Victoria 3

Victoria 3

Centralized Law Pack: Federalism, Land Reform, and Urbanization laws
20 Comments
No More Mr. Nice Clown GF  [author] 26 Jun, 2024 @ 1:34pm 
I highly doubt it, but I've never tested it. You could try if you want, but my assumption is it will conflict HEAVILY with the new ownership laws.
_Sun_Man_ 26 Jun, 2024 @ 3:10am 
Does it work with 1.7?
No More Mr. Nice Clown GF  [author] 23 Jun, 2024 @ 1:07pm 
Sort of. The mod made it so that socialist countries had more choices than they did in vanilla in regards to their economic arrangement, and had to spend more time setting up their laws than the one-and-done style of vanilla.

I don't imagine I'll be returning to this mod unless the next update really, really impresses me, which I doubt. Victoria 3 is a badly designed game at the core and almost certainly more work than it's worth to salvage into something really fun with mods.
owlforestpro 22 Jun, 2024 @ 7:21pm 
Why is there Market Socialism? Isnt that just the vanilla Cooperatives law?
No More Mr. Nice Clown GF  [author] 11 Jun, 2023 @ 10:10pm 
Hey guys, was gonna update this and add new laws, but spent like 2 hours trying to track down the actual definition of a script they use only to find out that it's vestigial text that does nothing and the only thing I found was ASCII art in the code. I think I'm throwing in the towel lmao this game sucks so much
No More Mr. Nice Clown GF  [author] 10 Apr, 2023 @ 1:17pm 
I think I forgot to change Junkers particularly, but China being vulnerable is intended. China is way, way, way too stable and strong in this game and I want to kneecap it in any way that I can. Unfortunately no matter what I do it seems to be more or less impossible to get China to actually shatter without essentially hard scripting them to do so. Anything that you don't force China to do, they won't, they just sit there passively or become a superpower overnight.
hiytnwgc 10 Apr, 2023 @ 8:04am 
Or is that on purpose to render an AI China vulnerable? Clearly Prussia may leverage support from Industrialists for reforms.
hiytnwgc 10 Apr, 2023 @ 8:01am 
I have noticed that unique traits such as Chinese Scholar-Gentry or Prussian Junkers do not advocate for any kind of Urban development, rendering the reforms often taken at the beginning of the game halted. One can push the abolishing of Serfdom, one may change the incomprehensible "Resource Extraction" to Titled Estates, and then it's done, while generic Landowners may reform their urban law quickly into Guild or Aristocratic Holding. Please rectify this, for example by making their economic stance into a single trait.
No More Mr. Nice Clown GF  [author] 21 Mar, 2023 @ 10:02pm 
@NoSleeper Absolutely! Anyone can use anything from my mods as they please.
NoSleeper 21 Mar, 2023 @ 6:14pm 
I've made a personal patch mod that makes this compatible with a few other mods I use and I ended up editing more. At the moment I'm making new ownership PMs for some urban planning and new land reform laws.
Started as a compat patch to now basically a submod with compatibility and integration/interaction with other mods (Communist Overhaul, Null & Void, Private Construction), etc.
I may upload it once I finish up content and I wanted to ask if you're cool with that.
No More Mr. Nice Clown GF  [author] 29 Jan, 2023 @ 11:47pm 
@SN9000 I'm glad to hear a mod for weapon pop consumption was made, good on you. The problem I've run into is I simply can't think of a good way to tie pop consumption to laws.

@Ith Might be, but I just thought that having "federalism" and "confederalism" right next to each other looked kind of awkward as well. There really isn't a great way to put those two words togther in a way that isn't wonky
Ith 29 Jan, 2023 @ 4:29pm 
It might look a little cleaner and consistent if you used "confederalism", rather than "confederation" since you've used the -ism suffix in most everything else. Else "federation" if you want to stick to the -tion suffix.
SN9000 29 Jan, 2023 @ 4:02pm 
Hi. I read the previous comments, and I want to tell you that I already made a mod where pops consume small arms (and ammunition). The mod's name is 'Gun Culture & Ownership'.

So if you can figure out how to add the law, or if I figure out I'll let you know. That way we can potentially make our two mods symbiotic and not overlapping.
No More Mr. Nice Clown GF  [author] 26 Jan, 2023 @ 1:27pm 
Ah, I forgot that photo had the old systems still in it. Will do.
Jimmteycreeper17 25 Jan, 2023 @ 10:01pm 
@Clown do you mind putting that in the description and changing the 2nd photo then? cuz i was trying to figure out where it went at first (i had a mod pack)
No More Mr. Nice Clown GF  [author] 24 Jan, 2023 @ 7:21pm 
@Jimmteycreeper17 Economic Systems has been replaced with Land Reform and Urbanization, yes.
Jimmteycreeper17 24 Jan, 2023 @ 5:25pm 
did you remove the economic systems law group? i cant seem to find it in the economic law section after turning on this mod
Ellisten 19 Jan, 2023 @ 7:06pm 
i consulted this mod when i was trying to figure out adding obsession chances for non-luxury goods, iirc it modifies the buy packages to add in military goods.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882560036

also i do agree with the incursion upon national militia, i am just grasping at straws to find a way to make all 3 columns equal LOL.

finally, after a bit of playing i noticed there is a missing spot for a socialist law in land reform. something mimicking the great leap forward would be cool, with a penalty to agricultural throughput and boost on manufacturing, so you can rapidly swap to industrialization but also accidentally cut your SoL in half if you aren't care3ful
No More Mr. Nice Clown GF  [author] 19 Jan, 2023 @ 6:34pm 
@Ellisten That would be cool, but I think would muscle in on National Militia a bit. The main problem is I don't know how to make pops consume small arms, or how to tie that to a law. If I knew how, I would do it in a heartbeat, because I think the game desperately needs civilian small arms consumption to keep arms industries capable of keeping up with conscription in even the most modest of ways.
I would definitely like to balance out the columns again though. I need to think of a good, meaningful law to put in human rights.
Ellisten 19 Jan, 2023 @ 4:34pm 
a law pertaining to the right to bear arms would be cool (mostly so the 3 columns are equal again, this is the only thing i could think of that could maybe go in the human rights column and it's still a stretch)