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cheers mate...
If you're confident with coding you can make a PR to the mod repo. But I'll eventually make this improvement next time I need to update the mods.
Thanks for the suggestion and the comment
find the mod files, \Data\Scripts\Lima\EletricNetworkInfo\components, inside there, is a ChartView.cs file, go to line 238, comment it out, //_dataSets[2] = subSet .MaxConsumption;
save and restart.
works perfectly, thanks for the great mod!
if u could maybe guide me thru the files to remove that specifically for my local only?
thanks!
Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
Now mods with that problem will be listed as "Unknown" instead of throwing an error.
Thanks for the detailed report
I will take a look and upload a fix ASAP
Everyone who is nearby gets the same error.
Where do I look to find out what is causing this?
It's when selecting the script, it stops when selecting another and not when switching block off.
thanks in advance!
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at Lima.ElectricNetworkManager.UpdatePowerDict(Dictionary`2 dict, MyCubeBlock block, Single power, String customKey)
at Lima.ElectricNetworkManager.Update()
at Lima.GameSession.UpdateAfterSimulation()
2024-02-27 16:28:20.456 - Thread: 1 -> Value cannot be null.
That said I do have a question or perhaps a feature request. Is there a way to disable the Electric Network from reading subgrids? And if there is not could that be something that could be worked in at some point in the future?
It may show it properly now, thanks for the report.
I have a question/problem - I don't see a Gyroscope power consumption in LCD.
Gyroscope is On - The engine produces 6.1 kW but in a consumption tab we see some magic - about 3.12 kW. Where is 3 kW?
https://steamhost.cn/steamcommunity_com/id/etrimus/screenshot/2283952543888738827
Gyroscope is Off - The engine produces 3.1 kW and a consumption is alright - 3.12 kW
https://steamhost.cn/steamcommunity_com/id/etrimus/screenshot/2283952543888741087
If it is related to the fps, it is a limitation of the LCD in game, it works at 6fps and the possible workaround for that is not worthy.
If it is causing performance issues, there happenend with a few people before and I'm investigating.
There a good fix for it? Because seeing is nice, many thanks
@LePtitMetalleux that is strange, I can't see a reason for that. Try changing the mod order or check the logs to see if there is someting breaking
Do you have more details about how to reproduce the problem? Is there an error on F11 screen?
@SpartanT114 Someone also suggested this before, I have plans to add this option to settings screen. I will try to implement that this weekend. Thanks
Read the description for more details, there is a TSS called "Screen Calibration" that allows you to do that.
Thanks!
One suggestion: CTRL conflicts with BuildVision, so it's a bit of a mess to change the scale of the app when you're using also that mod. Maybe would be possible to rebind it to ALT? or leave the modifier key completely and just stick with + and -?
I liked them a lot, I may start with the easy ones and check the possibility of the more complex ones.
A few remarks on battery management:
Warfare battery and Vanilla battery are differentiated
my ideas :
Differentiated the status of the batteries (charge, discharge, auto)
auto mode counted as producer and consumer
charging mode only counted as consumer
discharge mode counted only as producer
In the battery energy bar, indicate the thresholds corresponding to the charge / auto / discharge battery mode, so that we have a vision of the unavailable reserved energy and the discharge part (unused storage)
Another point is to differentiate the main grid (where there is the LCD) and the connected grids
I would love to help you find what is happening if you want. You can ping me on Discord (Adriano Lima#1786)
Thanks