Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, the small cacao trees added by this mod can be grown in hydroponic machines and grow at a faster rate, although the yield is lower.
...pfff, that's a sentence. I mean, you can grow chocolate without any mods OR DLC, there's a research for it in the FIRST column, with stuff like, "trees", and "brewing".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3221065539
pawns eat magic choco turn race into leaderless sweety factions?
It is a spec that b.e.p fairy tech can't be traded except by communicator.
maybe add Leaderless factions like wild mofy?
another question,b.e.p tech faction only have orbital trader?
no caravan? no faction spot trade?
However, I do not plan to support it, as it would be too costly and may cause further conflicts to add more work just to fix the problem. Please understand.
maybe MilkChocolate Soul conflict with Real Faction Guest again?
本日のアップデートにて、 Mincho, The Mint Choco Slime とコラボしました。
コラボのアイテムとして、Mincho側の素材とSweetyの素材を使用することで作成できる、ミントチョコミルクパフェを4種類追加しました。
コラボ許可をくださったsutsut氏に感謝します、ありがとうございました!
【Info】
In today's update, I collaborated with Mincho, The Mint Choco Slime .
As an item of the collaboration, I have added four new mint chocolate milk parfaits that can be created by using materials from the Mincho side and Sweety.
Thanks to sutsut for the permission to collaborate, thank you very much!
In addition, I have added a link to github on this mod page for the archive before the update, so please download it from there.
以前予告した通り、大規模アップデートを行いました。
以前のバージョンをダウンロードしたい場合、modページにgithubへのリンクを追加しているためそちらからアーカイブをダウンロードしてください。
突然のお知らせで申し訳ございません。
私は現状の種族のグラフィックにあまり納得がいっていないため、MODの軽量化を図るのと同時に、グラフィックの大幅なリワークを行う予定です。
グラフィックのリワークに関しては
1:まずこのMODの前提MODとなるグラフィックと私のMOD種族の共通装備が同梱されたMODを作成する
2:各MODから種族グラフィックと共通装備を取り除く
…という2つの手順を踏みます。
そのため、グラフィックのリワーク後に既存のセーブデータに以下の影響が発生する可能性があります。
1:各種種族MODに入っている衣装が専用装備を除いて全て消滅します。
2:各種種族MODに入っている衣装の研究が消滅します。
リワーク用のMODの作成が完了次第、また改めて更新の連絡を行います。
I apologize for the sudden announcement.
I am not very happy with the current graphics of the races and will be doing a major rework of the graphics as well as trying to make the mod lighter.
As for the graphic rework.
1: First, create a mod that includes the prerequisite mod graphics for this mod and the common equipment for my mod races.
2: Remove the race graphics and common equipment from each mod.
...and then take two steps.
Therefore, the following effects may occur to existing saved data after the graphics are reworked
1: All costumes in each species mod will disappear except for the exclusive equipment.
2: The research of costumes in each species mod will disappear.
I apologize in advance for the possibility of significant changes.
As for the rework, it will take time and can be left as is for a while.
As soon as the mod for rework is completed, I will contact you again for an update.
そのため、FacialAnimationを使用している場合、お手数おかけしますがB.E.P Race FacialAnimationの追加サブスクライブをよろしくお願いします。
I have just separated the FacialAnimation linkage to B.E.P Race FacialAnimation to reduce the load.
Therefore, if you are using FacialAnimation, please subscribe to B.E.P Race FacialAnimation additionally.