivation for making Stellaris mods. Part of the reason has been lack of time, though the horrible state of the game has also caused my motivation to burn out quickly.
Though it also has to do with the way I operate, if so to say. As should be abundantly clear, I take on many projects at a time, way too many than I can reasonably handle myself, yet at the same time I want to do most of these alone.
I have way too many mods at this point, too many for me to reasonably maintain, and those are just the tip of the iceberg. For each released mod, I have two unfinished mods, and five other non-Stellaris projects I am actively trying to find time to work on.

So, as you probably already guessed, my lack of time, energy and motivation makes it a "When the stars align" type of thing.
TheoWolf 1 hour ago 
so I see the not yet, and do not wish to rush you for something you've provided for free, but I am curious if there is a rough ETA on a 4.0 update? or is it simply a "When you have the time/energy to get it done" Type thing.
jchokey 14 Jun @ 9:44am 
@kroun Thanks for working on it!
Next Door 14 Jun @ 3:09am 
@kroun Ok,thanks for your reply.:steamthumbsup:
kroun  [author] 14 Jun @ 3:08am 
@Next Door
Not yet.
Next Door 14 Jun @ 3:06am 
Can the mod work in 4.0?
kroun  [author] 11 Jun @ 11:02pm 
@Erockstol
Someone else had that exact same issue with another mod of mine.
I have had that issue, but with a specific beta branch.
It most likely is a vanilla bug of sorts.
Erockstol 11 Jun @ 9:38pm 
I've come across a very weird and unique issue. Clicking "New Game" leads to a crash to desktop whenever I do NOT have this mod in my playset. Even running vanilla with zero mods, after uninstalling, reinstalling, and verifying file integrity has not fixed the issue.

