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Only issue, though, is that I think the models' head origin is higher up that the originals. This causes an issue with Dynamic Height + Hull Fix, where the view height is a little higher than players' actual heads. I know this is some years old now, but would you be able to fix this?
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I was gonna use them in redoing/modify some older works of mine, i manually checked the github and it was 100% fully cleaned out.
There's a separate addon that makes CS:S skins colorable and it supports this addon.
but the bodygroups are noice
also big respect for the leet world reference. i miss that series
Alternatively, you can download the source files from Github so that you don't have to decompile them again (if you did so before the update) and avoid similar issues :^)
i actually had problems with ct masks, so i just waited till your update, the only downside is that i need to redownload the models
The update has been uploaded, so if you were planning to add bodygroups, you can use the latest update as a basis (all source files + custom studiomdl are available on Github to make it easier).
Sorry for the delay in responding.
Yes, you can, with a mention of the original addon or author. However, I was planning to upload an update for them in the next few days, so it might be better to start working on adding "advanced" flexes after that.
Yeah, sure! But I advise you to use modified studiomdl which is included in sources on github (if you are going to use sources from repo without decompile)