Space Engineers

Space Engineers

Electric Network Info - Touch App
109 Comments
Alkex 16 Apr @ 11:09am 
Hey great mod! I'm struggling get the amber look from your screenshot that i love, i can't get how to set the text in white while keeping the background black and the boxes amber/orange, I always get the text just slightly clearer than the boxes
Maelstrom 1 Apr @ 4:36am 
i am confident with programming, but not confident enough with your code... i made a quick 10 minute hack, found the place u were updating the maxConsuption and deleted the line, so it no longer updates, but a real fix, with an actual checkbox and make it so the line doesnt show, instead of having a flat line at 0 for maxConsumption... that's a lot of unknowns really... just do it at your own time if u can, or dont =D it's something that was bothering me, im probably the only one.... but then again, great mod =) it looks so pretty how the lines go up and down the graph... and now without that superhigh maxConsumption line, i can actually see the other lines and how they struggle on bad weather for my base =)

cheers mate...
Adriano  [author] 31 Mar @ 9:51am 
Thanks @Maelstron, I've not been using my Windows machine for a while and can't open the game on my Mac.
If you're confident with coding you can make a PR to the mod repo. But I'll eventually make this improvement next time I need to update the mods.
Thanks for the suggestion and the comment
Maelstrom 31 Mar @ 9:01am 
nevermind, i found it and fixed it... for anyone else that maybe cares about this, or maybe for the people that created the mod to make a toggle checkbox for this,
find the mod files, \Data\Scripts\Lima\EletricNetworkInfo\components, inside there, is a ChartView.cs file, go to line 238, comment it out, //_dataSets[2] = subSet .MaxConsumption;
save and restart.
works perfectly, thanks for the great mod! :steamthumbsup:
Maelstrom 31 Mar @ 8:51am 
is there a way to remove "max consume" from the graph? it's so high that the rest of the info is a single line that doesnt help much....
if u could maybe guide me thru the files to remove that specifically for my local only?
thanks!
RougeSable 21 Mar @ 3:50am 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
salesv 23 Jan @ 5:58pm 
+1, I also get very blurry screen
andersenman 8 Nov, 2024 @ 8:59am 
Amber color scheme. Appreciated. Amber is love.
Joergitech 2 Nov, 2024 @ 2:53am 
asking the sceen is blury what can i make the mod clear lcd working not more
Adriano  [author] 27 Feb, 2024 @ 11:01am 
Just sent an update to prevent the error bellow. It was caused by a modded block missing DefinitionDisplayNameText in their definition.

Now mods with that problem will be listed as "Unknown" instead of throwing an error.

Thanks for the detailed report :steamthumbsup:
Adriano  [author] 27 Feb, 2024 @ 8:18am 
@NotSankhya Oh that is bad, thanks for reporting with logs <3
I will take a look and upload a fix ASAP
Sankhya 27 Feb, 2024 @ 7:31am 
I'm getting this error on a particular grid.
Everyone who is nearby gets the same error.
Where do I look to find out what is causing this?
It's when selecting the script, it stops when selecting another and not when switching block off.
thanks in advance!
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at Lima.ElectricNetworkManager.UpdatePowerDict(Dictionary`2 dict, MyCubeBlock block, Single power, String customKey)
at Lima.ElectricNetworkManager.Update()
at Lima.GameSession.UpdateAfterSimulation()
2024-02-27 16:28:20.456 - Thread: 1 -> Value cannot be null.
Adriano  [author] 18 Feb, 2024 @ 2:20pm 
@Rastlore30 Hey, thanks <3 About disabling subgrids, that is not possible currently but it may be something I can add in the future. Good idea! I added to my notes and will try to include it on next round of updates :steamthumbsup:
Rastlore30 18 Feb, 2024 @ 2:11pm 
Hiya Adriano! Just wanted to drop a line and say thank you for fixing the Button Pad API to work with blueprints and for your hard work in keeping us all happy despite our flood of requests and operator level bug reports :steamhappy:

