Garry's Mod

Garry's Mod

gm_resortmadness
138 Comments
FFox  [author] 20 Jul @ 6:29am 
I think it is... But we should ask that to the original author
Solo 20 Jul @ 5:52am 
Is this map based of some real place?
FFox  [author] 15 Jun @ 12:30pm 
The map is not mine, remember that
k2mario 15 Jun @ 10:46am 
Can you try making a compressed version?
Hatshepherd 3 Jun @ 12:22pm 
can u make this in real life
FFox  [author] 24 May @ 5:56am 
I have no idea. That is all on Nita's side.
浅倉 透 24 May @ 5:35am 
When will CR Lobby-1 be back?
TheUltimateDemon 23 May @ 6:35pm 
There's a Bit of a texture Glitch where the Water fall in the Cave and the Jacuzzi appear Static and frozen. All I Know it's that it's Not caused by Any Addons...
FFox  [author] 12 Apr @ 6:11pm 
Thanks but remember this one isnt mine, credits goes to Nita for making it. I'm just glad I got to re-work on it a little. In such case I suggest you visit the profile!
☭Indalamar☆Ramaladni✠ 12 Apr @ 4:56pm 
Your maps are a masterpiece.:necroheart:
Seven 7 Apr @ 10:26am 
Как то так я и представлял себе в детстве отдых в Геленджике
FFox  [author] 23 Mar @ 5:52pm 
Content which it'll be useful for you in future maps by Nita, including the CR-Lobby. Unfortunately adapting this map to night is too much work, however I've made an alt. rainy/storm version which is darker with some lighting FX https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264667404 this is the closest you'll get.

(or just do sv_skyname painted in the console and spawn a sky editor)
TheLapisFreak 23 Mar @ 5:39pm 
It requires a lot of content but its worth it for how cozy and pretty it is! I just wish there was a night version too.
Vaele 17 Jan @ 8:14pm 
This map is legitimately breathtaking! The sandbox adaptation is much appreciated, and kudos the original author.
FFox  [author] 12 Jan @ 4:34pm 
I know, and I'm glad I've got to do a little edit of it, all credit goes to the amazing Nita.
Sounya 12 Jan @ 2:22pm 
This map is peak.
1968 Senate Hearings. 8 Jan @ 2:23pm 
tysm.
FFox  [author] 8 Jan @ 3:39am 
All About Your Heart (Nie Version) by: Mindy Gledhill

https://www.youtube.com/watch?v=Qqm3QWyELfk
1968 Senate Hearings. 7 Jan @ 7:49pm 
I'm probably not the first to ask, but what's the song in the lobby (near the teleporter).
valentino cerda parra 6 Jan @ 6:52pm 
i remenber beating the easter eggs with the help of kacpi 26 video
Bread-y 27 Dec, 2024 @ 2:24pm 
1/10 worst resort experience of my life

annoying poltergeist murdered a patron (really takes away from the relaxation part of this place)
cicadas wont shut up
roaches EVERYWHERE
sushi gave me food poisoning
good friend of mine was harassed (wouldn't talk for the rest of the day)

this place IS NOT for the faint of heart
Slime 11 Dec, 2024 @ 3:55pm 
Didn't expect to find a Twin Peaks easter egg in this map, cool stuff! :D
Kagerou <3 24 Nov, 2024 @ 4:24pm 
and i have no idea how to mount addon content
Kagerou <3 24 Nov, 2024 @ 4:14pm 
i cant find the gma for gm_resortmadness
FFox  [author] 24 Nov, 2024 @ 12:57pm 
head to garrysmod/bin and locate gmad.exe, you should have a .gma file, drag and drop it onto gmad.exe and it'll output a folder with the addon name with all of the content inside, materials models sounds.
Kagerou <3 24 Nov, 2024 @ 11:31am 
i do. so how do you extract it?
FFox  [author] 24 Nov, 2024 @ 11:20am 
Yes it is possible, but you're going to have to mount them yourself, including downloading and extracting. Unfortunately I dont know how mounting content to hammer++ works because Im with the regular version of hammer for now.
Kagerou <3 24 Nov, 2024 @ 11:17am 
because i want to make a map like this one.
Kagerou <3 24 Nov, 2024 @ 11:03am 
are their assets for this map that i can mount to hammer++?
FFox  [author] 15 Nov, 2024 @ 4:22am 
you havent shot the bust then..... yet.
Ambronic 15 Nov, 2024 @ 12:48am 
So I shot a window with a glass and got jumpscared and died. Genuinely fuck you for the heart attack but I love the map anyways:steamhappy:
FFox  [author] 23 Oct, 2024 @ 6:45pm 
dont ever play the original ph_resortmadness then..... Ive pulled some interesting tactics here to keep fairly acceptable performance without sacrificing visuals
aa 23 Oct, 2024 @ 6:37pm 
extremely nice map but makes my gpu cry
Big Z 11 Oct, 2024 @ 2:18pm 
I haven't yet, I'll give it a shot. Here's what came up when I did a search though. Not sure if this would be the cause or not. - https://developer.valvesoftware.com/wiki/CUtlLinkedList_overflow
FFox  [author] 11 Oct, 2024 @ 12:32pm 
I'll check it out.. I wonder if a GMOD update broke things somehow but AFAIK it was all functioning just fine. A very unusual error I must say, never heard that one before. Have you tried the original map?
Big Z 11 Oct, 2024 @ 12:14pm 
Got a lot of errors when running this that said: CUtlLinkedList overflow! (exhausted index range) (65535)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!

