Total War: WARHAMMER III

Total War: WARHAMMER III

Balkoth's Dark Elf Smarter Revered Names of Power
26 Comments
Balkoth  [author] 24 Apr @ 8:38pm 
Thanks for the heads up, I'll look into it this weekend!
MMMMMMONSTERKILL 24 Apr @ 8:22pm 
Hello, Grimgaze is using the melee attack icon for the melee defense bonus.
Balkoth  [author] 30 Apr, 2024 @ 8:30am 
Refreshed for 5.0, no changes.
Jarmam 2 Mar, 2024 @ 6:15am 
Yep that part always got me. Its actually a very solid buff - way stronger than Blackguard, SoS, WElves etc - but its on the macro-name of power, for reasons. So good luck fishing for that. Im quite ok with this solution over that one, tbh
Balkoth  [author] 1 Mar, 2024 @ 9:09pm 
Funny story, after making this I found out apparently the Executioner buff is in Aristocratic Names of Power.

It gives -15% upkeep, 15% ward save, and -1 recruitment time.

So you'd have to deliberately pick the Name of Power that doesn't generally buff the army and then have a 16.67% chance of getting that dilemma. Super weird.
Jarmam 1 Mar, 2024 @ 3:08pm 
Excellent idea. Executioners being left out to hang and the SoS/WElves trait being so weak was just baffling.
Balkoth  [author] 26 Feb, 2024 @ 6:39am 
There seem to be a lot of options here: https://totalwarwarhammer.fandom.com/wiki/Path_to_Glory

Also, due to how the underlying code works, oftentimes you can't actually remove something, only change it or add something new. Basically your code has to override the default...so if you take the default table and then remove a row the game goes "Oh okay he must not care about overriding that row" and uses the default.

I'll look into it a bit when I can, but this doesn't seem like something that can be easily knocked out.
Ooh-la-la, It's GAGA!! 26 Feb, 2024 @ 12:02am 
Yes boons, idk, just delete the useless ones, are make the most op one stand out, like the one that slaneesh exalted hero have, mortis engine effect, i always search for that one, so that i could have mortis engine hero on a mortis engine shrine mount, ooof.
Balkoth  [author] 25 Feb, 2024 @ 1:08pm 
Do you mean the three boons you can earn per character?

If so, what exactly did you have in mind?
Ooh-la-la, It's GAGA!! 25 Feb, 2024 @ 9:33am 
Noice mod, can you make the same thing for WoC oaths?
Balkoth  [author] 23 Feb, 2024 @ 6:58am 
Refreshed for 4.2, no changes.
Balkoth  [author] 22 Nov, 2023 @ 8:32pm 
Refreshed for 4.1, no changes, but there is now a general bug that makes it so you can't see what a title/trait does during a dilemma. This applies unmodded to at a minimum Eltharion's Mistwalker titles and Dark Elf Names of Power.

So if you're experiencing that bug...that's CA's fault, not mine. And unmodded still has the same problem.
Balkoth  [author] 31 Oct, 2023 @ 9:52am 
Refreshed for new hotfix, no actual changes.
Balkoth  [author] 31 Aug, 2023 @ 3:27pm 
Refreshed this mod for 4.0, no actual changes (same principles of no buffs for Shades, buffs for weaker Names of Power, and always get something useful even if not ideal).

As always, feedback is welcome.
Balkoth  [author] 8 Jul, 2023 @ 7:32am 
Probably, assuming that mod is just adding variants of Dreadlord that use the base Names of Power system. I try to make my mods highly modular if possible to be compatible with other stuff (like, hell, this mod should be compatible with a mod that adjusted the Martial or Aristocratic Names of Power).
Luyals 8 Jul, 2023 @ 4:32am 
Is this compatible with spooky's male dreadlord mod? If nobody knows, Ill try to test it sometime.
Balkoth  [author] 17 Jun, 2023 @ 2:07pm 
Yep, it's save game compatible in both directions!
Gman9090 17 Jun, 2023 @ 12:29pm 
@Balkoth is this save game compatible? Thank you for making such a useful MOD! Cheers!
uziel78 2 Jun, 2023 @ 8:54am 
Seems pretty cool. I like that you've tried to even out the field in terms of buffs so to speak. Ginna try this :-)
Balkoth  [author] 31 May, 2023 @ 9:58am 
Refreshed this mod for 3.1, no actual changes (same principles of no buffs for Shades, buffs for weaker Names of Power, and always get something useful even if not ideal).

As always, feedback is welcome.

Not happy about some of the Dark Elf slave economy changes, especially for every Dark Elf faction besides Morathi, but that has nothing to do with the Revered Names of Power.
Balkoth  [author] 25 Apr, 2023 @ 5:16pm 
I refreshed this mod (no actual changes) so it should show up as not being out of date for 3.0.

Also, there's 409 subscribers and 25 ratings, the average of which is apparently 3/5.

If you're enjoying this mod, please consider adding a rating above -- it helps the Steam algorithm recommend this mod to others if there's more (and higher) ratings.

And if you have issues with this mod (as apparently a number of people did), please leave feedback on why -- I've literally never gotten a piece of negative feedback on this mod yet.
Lampros 25 Apr, 2023 @ 3:39am 
Thanks!
Balkoth  [author] 24 Apr, 2023 @ 9:44pm 
Yep, nothing changed in 3.0 to affect it. Please let me know if you experience any bugs but so far haven't had any reported yet.

And hopefully this becomes obsolete with the Dark Elf CA revamp that we hopefully get next patch. Hopefully.
Lampros 24 Apr, 2023 @ 8:31pm 
Is this working?
Pyrodysseus 28 Mar, 2023 @ 9:15pm 
oh hell yeah!
Coffeecoffee 16 Jan, 2023 @ 4:40am 
Looks well thought out, gonna give it a try!