That said I do have a question or perhaps a feature request. Is there a way to disable the Electric Network from reading subgrids? And if there is not could that be something that could be worked in at some point in the future?
Adriano  [author] 14 Feb, 2024 @ 5:34am 
@Chrysaloid thanks for the suggestion. I’ll do that and will also think about that every new mod I publish.
Chrysaloid 13 Feb, 2024 @ 11:11pm 
A minor suggestion: add "Count blocks by type" to description of the mod so Google search and Steam search will show this mod when someone searches for that. I literally couldn't find a mod that does just that and yours does + it displays some cool graphs. Thanks for the mod
PAuCA MAKCuMOBHA 27 Jan, 2024 @ 10:45pm 
@Adriano thanks for fix, and thanks again for Your mod!
Adriano  [author] 21 Jan, 2024 @ 12:19pm 
@PAuCA MAKCuMOBHA I just sent an update that includes the Gyro in the list. It needed to be treated different because it doens'st have a sink element like the other blocks.

It may show it properly now, thanks for the report.
PAuCA MAKCuMOBHA 31 Dec, 2023 @ 2:18pm 
@Adriano, thanks for quick answer. It easy to reproduce that situation - just start a "Learning to survive" scenario and use the default ship, docked to station.
Adriano  [author] 31 Dec, 2023 @ 11:18am 
@PAuCA MAKCuMOBHA Hi, thanks. Interesting case, I will take a look some time next week. Thanks for reporting. I remember gyros being tricky to talk, maybe with this example I can improve it.
PAuCA MAKCuMOBHA 31 Dec, 2023 @ 12:17am 
Hello, thanks for a brilliant mod!
I have a question/problem - I don't see a Gyroscope power consumption in LCD.

Gyroscope is On - The engine produces 6.1 kW but in a consumption tab we see some magic - about 3.12 kW. Where is 3 kW?
https://steamhost.cn/steamcommunity_com/id/etrimus/screenshot/2283952543888738827

Gyroscope is Off - The engine produces 3.1 kW and a consumption is alright - 3.12 kW
https://steamhost.cn/steamcommunity_com/id/etrimus/screenshot/2283952543888741087
Acirno 30 Oct, 2023 @ 5:51am 
I'm getting really blurry screens, has anyone else had this and know of a fix, I am seeing less than half resolution from what is seen in mods screenshots.
DW△G 26 Aug, 2023 @ 2:53pm 
love this
Adriano  [author] 25 Aug, 2023 @ 9:26am 
@xxsteelacexx I need a better decription of the problem to work on something.
If it is related to the fps, it is a limitation of the LCD in game, it works at 6fps and the possible workaround for that is not worthy.
If it is causing performance issues, there happenend with a few people before and I'm investigating.
Pastel_Sad 25 Aug, 2023 @ 2:04am 
The screens look a tad chunky, idk if its just this mod or not, but still.

There a good fix for it? Because seeing is nice, many thanks
Adriano  [author] 24 Aug, 2023 @ 9:15am 
@John Shepard thanks <3
@LePtitMetalleux that is strange, I can't see a reason for that. Try changing the mod order or check the logs to see if there is someting breaking
John Shepard 3 Jul, 2023 @ 11:58pm 
This is absolutely brilliant stuff! Thank you so much Adriano :)
Adriano  [author] 17 Apr, 2023 @ 4:26pm 
@ferenc1970 It a Script you can select on the list of the LCD, it is used to calibrate screens from mods.
ferenc1970 16 Apr, 2023 @ 11:30am 
What is the 'Screen Calibration' app you mention? I've not been able to find anything about it or where to locate it.
Adriano  [author] 15 Apr, 2023 @ 8:08am 
@Shattered Souls Hey I tried it with an old save and also with a new save and both worked just fine.
Do you have more details about how to reproduce the problem? Is there an error on F11 screen?
Adriano  [author] 14 Apr, 2023 @ 4:17pm 
@Shattered Souls Thanks for reporting! I will work on a fix this weekend.
Shattered Souls 14 Apr, 2023 @ 1:19pm 
Looks like after the automations update, this no longer shows up in the scripts list, can this be updated please to work.
dRuPpI 3 Apr, 2023 @ 9:48pm 
would be nice if you could turn on and off devices that shown in the consumer chart just by clicking the icon instead of going to your inventory creating a group and turn off all your o2 gens, refinery's , ....
huesaturation 9 Mar, 2023 @ 2:31pm 
I have one more suggestion: Odometer on the LCD. I recently built a rover and thought how cool it would be if it had a script that would show an odometer on the screen.
huesaturation 9 Mar, 2023 @ 3:06am 
I really appreciate your work. Thanks.
Adriano  [author] 8 Mar, 2023 @ 8:11pm 
@huesaturation Some guys already suggested that on the discussion thread on the API, something like this would not be easy and I was postponing hoping someone else could do it haha... But it seems I will need to do it myself, I won't promise but that is on my list if noone else do it next couple of months. Thanks.

