RimWorld

RimWorld

Muzzle Flash
239 Comments
waghhhhhhhhhhhh 4 Aug @ 7:45am 
有时候屏幕外的小人开火会在屏幕中空地出现开火特效,但没有红字也没啥恶劣影响,也没法稳定复现:spiffo:
Fantasia Manderville 3 Aug @ 3:20am 
Muzzle flashes don't seem to work in space, even in pressurised environments.
黄大胆 30 Jul @ 6:20am 
作者大大,我发现这个模块化武器2一起用会出现开火BUG,我用模块化武器2模组改了原版武器开一枪就跳一次红字
marcomagallon 22 Jul @ 12:30pm 
@IsaacZhuang @JoeOwnage GD_MSSS refers to the Grey Dale faction's "Ocelot" Modular Sidearm- Spitfire from Rimsenal- Core. Simply chucking the Muzzle Flash mod (followed by any MF patch mods) to the bottom of the load order fixed it for me. Or at least I think so because my game loaded for longer before hitting a different, totally-unrelated error (#1700LongModListDebuggingFun)
marcomagallon 22 Jul @ 11:27am 
@JoeOwnage I'm getting the exact same error as you with the exact same "GD_MSSS" defName not being found. Seeing it in the Player.log file because I'm not even getting to the main menu yet. Does anyone know what modded gun GD_MSSS might refer to?
可爱铃兰 21 Jul @ 5:35am 
简直就是神
addipeter 18 Jul @ 6:01am 
Getting the warning: [SafePatcher]The xPath: "Defs/ThingDef[defName="Gun_HellcatRifle"]" not found

Presumably because I don't have Anomaly.
Maal 17 Jul @ 12:05am 
https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b

I assume that these yellow warnings are related to this since they all have:

SafePatcher.PatchOperationSetModExtension:ApplyWorker (System.Xml.XmlDocument) (at c:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/Rimworld-Mod-Muzzle_Flash/Source/1.6/XmlPatch/PatchOperationSetModExtension.cs:26)
GPHei_yan 12 Jul @ 2:12am 
great:resmile:
IssacZhuang  [author] 29 Jun @ 1:42am 
@Leoraaaaaaaaaaaaaaaaaaaaa, @JoeOwnage I might need your mod list to find the bug. I'm also using Fortifications - Industrial and Rimsenal but I have not met the patch failed issues
Leoraaaaaaaaaaaaaaaaaaaaa 23 Jun @ 2:33pm 
Muzzle Flash is failing to patch Fortifications - Industrial for me. Thanks for the mod
BigDorbo 18 Jun @ 4:43am 
Getting interesting errors with this one. No logs for proof sadly, but specifically with the Bolt Action Rifle I am noticing the muzzle flashes reflecting in the water even when the weapon is being fired clear across the map, no where near a reflection source.
JoeOwnage 16 Jun @ 6:42am 
Looks like patch or two may not be using LoadFolders
JoeOwnage 16 Jun @ 6:40am 
AzoorFox 15 Jun @ 12:56pm 
1.6!!!!!! Thanks for the update.
5150 14 Jun @ 5:56am 
1.6!!!!!! Thanks for the update.
Torrent Duck 14 Jun @ 2:45am 
1.6!!!!!! Thanks for the update.
IssacZhuang  [author] 14 Jun @ 2:42am 
1.6 ready
Head 6 May @ 10:48am 
Can you please add an "auto patcher" function? If a mod is unsupported, it should use the default yellow flash.
HUYIYI 1 May @ 8:38am 
Hi there, I try to create xml like presets but I can't deal with "chargeblasterturret" which is the autocannon on the back of diablo, warqueen, centurion, this three have no flash after I try ways to solve.

