RimWorld

RimWorld

Toxic Wastepack Generator Plus
74 Comments
Menori 21 Jul @ 6:03am 
Or can you make your own Toxifier Generator that can be placed on both land and gravship?
Menori 21 Jul @ 5:57am 
Gravship Toxifier Generator
Combined Toxifier Generator A or B
All the 3 gives out wastepack directly.
Echo the Nomad  [author] 20 Jul @ 5:30pm 
Im not sure, whats the name of the mod? if its anything like the chemfuel reactor it should be able to link to the pipe network
Menori 20 Jul @ 3:55am 
I use mod like gravship toxifier generator that gives out wastepack directly, but it can't be linked with toxi pipe network. Is there a way to add it to the toxi pipe network, also some other toxi buldings as well?
Brezonte 16 Jul @ 8:00pm 
Could not load Texture2D at 'Things/Item/Resource/Wastepack' in any active mod or in base resources and MatFrom with null sourceTex.
Echo the Nomad  [author] 12 Jul @ 7:09pm 
no you didnt, ill look into it
Genyatron 12 Jul @ 1:07pm 
Okay, so I updated the mod (deleted folder, re-subscribe), it says that it's 1.6 however it gives me a red error only when this mod is enabled:

Could not load Texture2D at 'Things/Item/Resource/Wastepack' in any active mod or in base resources.

Did I mess up somewhere?
Echo the Nomad  [author] 12 Jul @ 4:17am 
you're welcome, its not a problem
Genyatron 12 Jul @ 2:55am 
Thank you very much!
Echo the Nomad  [author] 11 Jul @ 4:20pm 
I will update tomorrow, maybe tonight if i have time.
ALVYBOI 11 Jul @ 12:34pm 
Update please
Genyatron 11 Jul @ 12:17pm 
I eagerly wait for the 1.6 update!
Paladin Dawnheart 27 May @ 5:38am 
"iS tHIs baLAncEd tHOoooooo???" :beeped::bleach:
Echo the Nomad  [author] 11 Feb @ 4:55pm 
who cares, its helpful
Gruntly The Gobdaw 10 Feb @ 11:42pm 
is this balanced tho?
Echo the Nomad  [author] 25 Sep, 2024 @ 10:01am 
@shinzou

