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you should check out my other scripts
I tried that thing out and it works now! Thanks a bunch for your answer, and sorry for making you pointing this solution out directly. Now this one's gonna save me a lot of time without endlessly browsing through for the things I use often in Source.
Will take a look and see if that solution helps, thanks a lot!
I might just have to work around this in a future update.
I saw it showing processing something in my cmd once or twice, but it ends up the same regardless.
Too bad, that one could be really helpful.
For the next update or so, would it be possible to have the mainmenu script automatically spawn a placeholder animation set at the 0,0,0 coordinates so we always have something to run "asset_browser_import_models.py" on? If need be, use "models\editor\playerstart.mdl" as the model!
And I love you, random citizen!
Thank you for bringing this to the front page, it means a lot to me! <3
The mod path issue has also been fixed, it stemmed from mixed-case path names.
Also, now there's documentation on each component.
It can be found at the "How to Use" discussion page or on GitHub.