Well the flash actually works after patched, only if pawns equip it by using CharacterEditor, but normally this can't be happen.
Bepiss 10 Apr @ 5:22am 
I have muzzle flash in the middle of my screen from time to time. Strange AF
TumbleElf 18 Mar @ 5:05am 
I don't know if this has been mentioned yet but I have found an issue with run and gun+CE which causes the muzzle flash to appear, even though there is no ammo in the gun and no shot was fired. This is more likely to be a CE with Run and Gun than an issue with your mod, to be honest.
NeveHanter 12 Feb @ 7:35am 
It would be sick if the mod contained the in-game way of setting these up for unpatched weapons like show me your hands does.
Xale86 26 Oct, 2024 @ 10:58am 
Great mod! I integrated a patch into my own weapons mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3354985063 . The flashes really add to the cool factor!
R A I D E N 27 Sep, 2024 @ 5:40pm 
projectile comes from the barrel of the gun and not from inside of the colonist?
Mad Dog Peter 27 Sep, 2024 @ 10:06am 
171冲锋枪也没有
Mad Dog Peter 27 Sep, 2024 @ 9:53am 
解放军武器里的191蛟龙没有枪口火焰的效果 希望能补充一下
IssacZhuang  [author] 25 Sep, 2024 @ 10:55am 
@5150: Only the patch operation in the "SafePatcher" namespace can be hot reloaded
5150 24 Sep, 2024 @ 7:41pm 
I'm writing a patch, and it seems like the values set directly in modExtensions in the def folder are not being loaded in the debug menu, is that correct?
IssacZhuang  [author] 22 Sep, 2024 @ 9:14pm 
@Mr. F: Yes
Mr. F 22 Sep, 2024 @ 10:02am 
Was Graf's submod included in the main mod with todays update?
IssacZhuang  [author] 21 Sep, 2024 @ 3:22am 
@Graf: Thanks
Graf 19 Sep, 2024 @ 7:20am 
Posted a mod with patches for the following mods:
Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Makeshift
Vanilla Factions Expanded - Deserters
Vanilla Weapons Expanded – Bioferrite

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333812382
IssacZhuang  [author] 14 Sep, 2024 @ 11:11pm 
Update 2024.9.15

[1] Performance optimization, This mod is fast enough in the previous version but it is faster and less memory usage now.

[2] Bug fixed: the shaders are not rendering on the Linux and Mac OS
Rovalen 14 Sep, 2024 @ 2:02am 
@Commander Link integrated graphics is a GPU too
Commander Link 9 Sep, 2024 @ 6:40pm 
I play on a laptop that literally has no GPU, just integrated graphics. will this work, or is it gonna tank my game?
IssacZhuang  [author] 9 Sep, 2024 @ 6:13pm 
@Memmo: The is an option in debug menu to hot reaload the muzzle flash patch. You dont have to restart your game.
William 26 Aug, 2024 @ 5:06pm 
if you run this on an m1 mac the muzzle flash doesnt appear
Rovalen 17 Aug, 2024 @ 2:14pm 
@Memmo for starters, you probably don't need all of your modlist to align a muzzle flash to a single gun. Rebooting the game with just a handful of mods is actually very bearable
Memmo 14 Aug, 2024 @ 6:33am 
If I want to create a patch for another mod, what is the best way to align the muzzle flash and find the proper coordinates? Editing the XML file and rebooting heavily modded Rimworld to check the alignmed seems very inefficient way to do so.
Fang 12 Jul, 2024 @ 8:14am 
MP Compatibility?
PremierVader 10 Jun, 2024 @ 11:27am 
Hello please add compatibility for Spacer Arsenal thanks!
hiroshikou 3 Jun, 2024 @ 5:28am 
我想反馈一下目前似乎本mod对包括原版在内的炮塔都不起作用了,无枪口火焰显示并且会跳出object reference not set to an instance of an object,直至五月底前都没问题,但目前突然出了问题,考虑到是否因为5月24的游戏本体更新所致,麻烦您有空的话查看查看~
MapleBlack 17 May, 2024 @ 5:14am 
just curious is it possible to change muzzle flash effects for weapons (like giving an Assualt Rifle the Charge rifle muzzle flash instead?) just wondering
Xeonzs 4 May, 2024 @ 10:40am 
I'll try putting muzzle flash before Yayo in the load order, thanks for the idea.
PepperCat 3 May, 2024 @ 3:17pm 
Using Vanilla Textures Expanded and Yayo's Animations (not Yayo's Combat) it was not working until I changed the load order and worked. The order I'm using is:
Vanilla Textures Expanded
Muzzle Flash
Yayo's Animations (Continued)
5150 3 May, 2024 @ 8:15am 
Does anyone know what content has been updated?"
Xeonzs 2 May, 2024 @ 8:20pm 
Actually using yayo's combat animations I don't see any muzzle flashes
Xeonzs 2 May, 2024 @ 8:11pm 
Just like Lokiamis and Gen_Goldo I'm also seeing muzzle flashes in middle of screen / map.
Is the mod still incompatible with yayo's combat animations?
Lokiamis 1 May, 2024 @ 5:41pm 
I'm seeing muzzle flashes in the middle of my map when one of my pawns is off shooting somewhere else.