Very choppy framerate, which is unusual given the strength of my machine. Looked very pretty from what I saw though!
Griggs 27 Aug, 2024 @ 8:26am 
It's a really good map!
grimwit 26 Aug, 2024 @ 11:52am 
HAHA! Well there WAS an invisible pillar in the middle of the stairs at the Balcony Pool. I could even climb it with Parkour mods. Doesn't matter now! Whatever you did, it's fixed! Just the Chaos of GMod!
FFox  [author] 25 Aug, 2024 @ 3:39pm 
@grimwit you're welcome I guess because I have no clue what you are talking about lol but if it works it works..... that's hammer for you... you fix one thing another one breaks down, Im already working the NEXT update where I found some incorrect reflections and other minor things
grimwit 25 Aug, 2024 @ 11:55am 
YAY! You fixed the weird invisible thing on the stairs near the main pool! Thank you!
k2mario 22 Aug, 2024 @ 5:52am 
@FFox that question was for Nita, I tried chatting but they're not responding for some time, mind passing it to her?
FFox  [author] 15 Aug, 2024 @ 5:27pm 
I'm not the original mapper, that would be Nita. And no, for now my own maps the very ones made 100% by me I've already switched thematic. My current wip map is an interactive house.
k2mario 15 Aug, 2024 @ 4:47pm 
Will you make another map, similar to Abstraction?
fungusgamer89☃ 25 May, 2024 @ 6:36pm 
i mean it worked for me originally, i just want it because i was working on a cool little save on that map, so if you could share it to me that would be great
FFox  [author] 25 May, 2024 @ 4:06pm 
@fungusgamer89

I couldnt find it, the map would compile just fine but it will 50% load and 50% not load and crash gmod. If you want, I could share it to only you and see if it works. But Im not posting it because it'll make the addon file too big (2 maps in a single GMA) and because I cant tell if it will work or not I prefer to not include it.
fungusgamer89☃ 24 May, 2024 @ 8:00pm 
ever find out what the problem was with the rain version so that you can repost it????
FFox  [author] 25 Apr, 2024 @ 5:38pm 
well the point of prop physics are originally from the prop hunt map I would have turned them into static but unfortunately due engine reasons that is not possible because prop_static_override does not exist. You cannot override them sadly, another wway could be turning them into dynamic_override which IS possible but wouldnt be optimal at all, it is still an override method not perfect and it'll turn them into more complex entities, as for the sound, well, the map would turn totally mute and deaf and I think it has a beautiful ambientation, but hey if it works for you good. you can share
twist fv! 25 Apr, 2024 @ 5:35pm 
if youre wondering i found a way to fix it and that is the type ent_remove_all env_soundscape into the console and it fixes it. I also remove prop_physics too. thanks!
FFox  [author] 23 Apr, 2024 @ 4:19pm 
I think it has to do with too many entities, it is an engine issue well not the engine but the map being too loaded with stuff - ent_data memory way over the safe limit
twist fv! 23 Apr, 2024 @ 2:56pm 
is there a way that you can update the map to fix it? i dont wanna spam the cleanup since i do rp on this map and i dont want all of the stuff that we put in there to go away.