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Since you mentioned this is one of your least popular mods, I feel the need to thank you for the mod as well, I for one really enjoy it.
I also liked the triple pewter color since many of the metals are only silver variance..
However, that doesn't mean it actually works right now, since the embark screen was changed for the new version of the game and it probably has its share of bugs. I would probably just not worry about it, see if you can order antimony from a dwarven caravan if you want to mess around with it
accidentally made it require bronze because I wasn't paying enough attention I guess lol, it has bronze in the name but it's a copper alloy
haven't changed the material properties of metals other than the density (weight). this means bronze is a little heavier than before so it's slightly better for blunt weapons, otherwise haven't changed things like sharpness or fracture/strain yields
bronze is already a great weapon/armor material, dont really need to buff it, its only beat by iron and steel which don't always show up in embarks because they're on different stone layers than copper and tin
Also, have you buffed the strength of bronze at all?
not a very important update if you already have a save with the old version, feel free to keep playing with it. billon is a silly alloy to have in DF anyway (at least until the dwarven economy comes back into the game) but it's no big deal
@Larzo , yeah you get the same amount of bars that you put in. i think you actually found a math error on my part, seems like billon is 25 but it should be worth a little more. billon is a rather useless material (it was only used to debase currency historically, not for crafts) but i may as well make it worth smelting at least if you want to make crafts with it
Number of metal bars used = alloy bars created ?
Billon: 3 copper + 2 silver, material value 5. This makes five bars of Billon ?
Imput is 3*material value 2 + 2*material value 10 = 26.
Output is 5*material value 5 = 25
is this correct ?
Another, probably better but more extensive option is to make 4 "small bars" from bars. Could then use that for certain vanilla reactions. Might make metal crafts & mechanisms worth using.
Alternately, could just make all reactions produce/consume more bars. Make a bar 1/4 of what it is right now.
A little worried about how the fractional bars would work. Can they be stored in stockpiles or do they just get stuck in smelters until they're picked up to be used for a reaction? I might mess around with another version that uses the fractional system and see how it goes
Another idea is break it into multiple steps ala steel production. Eg: 3 bronze & 1 bismuth makes an intermediate "bronzed bismuth" product. Then two bronze & one bronzed bismuth results in the proper bismuth bronze alloy. Same ratio (9 bronze to 1 bismuth), more fuel, but fewer silly reactions.
Any interest in adding arsenic bronze? Once upon a time, I had raws all written & very functional. Those are on some hard drive lost to time now. Was informed by a now-dead blog called Arsenic Loss by Marianne Mödlinger. Her work on arsenical bronze, its material properties & historical methods of production, was an excellent resource. Here's a link to her scholar search: {LINK REMOVED}https://scholar.google.com/scholar?q=author%3A%22Marianne%20M%C3%B6dlinger%22