Space Engineers

Space Engineers

planet city
28 Comments
E 2 Jun, 2023 @ 4:41pm 
actually it appeared to be a certain mod that causes the trees to be glitched
E 1 Jun, 2023 @ 11:25am 
some of the trees though they appear as glitched out pngs that turn into regular not glitched out trees when you get really close to them
E 1 Jun, 2023 @ 11:00am 
you should definitely make it have roads
Dr.Sigma 3 May, 2023 @ 2:40pm 
Broo pleassee make water version
E 13 Apr, 2023 @ 1:04pm 
This is almost perfect to use as the homeworld for SEW
Wheats 8 Apr, 2023 @ 8:20pm 
City without roads in the middle of nowhere 10/10 immersion
Aperson 7 Feb, 2023 @ 9:34am 
can you make a water mod version?
White Mist 6 Feb, 2023 @ 2:20pm 
What about roads? Are you planning on adding roads to the mod too?
SuperBlambo 25 Jan, 2023 @ 7:12pm 
this is crazy good
Spctre 22 Jan, 2023 @ 1:01pm 
Cool mod! Also, is there a way to spawn buildings in manually, for example on other planets?
PersonofInter 22 Jan, 2023 @ 12:55am 
coruscant but they consider overpopulation
rama240 21 Jan, 2023 @ 1:24pm 
chapeau l'artiste, t'as géré :steamthumbsup:
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿  [author] 20 Jan, 2023 @ 12:18am 
Major Jon,, Hello, I will try your recommendation ;)
Major Jon 19 Jan, 2023 @ 1:12pm 
just a recommendation:
if you spawn in the buildings in the city-planet.sbc as MyObjectBuilder_Trees instead of MyObjectBuilder_DestroyableItems, they will be a lot more persistent in the distance and not appear and disappear as much.
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿  [author] 19 Jan, 2023 @ 4:01am 
this version is suitable for the basic game but it is possible that an update could see the day;)
乂Oo忘★了愛oO乂 19 Jan, 2023 @ 3:39am 
May I ask if some large basins will be updated so that players can better use water mod to create oceans?
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿  [author] 18 Jan, 2023 @ 11:19pm 
here I do my best to offer the most beautiful models possible. Knowing that I cannot too detailed the city models because given their number of density cells make the game unstable so I work mainly on textures on low-sided models.
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿  [author] 18 Jan, 2023 @ 11:17pm 
I already touch the health See the collision damage nothing to do Cella does not work and does not change the resistance of 3D models
Herr Doktor 18 Jan, 2023 @ 7:06pm 
I know there is a health line in there somewhere for trees. But I honestly think that's a holdover from Medieval Engineers. Same with voxels having a <IsIndestructible> definition. I'd love to use both. Do you take commissions by chance for model work?
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿  [author] 18 Jan, 2023 @ 7:48am 
sa depop quand tu est loin mais ne disparais pas il repop des que tu approche au même endroit
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿  [author] 18 Jan, 2023 @ 7:48am 
ca reste ;) cependant il casse assé vite mais sinon ca reste ^^
bart 18 Jan, 2023 @ 7:37am 
mais ca reste ou sa disparait aubout d un moment qd on part loin
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿  [author] 18 Jan, 2023 @ 6:52am 
ça spawn aléatoire ;)
bart 18 Jan, 2023 @ 6:25am 
salut elles apparaissent aléatoirement ou on les pose et ne disparaisse pas , merci
Vomsay 18 Jan, 2023 @ 5:21am 
Hey c'est cool ca
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿  [author] 18 Jan, 2023 @ 1:56am 
yes unfortunately I did my best to make it indestructible but I haven't found the solution yet.
Herr Doktor 17 Jan, 2023 @ 11:04pm 
Really makes me wish we could have immortal tree's that can't be destroyed by flying/driving into them.
only1tiberious 17 Jan, 2023 @ 7:09pm 
omg ive wanted this! this definitley gets an award:steamthumbsup: