RimWorld

RimWorld

Big and Small - Medieval Factions [Obsolete as of 1.5]
22 Comments
RedMattis  [author] 16 Mar @ 11:45am 
@Mortagon
This is all built into Big & Small Races nowadays. Just grab that mod and you'll find the factions. :)
Mortagon 16 Mar @ 11:16am 
Medieval 2 is out! Looking forward to this mod for my Medieval Overhaul playthrough
RedMattis  [author] 30 Apr, 2024 @ 12:00am 
@Mc_Dyno
I'm just waiting for VFE - Medieval 2. :)
Mc_Dyno 29 Apr, 2024 @ 6:35pm 
1.5 when? WHEN PLEASE!!?!
Si-Cafe 22 Mar, 2024 @ 7:47pm 
I kept getting the following error when starting up, but I found out that this mod was the cause.

[XML error: 250~2000 doesn't correspond to any field in type FloatRange. Context: <weaponMoney>250~2000<min>300</min><max>1200</max></weaponMoney>]

Probably by PawnKind's BS_Dvergr_Knight. It seems having a cause that the HAR and NoHAR patches.
RedMattis  [author] 27 Dec, 2023 @ 11:56pm 
@dragonkin877
This version works without Medieval Overhaul.
dragonkin877 27 Dec, 2023 @ 7:15pm 
Could you make this for non MO and vikings game. Just wondering?
GwenBlanketSpecter 28 Sep, 2023 @ 6:20am 
yeah. but i use MO and vikings. i'll just make my own patch that combines this one and that one
RedMattis  [author] 20 Sep, 2023 @ 2:51pm 
@GwenBlanketSpecter
There is a version of this mod for medieval overhaul if you check the collection linked at the top.
GwenBlanketSpecter 20 Sep, 2023 @ 11:55am 
would you consider something for those using Vikings/medieval and medieval overhaul?
kahvipensas 9 Jun, 2023 @ 12:44am 
Thanks! Decided to just follow the "more is more"- philosophy and added VFE Medieval to my modlist
RedMattis  [author] 8 Jun, 2023 @ 1:45am 
@kahvipensas
You could use Xenotype Spawn Control (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891975564) along with the regular Viking Factions and simply set them to only spawn Jotuns though.

One thing to keep in mind is that Rimworld cares more about Raid-value that %, so if you set it to 1% baseliners and 99% Jotun it will still give you baseliner-only raids until you start getting above 1000 or so raid points.
RedMattis  [author] 8 Jun, 2023 @ 1:43am 
@kahvipensas
The factions are kind of cobbled together using both Medieval and Viking stuff. Removing either mod will probably break something. Muspelheim are based on Medeival factions iirc. while Nifelheim uses a lot of Viking stuff.
kahvipensas 8 Jun, 2023 @ 1:13am 
Is it okay to use this with only either VFE Medieval OR Vikings, not both? I'm only using Vikings and on startup I see a lot of error warnings!
Get Donked On 9 Feb, 2023 @ 9:41pm 
have an award. very nice mod for having fun medieval enemies. allows me to diable all the lame VFE medieval factions and get raided by whacly wierdos
handsomegrape 18 Jan, 2023 @ 7:28am 
@RedMattis I see, thank you, that explains a lot. :)
RedMattis  [author] 18 Jan, 2023 @ 6:57am 
@handsomegrape
With a Style fix I mostly meant just restyling them to Medieval winter gear. Pawns put on winter gear so the temperature gets into a safe range, if they didn't have them the raid would probably refuse to show up and you'd get another faction. This is why ice-sheet bases tend to just get mechs all throughout the winter.

The way raids spawn pawns basically get an amount of money to "buy" gear for. If there is heavily armoured winter-gear available they will probably buy it if they can afford it and their definition permits buying it. (e.g. medieval pawns can't buy recon armour, dvergr crossbowmen cannot buy ranged weapons aside of crossbows, etc.)

No worries about the comments.
handsomegrape 18 Jan, 2023 @ 6:45am 
@RedMattis Mhm, sounds like it would need a patch that removes them from that category then, I don't think restyling them would solve the issue, then they would just wear the new ones instead, the frequency is what gets me.

But like you said, this isn't the right place to discuss it. I'll get out of your hair, have a good day. If you want I can remove my comments as well. Just say the word.
RedMattis  [author] 18 Jan, 2023 @ 6:28am 
@handsomegrape

Flophats and tuques are tagged as gear pawns can pick to handle weather. Perhaps it can be overriden, but this mod is probably not the right place.

What I think would make the most sense is for talk to an artist and have them make a "Medieval Style" that just restyles Torques & Flophats to something more Medieval-looking. Might already be a stylepack like that somewhere.

If this mod gets popular enough and people request it enough I could try making a style-pack for the Jotun and Dvergr factions myself, but I generally lean more towards the programming side of things. :)
handsomegrape 18 Jan, 2023 @ 6:09am 
@RedMattis It started with ideology, don't remember having those problems earlier. Tribals that look like hipsters, grr. I don't think more apparel helps, I've got over 200 mods, many of which add clothing and they still pick flophats and tuques, those things must be excessively weighted somehow.

But yeah, unrelated to your mod, sorry, just had to vent.
RedMattis  [author] 18 Jan, 2023 @ 6:02am 
@handsomegrape
That is vanilla RimWorld behaviour. Because it was cold on the map where the screenshot was taken the pawns spawned with winter-wear so they wouldn't get frostbite.

If the images was taken of a fight in less cold weather they would have shown up mostly wearing helmets instead.

The best solution would perhaps be to add more medieval-looking winter-wear, and perhaps most importantly mode medieval military winter-wear, but that is a bit beyond the scope of this particular mod. :)
handsomegrape 18 Jan, 2023 @ 5:25am 
Man even in the screenshot they're wearing flophats and tuques, I hate those sooo much. Show me a mod that removes those damn things so not every faction looks the same, they love those damn things.