Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Imperial Guard Expanded
33 Comments
xFizzle 1 Jun @ 12:53pm 
Does that mean I need to unsub from BLu's to play this one?
Hymir2017 26 May @ 6:38pm 
Yup that was it, works great now
Hymir2017 26 May @ 6:12pm 
Yeah it's Bluu's addon mod i'm pretty sure. He just added new Marauders to his mod so the 2 must be conflicting

thx anyways
Tirrikface ☢  [author] 26 May @ 11:14am 
@Hymir2017 Ok I have had a busy weekend, but I have added you on Steam. The issue is very likely being caused by a another mod not playing well with my so tis much easier to help you trouble shoot that if you can send me screenshots and such as a Steam friend.
Hymir2017 23 May @ 2:32pm 
the Marauder Destroyer sems to be crashing my game on startup

the code seems to say it's an error with produce unit action in the building ?
Gratuitous Lurking 20 May @ 12:10pm 
Weird, not been using Gladius+ either in this setup (the only older 'most used' mod I was using is Too Many Voices). I'll has to see about tinkers through my sub list and see what's further up. It's that or some DLC I'm missing somehow causing an issue, which I'd not be surprised by either.
Tirrikface ☢  [author] 20 May @ 11:56am 
@Gratuitous Lurking I tried recreating the Thunderbolt Fury bug to no avail. The only bug I have found is a compatibility issues causing a crash to desktop if you have Astra Militarum in a game with both the:
HEROES OF LEGEND - ASTRA MILITARUM (Add-on) - NEW UNITS
&
Gladius+ (Updated for Drukhari Patch)
Error message:
Weapon.cpp:89 void_vedl
gladius::scene::weapon::Weapon::addMuzzles(void):
Assertion "boneID != -1" failed: Muzzle bone "Muzzle" does
not exist for "N:\SteamLibrary\steamapps\workshop\content\489630\3169959149\Data\World\Units/AstraMilitarum\Guardsman.XML",

