Kenshi
Weapon | Broken Greatsword
18 Comments
Matola 8 Jun, 2024 @ 4:27pm 
GRIFFFIIIIIIITHHHHHH!!!!!!
AlwaysSleepily 24 Jul, 2023 @ 4:32am 
LEPER
Trinity  [author] 7 Apr, 2023 @ 12:56pm 
I made a cannibals expanded redux that makes the vanilla npcs use vanilla manufacturers, you could get that and import your game, that will randomize who spawns with it, and the chances are, the cannibals that spawned with this sword will spawn with something else. Hope that helps with diversity and bug identifying. There's no way I can make it rng and also add indefinate numbers of swords, the npc will just pick one of the new modded weapons I added if it's number chance picked from the list, then the game will only spawn with that weapon, it won't change it until you import or restart into a new game. With faction npcs that don't really need to worry about being modded or added to by another mod author, I'm able to set it to like 50, 20, whatever is relative to 100 :kabuki: the clothing list is percentage, this is actual numbers counting twards 100, then it gets maxed out and any remainder is turned into "no weapon"
Squire lord 7 Apr, 2023 @ 10:55am 
Had to unsubscribe from this, it and cannibals expanded clash pretty heavily. As cannibals only use this weapon, making the cannibal expanded weapons cease to exist.
matthewturtleman 5 Mar, 2023 @ 6:37pm 
It would be kind of funny if you could make a "True Night's Edge" "True Excalibur" and "Terra Blade" with it. For example, if there was a mod that added Night's Edge and Excalibur, you could make it so combining it with this would make it a true version.




This is a Terraria reference, plus if there was a Night's Edge / Excalibur it would probably be sort of hard to find. Plus, only people who are very fond of Terraria would even think of think of it so, it would be a cool easter egg.
Trinity  [author] 24 Feb, 2023 @ 10:27pm 
just import to randomize who spawns with it
mjm9995 24 Feb, 2023 @ 9:25pm 
The weapon is great but the bandits are in every part i go, the hive cities are in constant fights with them in vain there are thousands there is a fight per hour with a bandit in every city the only good things about them is that i can sell them
DAREDA 25 Jan, 2023 @ 3:01am 
I see, that's a good way to think of it.
I will enjoy this one.
Trinity  [author] 23 Jan, 2023 @ 9:16am 
I usually add massive weapons to underpowered enemies to simulate actual low IQs, some idiot will run around and die with a massive sword he can't use, while people like mercs casually use it. Just import until they don't spawn with that anymore, there's no reliable way I can make it spawn equally with others
DAREDA 23 Jan, 2023 @ 9:12am 
Some NPCs with this have become very weak, would you consider reverting them?
Apart from that I like this mod.
RIP2UALL 20 Jan, 2023 @ 5:33pm 
This thing is far to big to be called a greatsword, it's more like a hunk of iron.
Trinity  [author] 18 Jan, 2023 @ 3:45am 
just a basic npc guaranteed to spawn with this sword
Gevurah 18 Jan, 2023 @ 3:43am 
Discovered your "Barbarians". Any story to them?
Trinity  [author] 17 Jan, 2023 @ 11:56am 
should be linked, now
Trinity  [author] 17 Jan, 2023 @ 11:54am 
hang on
Trinity  [author] 17 Jan, 2023 @ 11:53am 
aw man
Лукавi Очi 17 Jan, 2023 @ 8:00am 
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Planklillo 15 Jan, 2023 @ 6:55am 
Leper Sword Darkest Dungeon :approved: