Source Filmmaker

Source Filmmaker

Asset Browser
71 Comments
Kiwano  [author] 10 Mar @ 3:00pm 
please don't spam, I know this is a bad script
you should check out my other scripts
SkyNet 10 Mar @ 6:42am 
@BreakinBenny It's still crap! Because when I found the model I needed in this asset browser, when I tried to open this model, a window popped up first with instructions, and then with the model settings, but I couldn't open the model, although I followed the instructions
DangerDude066 26 Feb @ 8:50am 
do you know if this messes with workshop downloads? it couldve been just luck but i downloaded this and i noticed alittle later i cant download anything from the workshop anymore
Kiwano  [author] 16 Jan @ 12:55pm 
I'm planning to rewrite this script in the future as its the script that I'm least proud of lol
DrΞx 19 Aug, 2024 @ 11:48am 
@skynet244 Use your eyes and look at the pinned discussion
SkyNet 31 Jul, 2024 @ 2:02am 
It doesn't work! There are no models, where and how to find them?? This is worse than the original model browser, why is there no instruction?? Horrible! Dislike!
フラ2003 19 Jun, 2024 @ 7:35am 
Why does it throw an error when I put it in?
50ftFlummel 8 May, 2024 @ 2:18pm 
It only shows items in the usermod folder and not the workshop one.
BreakinBenny 4 Mar, 2024 @ 2:44am 
@Skynet244 I have faith in ya mang, heck I even have a request on the Github
Kiwano  [author] 4 Mar, 2024 @ 2:21am 
That's not very constructive, I'm sorry that it's too confusing. I've been wanting to entirely rewrite this script for a while.
SkyNet 4 Mar, 2024 @ 1:43am 
This scenario is HORRIBLE! complete nonsense! Because it takes a long time to load and nothing loads! No instructions! Author, you created garbage
BreakinBenny 4 Feb, 2024 @ 2:34pm 
You're still around, right KiwifruitDev?
Kiwano  [author] 2 Sep, 2023 @ 11:42am 
I'm looking to revamp parts of this tool to become a viable model browser replacement. Stay tuned!
:Swagger 1 Sep, 2023 @ 7:25pm 
@Paper no bro you have to get a faster SSD or clear out some stuff
Paper Hat Society 🧩 [INFJ-T] 4 Apr, 2023 @ 10:48am 
I happen to have 8 years of content stored up at over 489 GB and a single scan would take ages. Is there a way to make it continue from where it stopped instead of starting over?
Andres El Lobo 29 Mar, 2023 @ 1:35am 
I don´t know someone ask this but Is there a option to load this script when you open the sfm for the first time? I ask this because when i open the sfm the asset browser appear like a empty extension tab
Rukir Gaming 23 Mar, 2023 @ 5:51pm 
Using the script editor to open the script is causing SFM to crash apun creating a session, any known fixes?
CraniamonUltimateKnight 19 Mar, 2023 @ 10:03am 
Hello. I have issue with your script. Can I add you for tell you more please?
Lagmanor 13 Mar, 2023 @ 11:06am 
[Upd]
I tried that thing out and it works now! Thanks a bunch for your answer, and sorry for making you pointing this solution out directly. Now this one's gonna save me a lot of time without endlessly browsing through for the things I use often in Source.
Lagmanor 12 Mar, 2023 @ 9:37pm 
Oh damn, I couldn't find anything like that last time I checked on GitHub; I appreciate you directly pointing me to this, because honestly I have no clue how GitHub works in general lol
Will take a look and see if that solution helps, thanks a lot!
Kiwano  [author] 12 Mar, 2023 @ 12:58pm 
Mind taking a look at https://github.com/KiwifruitDev/SFM-Asset-Browser/issues/3 to solve the issue?
I might just have to work around this in a future update.
Lagmanor 12 Mar, 2023 @ 4:48am 
No idea what goes wrong, but it just refuses to work for me; the same "error writing to assetTags.json" message appears; then "no json object could be decoded". Tried reinstalling the script, it has no effect.
I saw it showing processing something in my cmd once or twice, but it ends up the same regardless.

Too bad, that one could be really helpful.
Gunchap Red 28 Feb, 2023 @ 11:41am 
For some reason, this kills my SFM's performance. Makes nigh unusable even after the menu is closed
[404] @RonaldBosher 11 Feb, 2023 @ 7:44pm 
Arigato Master !
Daniel Floyd 2 Feb, 2023 @ 3:12pm 
Sounds interesting. I wish I had too many files to download(
hedgehog 1 Feb, 2023 @ 4:34am 
Сэр, вы ГЕНИЙ! Благодарю!
BreakinBenny 27 Jan, 2023 @ 11:13am 
You did great with this script, mate. Loading stuff from this instead of Valve's Hammer browser is a treat!

For the next update or so, would it be possible to have the mainmenu script automatically spawn a placeholder animation set at the 0,0,0 coordinates so we always have something to run "asset_browser_import_models.py" on? If need be, use "models\editor\playerstart.mdl" as the model!
Harlequin 26 Jan, 2023 @ 7:12pm 
Is it possible for it to pull the current loaded modlist from gameinfo for searching/indexing? Ticking what mods I have enabled (remembering them alone, even) can be a bit tiring.
Kiwano  [author] 21 Jan, 2023 @ 4:34am 
Hmm, that could be caused by some path issues. I thought I fixed it, but if you don't mind then feel free to report an issue on Github so I could have more information. Thanks for sharing.
HaruhaRaharuHaruharaHaruko 20 Jan, 2023 @ 10:11pm 
No json object could be decoded?
JustSomeDog 20 Jan, 2023 @ 8:44pm 
AH THANKS! I figured it out!
Kiwano  [author] 20 Jan, 2023 @ 8:23pm 
You need to click on the "Scripts" button at the top of SFM, then navigate to "KiwifruitDev" and click "Asset Browser". Hope this helps. ^^
JustSomeDog 20 Jan, 2023 @ 6:46pm 
I just type in "KiwifruitDev" in the console and nothing happened.
Kiwano  [author] 20 Jan, 2023 @ 11:05am 
Any errors in the console? I'd appreciate more information so I can solve it for you, check out the GitHub to make an issue for it. Hope it gets resolved.
JustSomeDog 20 Jan, 2023 @ 6:53am 
I can't open the assets browseing in the script. How do I open it up in the script?
Goblin64 18 Jan, 2023 @ 7:37pm 
Thumbnails have been reached. That's it, we've hit the peak.
Kiwano  [author] 18 Jan, 2023 @ 1:28pm 
As for use cases, I see the tags feature as helping most with project management - especially over SCM (perforce, git, etc.), alongside bypassing memory problems with the default model browser, providing thumbnails for repeat assets, and ease of use when it comes to modifying textures with VTFEdit.
TehPrimeLime 18 Jan, 2023 @ 12:04pm 
I love you.
Fullcaber 18 Jan, 2023 @ 9:24am 
curious how to i uninstall this ? :P if wanted
Fullcaber 18 Jan, 2023 @ 9:14am 
oh fug is this an update?
Jaxon 18 Jan, 2023 @ 5:02am 
Dang. You make SFM scripts now?
Kiwano  [author] 18 Jan, 2023 @ 3:16am 
Thumbnails are available now.
And I love you, random citizen!
TESTICULAR TORSION WIZARD 17 Jan, 2023 @ 7:40pm 
i love you
Kiwano  [author] 17 Jan, 2023 @ 4:39pm 
I made a bunch of bug fixes and minor tweaks just now.
Thank you for bringing this to the front page, it means a lot to me! <3
Doctor Blight 17 Jan, 2023 @ 1:56pm 
if valve doesnt update our art(suffering) tool, we do, eh?
8Yaron8 17 Jan, 2023 @ 11:20am 
Awesome, is it possible to create a preview for particles based on it?
Kiwano  [author] 17 Jan, 2023 @ 12:47am 
Some general quality of life improvements have been made.
The mod path issue has also been fixed, it stemmed from mixed-case path names.

Also, now there's documentation on each component.
It can be found at the "How to Use" discussion page or on GitHub.
R3DREVO 16 Jan, 2023 @ 3:44pm 
Sometimes it'll take a while to load stuff, idk
LordScrub666 16 Jan, 2023 @ 3:41pm 
not sure if i'm just dumb but when i go to mods and tick them they still don't appear in the browser even afer refreshing
sodemz 16 Jan, 2023 @ 11:42am 
can you load in shots from sessions into another session?/genq