I took a look and their wastepack network uses different def names. I'm pretty sure our stuff is unrelated even though they do the same thing
Shinzou 18 Sep, 2024 @ 1:23pm 
Hiya, just letting you know this and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231387549 "Vanilla Chemfuel Expanded - Unofficial Expansion" conflict, in that they use the same pipeline, tank and drain defs, and Vanilla Chemfuel Ex Unoffical Expansion takes control. All my previously built Toxic Waste pipelines and tanks disappeared (the Power Plants stayed since VCExUnEx doesn't have those) when i installed Vanilla Chemfuel EX UnEx, since their tanks work differently than yours, i don't think they will play nice together. Might just be a matter of renaming things, dunno.
tzverg 9 Sep, 2024 @ 9:22am 
Echo the Nomad  [author] 14 Aug, 2024 @ 7:02pm 
1. L on you for not using ResearchPowl
2. the tab is EchosWorkshop
Tenty 14 Aug, 2024 @ 3:57pm 
What research tab would "Toxic Waste Utility" be under? I used the "search research" function and don't see it.
Echo the Nomad  [author] 14 Aug, 2024 @ 10:13am 
The research needed is Toxic Waste Utitlty. Everything will be under the power tab. If you already did all of that check the strorage tab added by deep storage
Tenty 14 Aug, 2024 @ 1:06am 
Got this for the pipe network, but for some reason the added items only show up in god mode. There aren't even any researches that show the items in their listing. Am I dealing with an incompatibility making the items not show, or is there a prerequisite research that some incompatibility wiped off the face of the Rimworld?
Echo the Nomad  [author] 1 May, 2024 @ 6:03am 
Hello, Nope its free power. The cost is if you mishandle the fuel it will pollute your map.
csc001 1 May, 2024 @ 2:16am 
thank again
csc001 1 May, 2024 @ 2:15am 
Thanks to the author for the mod, vanilla ,lightweight, does the author have any plans to add some treatment of waste cost?
Echo the Nomad  [author] 13 Apr, 2024 @ 1:06pm 
done, let me know if anything goes wrong.
FRENKI 13 Apr, 2024 @ 5:25am 
Please update to 1.5
Echo the Nomad  [author] 17 Jan, 2024 @ 11:47am 
Try looking for waste bin instead
Zokkon 17 Jan, 2024 @ 9:17am 
There was an update last night that seemingly removed the Waste drain as an item - I can't seem to find it to construct, nor can I debug it into the game...
Echo the Nomad  [author] 16 Jan, 2024 @ 9:36pm 
I did some tests with some of the mods in your list and i didn't get an error. I have seen the error before but I don't remember what caused it. For i'd suggest making a new modlist because apparently the problem child isn't obvious.
Echo the Nomad  [author] 16 Jan, 2024 @ 9:21pm 
Where you trying to get a mechanoid from glitterworld destroyer mk3 to haul wastpacks to inventory?
Echo the Nomad  [author] 16 Jan, 2024 @ 8:47pm 
I'll look into it but it may be an issue with puah. did the error come up just with the wastepacks or is there anything else that caused the error as well
Aira 15 Jan, 2024 @ 5:07am 
helllo sir, theres seems to be a bit incompat with puah/ puah+, it always throw error sometimes when it hauling big stack of wastepack. theres also some yellow ! in rimpy mentioning that it have multiple of_copy id
https://gist.github.com/HugsLibRecordKeeper/82eb36a17d8d219d3f908445e91ae3df
Aira 31 Aug, 2023 @ 8:52pm 
Yeah i can use the pipe network, it just mind boogling for me that the research show the wastepack generator yet it wont show up after i research it
Echo the Nomad  [author] 31 Aug, 2023 @ 7:03pm 
you need to research the wastepack atomizer found in biotech. you need to progress down the mechanatior quest line and tech tree. you should be able to use the pipe network without it though
Aira 31 Aug, 2023 @ 6:43am 
hello, does the mod locked behind something?, ive done researching it and for some reason the generator wont pop out unless i enable dev mod/ god mode, but the other stuff appear
Echo the Nomad  [author] 3 Aug, 2023 @ 6:55pm 
Thanks, they were made by my good friend Rangelx97
Interstellar13 1 Aug, 2023 @ 2:37pm 
new textures look incredible
Echo the Nomad  [author] 24 Jul, 2023 @ 3:19pm 
OK the new textures are finally here. So sorry for the long wait.
Echo the Nomad  [author] 4 Jun, 2023 @ 1:48pm 
The retextures are a bit delayed, they should be updated sometime this week
Echo the Nomad  [author] 30 May, 2023 @ 10:54pm 
Expect the mod to be updated by Sunday at the latest
Echo the Nomad  [author] 30 May, 2023 @ 10:38pm 
I was asked by the vanilla expanded team to replace the textures because they were recolors. I have already made plans to make better original textures than the ones currently in the mod. Please stop asking, im begging you.
Maya 30 May, 2023 @ 7:33pm 
The new color scheme looks better, but aside from that I agree the old textures looked better
Interstellar13 30 May, 2023 @ 6:32pm 
this should have the older textures.
IceStorm 30 May, 2023 @ 5:24pm 
Gotta ask, what happened to the old textures of the mod? imo they looked a bit better, if its due to the copying of the other mod, then I understand
Echo the Nomad  [author] 7 Apr, 2023 @ 4:11pm 
Thank you for you're help, ill fix all that right away.
Eric 7 Apr, 2023 @ 1:55pm 
I think I solved it. Line 421 of WastepackNet.xml has <li>WastePack</li> instead of Wastepack (note the erroneous capital P in the CamelCap version you have there). Fixing that seems to have removed the texture problem as well - so looks like it's just one capital 'P" causing issues :)
Eric 7 Apr, 2023 @ 11:08am 
Also, I do not get that error when I load the base mod - just this + version, so something in the diff is causing the issue, it seems.
Eric 7 Apr, 2023 @ 11:07am 
Hi! I love the mod and it's great to see the pipe system used more! However, when I try to load with this mod, I get two XML errors (truncated a bit for space):

Could not resolve cross-reference to Verse.ThingDef named WastePack (wanter=thingDefs)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)

And

Could not load UnityEngine.Texture2D at Things/Item/Resource/Wastepack in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)

Also, your Discord link appears to be expired!

Thanks,
Eric
Echo the Nomad  [author] 2 Apr, 2023 @ 3:15pm 
it should