Keeping the mod doesn't harm my games even in 4.0, but I found it very weird that now my only way to play stellaris is by keeping this 3.14 mod active. I'm not sure why it's like this but figured someone else might either know more about what's going on than I do.
leslie.drew 24 May @ 6:56am 
@MaulMachine your not being patient to you know
MaulMachine 21 May @ 6:26pm 
Do you think the author *doesn't* know the mod needs an update, y'all? Be patient.
Cedric Scum 21 May @ 3:14am 
Please update~
AlterDraconis 20 May @ 11:11am 
Please update!
WalrusMan 19 May @ 5:25pm 
Yeah I think updating would be a pretty bad move tbh, have to agree with Zenchi
Zenchi.Senkusha 12 May @ 8:47pm 
I counter their wishes, don't conform, never update!
jchokey 12 May @ 2:43pm 
Just echoing the wish for a 4.0 update, as I realize like this mod too.
Lancer_Vance 8 May @ 10:37am 
Any timeline for a 4.0 update? I rather like this mod.
kroun  [author] 27 Apr @ 9:03pm 
@victoriousdread07 (private)
It should grant you increasing passive bonuses from the relic.
victoriousdread07 (private) 27 Apr @ 5:52pm 
Is there a benefit to the Plexi swarm relics active effect?
kroun  [author] 28 Mar @ 12:30am 
@Pitlos Tails
No
Joe Biden 7 Feb @ 6:42am 
Thank you!
kroun  [author] 7 Feb @ 6:26am 
r_eztarta
Joe Biden 7 Feb @ 6:19am 
Anyone got any idea what the ID for the crystallized spacetime relic is?
kroun  [author] 24 Jan @ 11:02pm 
@YutaniWakazashi
With the pop rework, it'll hit almost every medium and big mod hard.
YutaniWakazashi 24 Jan @ 9:28pm 
Oh man, 4.0 is going to hit you so hard. They're doing a big revamp to how precursors are handled.
kroun  [author] 8 Jan @ 3:22am 
@PAISLY
Thanks! I'm glad you enjoy it!
And yeah, ethics has little effect on whether pops are loyal or not. Happiness is primarily what determines that.
Paisly 8 Jan @ 2:49am 
Great Mod! Im playing with the Insurrection Origin rn and the majority of my Pops is in the Rebellion faction, even tho I have high gouvernment Ethics attraction. I only got like 3-4 Pops in my gouvernment faction, is that working as intended? Either way the challenge is fun to play.
kroun  [author] 26 Dec, 2024 @ 2:22am 
@spartan1096
This mod's precursors would not spawn if the mod has not taken them into account, so most mods that just force spawn all precursors would most likely not spawn this mod's precursors.
Precursor Selection does support this mod's precursors, so using that and just enabling all precursors will work.
spartan1096 26 Dec, 2024 @ 1:32am 
How would mods that forced all precursors to spawn affect this?
kroun  [author] 15 Dec, 2024 @ 1:30am 
I removed it, as most people most likely do not find a use for it, and many people don't want even more prescripted empires than already exist.
leslie.drew 15 Dec, 2024 @ 1:13am 
I want to get rid of this mod's premade empire, but the link doesn't work. Can you do something about it?
LordWildMan 3 Nov, 2024 @ 1:49pm 
Any thoughts on changes to the tradition tree following 3.14 release, since Paradox sort of added an archaeology tree?
Daevinski 13 Sep, 2024 @ 3:09pm 
Thanks! I ordered the mods following this rule.
kroun  [author] 13 Sep, 2024 @ 4:58am 
@Daevinski
I have no idea, but try to make sure the always = no triggers are overwritten.
Daevinski 12 Sep, 2024 @ 11:32am 
I think it's best to share a screenshot to better show what I mean: https://imgur.com/54pGZSK
kroun  [author] 12 Sep, 2024 @ 11:23am 
Although I don't know how Irony does it. But the two mods shouldn't overwrite much stuff from each other. Mostly scripted triggers to check for stuff, and I think a single economic category which is identical across both.
kroun  [author] 12 Sep, 2024 @ 11:22am 
@Daevinski
The order shouldn't matter as long as the file names are different.
Daevinski 12 Sep, 2024 @ 11:20am 
What is the best order with More Traditions? Because this mod after More Traditions overwrites some stuff and add others, according to Irony. Can I leave it this way no problem?
kroun  [author] 27 Jun, 2024 @ 2:42pm 
@PookySmile
Assuming you mean it causes the checksum to change, then all mods that add content does that.
Assuming you don't mean that, please elaborate.
PookySmile 27 Jun, 2024 @ 2:31pm 
This mod breaks checksum after june 25 update.
homeworld 18 Jun, 2024 @ 4:24pm 
@kroun I have the same issue as InvIzIble with the minor artifacts not being issued per month but I am only using your More Traditions mod. Just wanted to post it here as well because using this mod as well was going to be my next step in fixing the problem.
Myphicbowser 28 May, 2024 @ 3:13pm 
Hey just wanted to let you know, it may be a planetary diversity issue, but I've done three games on "rare" worlds with PD and I didn't get the Crashed Ship Deposit in the Scavenger Origin
kroun  [author] 18 May, 2024 @ 2:25pm 
@nana
That should be the case already.
J 18 May, 2024 @ 1:43pm 
can you make it so that you cannot take out colossus start mid game?
didn't try it but kinda cheesey to get free colossus and remove the civic
ranma100 17 May, 2024 @ 8:05pm 
This works fine with Giga-Structures and Planetary Diversity.
ArcaneGamer 3 May, 2024 @ 6:53am 
@ Kroun ill test it the best i can my next playthrough
kroun  [author] 3 May, 2024 @ 6:36am 
@ArcaneGamer
I have no idea. Ideally, since this mod does not modify any vanilla files then it should be.
ArcaneGamer 3 May, 2024 @ 5:16am 
Is the zofe comp and giga and planet diversity comp
InvIzIble 27 Apr, 2024 @ 6:04am 
I have PlentifulTraditions
kroun  [author] 27 Apr, 2024 @ 4:56am 
@InvIzIble
I will try to look into it.

Also, do you have More Traditions installed?
InvIzIble 26 Apr, 2024 @ 4:05pm 
New game, +3 minor_artifact montly still not being given by the tradition perk