Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Blood-Campaign Flavour
47 Comments
[G-T-F] Gnombert  [author] 1 Jul @ 7:12pm 
update to 6.2.1
[G-T-F] Gnombert  [author] 20 May @ 10:27am 
updated to 6.1.4
Flashcrash 14 Jan @ 2:10pm 
Can it be that this isn't compatible with Campaign Weather Overhaul?
Flashcrash 11 Jan @ 11:25am 
Yeah I noticed it wasn't working in my IEE campaign. Maybe bluebirds thing will fix it.
[G-T-F] Gnombert  [author] 4 Jan @ 7:33am 
uhhh looks very promising, thank you good sir i will see to include it in the next update
BluebirdSialis 4 Jan @ 7:11am 
I modify some script to fix incompatibility with other mod that also modify province_info.twui.xml

script is here : https://docs.google.com/document/d/1cXRJeZ7A5-d-iu_k_EJwYhLaEhRKigXF60I3It309qM/edit?usp=sharing
(I can't upload mod as a submod myself because I freeze my game version to 5.3)


I've notice that your mod modified province_info.twui.xml which can easily cause some incompatibility.

I manage to modify some script from other mod(LCCP) that change similair UI, made it so that your province ritual UI won't have to edit province_info.twui.xml to work
[G-T-F] Gnombert  [author] 18 Oct, 2024 @ 2:45am 
no, everything in the description is included, nothing more
willyinuyaz 18 Oct, 2024 @ 1:50am 
[G-T-F] Gnombert Is this one has unbreakable vassal like Wood Elves Campaign Flavour?
[G-T-F] Gnombert  [author] 11 Jun, 2024 @ 3:40pm 
Vampire Campaign pretty easy to see in the title, you could open the mod with rpfm, delete the corresponding txt file and you wouldnt have the issue ^^
xxx_420_Bad_Boy [Wizard_Cum] 11 Jun, 2024 @ 2:08pm 
err, the description of this mod mostly says visual changes and a ritual available to VC factions. If it's meant to be used only as VC you should probably mention that! I downloaded it for the visual changes which are great and atmospheric when fighting Vlad!
[G-T-F] Gnombert  [author] 11 Jun, 2024 @ 11:36am 
why would use a mod that is specificly for playing as vampire and then play as something else?
xxx_420_Bad_Boy [Wizard_Cum] 11 Jun, 2024 @ 10:59am 
@[G-T-F] Gnombert hello, just want to report that this mod overwrites the names and descriptions of normal roads for non-vampire Empire factions. Not sure why I should be getting "Shadow Roads" playing as Franz
ChopChop 9 Jun, 2024 @ 9:39am 
Hello Gnombert, thanks again for the mod 🩸🔥 I made a series of Insta build mods and released a variant for this epic mod as well :
[Mod] Instant Building with Vampire Blood by Gnombert
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264505987 🦇
Take a position! 28 Apr, 2024 @ 8:45am 
is it work for old world mod ?
Flashcrash 29 Feb, 2024 @ 10:47pm 
I think the Simple Dynamic Settlements is bugged atm. Don't see the creator replying on any comments for a long time now.
[G-T-F] Gnombert  [author] 24 Feb, 2024 @ 7:01pm 
will be fixed nest update thx for letting me know, @ reaper jup its possible and allready done^^ it will be released with the big update spree
Dizzy Ioeuy 24 Feb, 2024 @ 6:33pm 
some sort of dy_text bug with this mod when you hover over a settlements corruption bar.
Mr. Reaper 16 Feb, 2024 @ 12:10pm 
If possible could you adjust this to work for Khornate Chaos Corruption. Such as Skarbrand?

This would be perfect for since Khorne is all about Blood and Skulls. I find the vanilla Blood to be lacking intensity. It would be nice to add a blood fog around some portion of the Blood streams on the surface.
Ciaphas Cain 16 Jan, 2024 @ 9:01am 
Will this work with IEE?
ChopChop 4 Dec, 2023 @ 10:38am 
Most welcome, I'd like to also point out that the mods dcescription totally undersells the mods possibilities. Just by adding screenshots with the blood/slave resource on the top bar and some dictates in the settlements would definitely highlight what this unique and innovative mod has to offer. I recommend another complimentary mod: King of Darkness - Vlad reskin that goes really well with the black and red vampire theme you've created. Softer Corruption Graphics mod also works along as intended.
[G-T-F] Gnombert  [author] 4 Dec, 2023 @ 8:44am 
thx for lettn me know
maybe a soon to be released update will resolve the issue
ChopChop 4 Dec, 2023 @ 6:58am 
Thank you for the awesome mod! I'd like to report a crash when you hover over the red-to-green public order bar in settlements - not the dictates. :steamthumbsup:
kelstr 14 Oct, 2023 @ 5:08pm 
I just noticed you used my vampire counts settlement re-texture I did haha - Looks good !! :)
[G-T-F] Gnombert  [author] 7 Sep, 2023 @ 11:32am 
update is out, functionality has been restored
Varvs 1 Sep, 2023 @ 11:21am 
playing morathi and had this mod on.. gave me the blood instead of slaves. when i hover over dictates with mouse game crashes.
[G-T-F] Gnombert  [author] 27 Jul, 2023 @ 6:59am 
sds is not required for this mod, you can freely use it without any other mod
also if you have any suggestions on what you might want to see within this, feel free to tell me ^^
Derimnou 26 Jul, 2023 @ 8:12pm 
:sealdeal: Does this really require the Simple Dynamic Settlements? I really love this mod, been using it for quite some time, but it's so taxing on my pc because of SDS. Would it be possible to make a reskin of the corruption as others have? I've grown to dislike vanilla corruption for vampires and I literally cannot play without your mod, but with it my games just sludge alot more.