I don’t use Gladius+ anymore as tis causing a lot of issues & is not actively updated. I have created a new mod collection without Gladius+ mods. I sent you a Steam friend request if you want help tracking down what is causing your issue. Twould help if you can send me a screenshot of the specific error message you get & a link to your mod collection.
Tirrikface ☢  [author] 20 May @ 8:37am 
@Gratuitous Lurking I have not played in a while, so the modlist compatibility has not been checked in a bit. My guess would be that one of the other mods has added the Thunderbolt Fury to their roster since I last checked and that will cause issues. Thank you for letting me know. I will investigate this and make the necessary fixes.
Gratuitous Lurking 19 May @ 5:05pm 
So while setting up a new modlist in prep for Skulls, I tried to load this alongside Unit Pack and Heroes of Legends (notably the non-hero additions, but I am using the unit ones), using the guidance of your collections, but each attempt I did on it, it wound up with a crash related to the Thunderbolt Fury. I had it close to the top, same with the TMV patch, so I'm not 100% sure what's going on here.
Tirrikface ☢  [author] 24 Dec, 2024 @ 1:20pm 
PSA: If anyone has a saved game with a Leman Russ Annihilator or Punisher or a Wyvern (from Imperial Guard Expanded) spawned then the game will crash unless you start using the one of HEROES OF LEGEND - ASTRA MILITARUM (Add-on) - NEW UNITS. This is because I removed them for added mod compatibility.
Tirrikface ☢  [author] 8 Dec, 2024 @ 11:06am 
PSA: If anyone has a saved game with a Leman Russ Demolisher (from Imperial Guard Expanded) spawned then the game will crash unless you start using one of Dex Gattaca's mods that have the Leman Russ Demolisher in. These mods are:
UNIT PACK: Combined Factions
UNIT PACK: Leman Russ Variants
Tirrikface ☢  [author] 8 Dec, 2024 @ 11:04am 
@CV I have removed the Leman Russ Demolisher from Imperial Guard Expanded, so now Imperial Guard Expanded is fully compatible with all of Dex Gattaca's Unit Pack mods.
Cv 6 Dec, 2024 @ 8:02am 
Cv 6 Dec, 2024 @ 8:00am 
Is it possible to publish another version of this mod without the leman russ demolisher specifically? That might help with compatibility with the other mod while allowing enjoyment of the other units.
I think the 2 other tank variants are fine since the other pack uses different variants.Only the demolisher clashes.
Cv 6 Dec, 2024 @ 7:57am 
This mod is incompatible with "UNIT PACK: Combined Factions", specifically "UNIT PACK: Astra Militarum Vehicles". The game is unable to launch and shows an error with loading the Leman Russ Demolisher, which is present in both of these packs.
I verified this by disabling this mod (and its TMV add-on) and the game functioned normally.
Tirrikface ☢  [author] 5 Nov, 2024 @ 9:02am 
Imperial Guard Expanded now has addon mods for Gladius+ and Too Many Voices!
Akula 26 Sep, 2024 @ 2:07pm 
"Perfect. It was absolutely perfect. Down it the last minute detail."
Tirrikface ☢  [author] 13 Jul, 2024 @ 4:46am 
@Darth Porgus I just checked and I was able to spawn the Catachans from the debug menu and from the Imperial Barracks without any issues. When is your save file from? Between the 25th and 28th of June I had to do a lot of updates to fix an issue with the Renowned Regiments and that included renaming the research, so this may have broken older saves.
Darth Porgus 12 Jul, 2024 @ 12:12pm 
Bug report: We're crashing on a save and the crash log says that it didn't find the Cataham Jungle Fighter Unit. It says that unit does not exist.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 7 Jul, 2024 @ 7:33am 
thanks for posting that, you didnt need 2.
Tirrikface ☢  [author] 3 May, 2024 @ 5:54am 
Questions are welcome. :vulcansalute: I don't use any mods that change game balance in that way, so I cannot recommend any to you. If you want to produce buildings faster you can research and make a second construction building. If you want to produce units faster you can make multiples of their building in the same city, for instance if you want to go infantry heavy as Guards then you should build 3 Imperial Barracks.
VanUP 2 May, 2024 @ 8:29pm 
Cool mod! :s_mile: , btw is there any mod or way increase production for Astra faction only? sorry for the question
GIGAJEW 27 Jan, 2024 @ 10:21pm 
thanks i ported a bunch of mods for cco myself today including this one so no biggie
Tirrikface ☢  [author] 27 Jan, 2024 @ 2:28pm 
If by CCO you mean Callipygian Complete Overhaul then no. I don't play with that mod and after skim reading the mod description it sounds like a total conversion mod. My mod is balanced primarily around the 8th edition codices and the vanilla game, so a total overhaul mod would not really make any sense to use with this mod.

If you want to see what mods I play with then check out the collection I have linked in this mod's description. I do plan on making compatibility mods for Gladius+ and Too Many Voices when I get the time.
GIGAJEW 27 Jan, 2024 @ 12:38pm 
is there a patch for cco compability ?
Tirrikface ☢  [author] 23 Jan, 2024 @ 7:37am 
Thank you for your message MainTerranGallian. The reason there is an incomplete entry for a Heavy Weapons Squad is because when I tried to give them other weapons it kept causing crashes, so those are currently a work in progress.
MainTerranGallian 22 Dec, 2023 @ 7:44pm 
Notice that the Heavy Weapons Squad Lascannon doesn't have its own entry in the localization
Tirrikface ☢  [author] 18 Dec, 2023 @ 7:53am 
Death Korps of Krieg are cool and definitely on my list of considerations.

It might work, but personally I would not recommend trying to use any mod that makes gameplay changes with a pre-existing save as tis likely to cause issues.
Try_again_Bragg 18 Dec, 2023 @ 5:11am 
Can you add this to a current game?
Commandergreetv 8 Dec, 2023 @ 4:29am 
Damn I hope youre gonna add the Death Korps in the future :)
Jargonaut 3 Dec, 2023 @ 7:50pm 
Looking forward to those updates! No rush and pressure :)
Tirrikface ☢  [author] 3 Dec, 2023 @ 12:26pm 
I am glad you are enjoying the mod and I definitely plan on sorting out some compatibility for stuff like scaling and Too Many Voices when I get the time to. Cheers for the feedback.
:vulcansalute::LordCommissar::chug:
Jargonaut 3 Dec, 2023 @ 2:07am 
Hey Tirrikface. enjoying your mod. Rather than thinking about modelling the units like tanith first, maybe you could check out making your mod compatible with mods like Tabletop Unit Scaling by SHINZOU. A small infantry model would hide the details for the imagination to fill in the gaps.