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On the topic of future inclusions, Engineers famously were cut from the game, but I've yet to find them in the mod. Either I'm a dummy (very possible), or they aren't in yet. Assuming the latter, did you have plans to include them in any of the current levels, or are they reserved for some of the other 15 levels you're reinventing?
This mod feels like the perfect Halo CE experience. The sandbox isn't radically changed or rebalanced, just expanded upon. The encounters are bigger and better (and more lore-accurate; I love the tie-ins with Halo: The Flood). Project Spark is just Halo CE but perfected. And it isn't ashamed of that.
Congrats on what you have so far. I really love it. And I can't wait to see the integration of Digsite stuff into more levels (I've only noticed it on Silent Cartographer so far).
You've done a great job of implementing cut content tastefully without just throwing it on top of existing encounters and 'hoping for the best'. Nothing feels out of place, and even speculative/practical changes have a lot of thought behind them (e.g. loved the Ghost introduction, seeing those purple lights zoom around the corner in the distance was a great 'oh crap' moment .)
When I read you'd added in a custom voice line I didn't set my expectations very high, but damn - You nailed it! If I didn't already know I would have assumed you repurposed an unused line.
It would be great if you could incorporate the Nexus description on to the Workshop page: You've done a fantastic job documenting and sourcing restored content. I'm guessing you hit a word limit on the Workshop description, perhaps you could post it as a pinned discussion?
Awesome work!