@SpartanT114 Someone also suggested this before, I have plans to add this option to settings screen. I will try to implement that this weekend. Thanks
Twenty Eight Halo Mods 6 Mar, 2023 @ 4:00pm 
Is there a way to pick which lines show up on the graph? Like a way to turn off the max consumption line
huesaturation 6 Mar, 2023 @ 8:19am 
Hello, this script is wonderful, it worked very well in my game. Could you make one just like this one, only to list components, ores, and inventory items?
Adriano  [author] 27 Feb, 2023 @ 11:08am 
@mrearly1 it should work on any screen, for modded LCDs you may need to calibrate the screen before using it.

Read the description for more details, there is a TSS called "Screen Calibration" that allows you to do that.

Thanks!
mrearly1 27 Feb, 2023 @ 10:58am 
great mod but unfortunately it doesn't fully work with some modded lcds. Slope LCD and the re-uploaded Kolt's Command stations will show the information but you can't change anything. Other than that this is a really cool idea. Touch screen in the future, what will they come up with next?
ForgerFortySeven 24 Feb, 2023 @ 8:41pm 
You updated this on my Birth day I feel special
Adriano  [author] 23 Feb, 2023 @ 7:25am 
@papamobile42 Makes sense, I will take a look on that alternative. Good suggestion, thanks :steamthumbsup:
MisterCadrega 23 Feb, 2023 @ 1:41am 
Absolutely awesome.
One suggestion: CTRL conflicts with BuildVision, so it's a bit of a mess to change the scale of the app when you're using also that mod. Maybe would be possible to rebind it to ALT? or leave the modifier key completely and just stick with + and -?
Adriano  [author] 21 Feb, 2023 @ 9:09pm 
@TotorTheWhite All great ideas, thanks! :steamthumbsup:

I liked them a lot, I may start with the easy ones and check the possibility of the more complex ones.
TotorTheWhite 21 Feb, 2023 @ 2:17am 
Hi,
A few remarks on battery management:
Warfare battery and Vanilla battery are differentiated

my ideas :
Differentiated the status of the batteries (charge, discharge, auto)
auto mode counted as producer and consumer
charging mode only counted as consumer
discharge mode counted only as producer

In the battery energy bar, indicate the thresholds corresponding to the charge / auto / discharge battery mode, so that we have a vision of the unavailable reserved energy and the discharge part (unused storage)

Another point is to differentiate the main grid (where there is the LCD) and the connected grids
Adriano  [author] 17 Feb, 2023 @ 12:20pm 
@[BR1] Bobothemonk Hi! Yes, I think I can add checkbox options on the settings screen for both of that. Thanks for the suggestions.
Bobothemonk 17 Feb, 2023 @ 12:03pm 
Is there a way to disable Max Consumption from graph. Or to make the bottom of graph start at 0MW. When power use is stable the consumption just runs a straight line at very bottom and max runs straight line at very top
Adriano  [author] 13 Feb, 2023 @ 6:48am 
@Shiny Leprechaun Strange, how big is the grid you tested this app? Maybe some modded block on that grid...
I would love to help you find what is happening if you want. You can ping me on Discord (Adriano Lima#1786)
Thanks
Shiny Leprechaun 13 Feb, 2023 @ 2:16am 
unfortunately, mod seems to put a lot of strain on low-VRAM graphic cards... Had to choose between this mod and several others :(
Adriano  [author] 12 Feb, 2023 @ 7:20pm 
@CMDR Dark wolfie Hey, that is strange, your server probably failed to download the mod from workshop. I’m not 100% familiar with server configs, maybe you need to restart it to download new mods?