Even if possible, do you think in the future you might be able to recolour a basic corruption similar to this? :)
Kalash 4 Jun, 2023 @ 6:58am 
Thanks for the update
[G-T-F] Gnombert  [author] 3 Jun, 2023 @ 8:38pm 
should work again
[G-T-F] Gnombert  [author] 1 Jun, 2023 @ 11:15am 
will be fixed maybe soon^^
Kalash 1 Jun, 2023 @ 12:39am 
hello, blood resource is broken it appears something like -23659844 at the start of the campaign after few turns to 0 and changes ether its 0 or -23659844 some like thhat
Bowsernight 19 Apr, 2023 @ 5:17pm 
I really like this mod but I will provide some feedback.

I like the trees but when you are playing a campaign, it kind of messes with ambush stance. It was kind of hard to figure out where I could get the best ambush success chance because I'm used to running into forests for a higher chance.

When you get a chance, I would love this mod but a version without the trees added! Blood corruption is way better than the blue misty one in vanilla. And a version of the mod too for people with bad pcs like me, maybe with just the blood resource by itself for people with even worse pcs haha.

Overall, great mod. It justs makes the campaign map lag a bit more once you get around 100+ settlements or so.
bo74k 8 Apr, 2023 @ 12:27pm 
Hi , can you for the mod " Jade-Blooded Vampires: Curse of Nongchang " Create vampire corruption matching ?!
[G-T-F] Gnombert  [author] 19 Jan, 2023 @ 10:35pm 
offcourse that is possible, all that is needed are 4 new base_colour.dds, 4 new material_map.dds and 4 new normal.dds files and with that it can be replaced super easy :D
Hiro 19 Jan, 2023 @ 4:36pm 
I absolutely love this mod. Would it be possible to keep all features but reduce the amount of blood pools by 2/3rds in total across all corruption levels? I understand if not so none the less thank you for such a fantastic mod.
[G-T-F] Gnombert  [author] 17 Jan, 2023 @ 6:46pm 
yeah that can be done
Your Mother 17 Jan, 2023 @ 6:39pm 
Very nice. Could we have a bit more mist? More spooky is always better.
EzUNreal 17 Jan, 2023 @ 6:35pm 
It would be much appreciated if you removed it from workshop required items. Thank you:steamhappy:
[G-T-F] Gnombert  [author] 17 Jan, 2023 @ 6:33pm 
its not required
EzUNreal 17 Jan, 2023 @ 6:32pm 
This is a must use nice work! One question, is simple dynamic settlements required or just recommended? If it is not required could you remove it from requirement, my mod manager says missing required mods
Gleen Cross 17 Jan, 2023 @ 4:21pm 
That's nice, Kislev should bring winter with them like the white walkers from GoT
[G-T-F] Gnombert  [author] 17 Jan, 2023 @ 4:10pm 
uhhh glen the ice corruption for kislev looks so cool..cant wait for you to see it
Gleen Cross 17 Jan, 2023 @ 4:00pm 
Now I see it, the blood stains, lol that looks cool
[G-T-F] Gnombert  [author] 17 Jan, 2023 @ 3:27pm 
rituals -> same stuff as in the other mods
henryVI 17 Jan, 2023 @ 3:01pm 
'you will also get a blood resource with regional rituals that deepens the theme a bit@ - any chance you could elaborate on that in the mod description? and before anyone else asks - people are going to ask for this with just the visuals not the campaign game play effects. Lobe your other mods, keep it up mate! gave you a follow
Gleen Cross 17 Jan, 2023 @ 11:42am 
Dead trees would be cool, but idk if the game has this model (maybe Nurgle has it?)... as for the ground, I know some people like the "brownish" look, more darker... but I personally enjoy the blue color of this WH "2" mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2220665467&searchtext=vampire+corruption

idk if that tone of blue/indigo can be achieved in the WH "3" engine, but I think it looks awesome, especially in the desert if you corrupt the land with Arkhan, it's more ghoulish in a way
[G-T-F] Gnombert  [author] 16 Jan, 2023 @ 3:27pm 
what kinde of creeps would you guys like to see, and also, would you prefere some added flavour mechanic wise or just visualy