Dwarf Fortress

Dwarf Fortress

Real Alloys
29 Comments
Fuzzy Wuzzy 30 Jul @ 5:30pm 
There's a crash bug with this mod now, sadly. It says there's a duplicate entry for adamantite wafers.
stormwolf442 28 Jan @ 11:10am 
@Haethei
Since you mentioned this is one of your least popular mods, I feel the need to thank you for the mod as well, I for one really enjoy it.
Darkweave 7 Nov, 2023 @ 2:04pm 
I like this a lot, thanks!
상자 19 Oct, 2023 @ 7:53pm 
It makes more sense to make alloys from smelted metals, not from ores. But considering the fuel and heavy labor that goes into it, the end result should be more rewarding. (I think)
I also liked the triple pewter color since many of the metals are only silver variance..
Haethei  [author] 22 Mar, 2023 @ 3:09pm 
Thanks. It's one of my less popular mods, but it was fun to make
[+DG+] Sir_Castic 22 Mar, 2023 @ 2:37pm 
i like this mod
Frewfrux 11 Feb, 2023 @ 10:52am 
Yeah, the trick isn't knowing what layers it shows up in, but where to find those layers. I'm guessing, based on the description, that they would be near a volcano. Possibly near a large mountain that might be an extinct volcano?
Haethei  [author] 10 Feb, 2023 @ 1:19pm 
Stibnite is only found in igneous extrusive layers, you can read what stones make up those layers here https://dwarffortresswiki.org/index.php/Igneous_extrusive_layer
Frewfrux 10 Feb, 2023 @ 1:17pm 
Yeah, still doesn't seem to find it on the "find" menu. That said, I *have* found it in some of my games...I just need to work out what type of stone layers are there and then I can increase my chances of having it.
Haethei  [author] 10 Feb, 2023 @ 1:13pm 
I don't know if the embark helper works for antimony or not. I didn't add it there myself, so it's possible the game automatically sets it up for every ore it finds in the raws.

However, that doesn't mean it actually works right now, since the embark screen was changed for the new version of the game and it probably has its share of bugs. I would probably just not worry about it, see if you can order antimony from a dwarven caravan if you want to mess around with it
Frewfrux 10 Feb, 2023 @ 12:31pm 
Trying one more time with this mod loaded last (as suggested in the description that I should have read thoroughly.)
Frewfrux 10 Feb, 2023 @ 12:24pm 
Is it possible to search for Stibnite/Antimony on the Embark finder? It looks like there's an option for it, but I've tried several worlds doing a search with only that one parameter set and it can't see any at all - I'm not sure if I'm doing something wrong or what.
Tamren 1 Feb, 2023 @ 12:57pm 
Now that sterling silver is easier to make I don't suppose you could make a mod that allows sterling silver to be crafted into weapons and ammunition, just like regular silver?
Haethei  [author] 31 Jan, 2023 @ 3:58pm 
Made an alternate version of this mod that just makes alloys more valuable instead of messing with the recipes, in case people prefer that (I probably should have made this one first) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926614339
Haethei  [author] 16 Jan, 2023 @ 9:26am 
Updated to fix black bronze requiring bronze

accidentally made it require bronze because I wasn't paying enough attention I guess lol, it has bronze in the name but it's a copper alloy
neph 15 Jan, 2023 @ 11:50pm 
Black bronze seems screwed up. It wants me to have bronze.
Haethei  [author] 13 Jan, 2023 @ 7:18pm 
Just remember that material value should consider the ores used to make the product. Even though my mod changes black bronze value from 11 to 8, it's actually way more valuable to make now because it uses 8 copper instead of 2 copper, so the ingredients value would only be 5.6
Haethei  [author] 13 Jan, 2023 @ 7:12pm 
I'll put the vanilla material values in the description

haven't changed the material properties of metals other than the density (weight). this means bronze is a little heavier than before so it's slightly better for blunt weapons, otherwise haven't changed things like sharpness or fracture/strain yields

bronze is already a great weapon/armor material, dont really need to buff it, its only beat by iron and steel which don't always show up in embarks because they're on different stone layers than copper and tin
shane_357 13 Jan, 2023 @ 6:25pm 
For comparison, can you include the base game metals (gold, silver) material values so we can get a comparison?

Also, have you buffed the strength of bronze at all?
neph 13 Jan, 2023 @ 3:51pm 
If/when they add corrosion to the game, alloys will really shine in terms of utility. Copper crafts don't make nearly as much sense as brass.
Haethei  [author] 13 Jan, 2023 @ 3:39pm 
just updated billon value 5-> 6

not a very important update if you already have a save with the old version, feel free to keep playing with it. billon is a silly alloy to have in DF anyway (at least until the dwarven economy comes back into the game) but it's no big deal
Haethei  [author] 13 Jan, 2023 @ 3:32pm 
@Neph , downscaling bars overall seems like a viable idea, ill think about that for a bit. thanks for the ideas

@Larzo , yeah you get the same amount of bars that you put in. i think you actually found a math error on my part, seems like billon is 25 but it should be worth a little more. billon is a rather useless material (it was only used to debase currency historically, not for crafts) but i may as well make it worth smelting at least if you want to make crafts with it
Atma01 13 Jan, 2023 @ 3:01pm 
Nice. I too was annoyed at the lack of gain of value for certain alloys so this is a nice fix. Thanks.
Larzo 13 Jan, 2023 @ 2:46pm 
looks good.

Number of metal bars used = alloy bars created ?

Billon: 3 copper + 2 silver, material value 5. This makes five bars of Billon ?

Imput is 3*material value 2 + 2*material value 10 = 26.

Output is 5*material value 5 = 25

is this correct ?
neph 13 Jan, 2023 @ 1:58pm 
They'd be stuck in smelters.

Another, probably better but more extensive option is to make 4 "small bars" from bars. Could then use that for certain vanilla reactions. Might make metal crafts & mechanisms worth using.

Alternately, could just make all reactions produce/consume more bars. Make a bar 1/4 of what it is right now.
Haethei  [author] 13 Jan, 2023 @ 12:34pm 
The way fractional bars are tracked for melting items doesn't seem very appropriate for making alloys; they are basically just numbers stored in the smelter that spawn a bar once it's high enough. I may be able to just add a new item that functions as one-tenth of a bar that can be used in alloys.
Haethei  [author] 13 Jan, 2023 @ 12:31pm 
I considered the fractional approach... wasn't sure if people would like it. The vanilla DF alloys are pretty simple and I wanted to keep it easier to understand if possible. I'm looking to see if people are fine with the 10 bar recipes, or if they think it's too annoying to work with.

A little worried about how the fractional bars would work. Can they be stored in stockpiles or do they just get stuck in smelters until they're picked up to be used for a reaction? I might mess around with another version that uses the fractional system and see how it goes
neph 13 Jan, 2023 @ 12:26pm 
Ideas to reduce high-bar reactions. Could move to a GLOB system. "Leather scales with creature size" did this wonderfully. You'd have fractional bars left around in smelters, but we already have that when melting objects.

Another idea is break it into multiple steps ala steel production. Eg: 3 bronze & 1 bismuth makes an intermediate "bronzed bismuth" product. Then two bronze & one bronzed bismuth results in the proper bismuth bronze alloy. Same ratio (9 bronze to 1 bismuth), more fuel, but fewer silly reactions.
neph 13 Jan, 2023 @ 12:23pm 
I love it! Will be checking this out asap.

Any interest in adding arsenic bronze? Once upon a time, I had raws all written & very functional. Those are on some hard drive lost to time now. Was informed by a now-dead blog called Arsenic Loss by Marianne Mödlinger. Her work on arsenical bronze, its material properties & historical methods of production, was an excellent resource. Here's a link to her scholar search: {LINK REMOVED}