Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

AI Core - Automated Ship Parts
54 Comments
witherstome 27 Oct, 2024 @ 1:21am 
I had envisioned it before, but I had no idea how to implement it.your mod is very good!
Kuronicle 17 Jan, 2024 @ 7:46pm 
i like this mod, i hope for updates
sir Evans 6 Aug, 2023 @ 8:24am 
Damn, looks like a ton of work O_O
Giving it a thumbs up for the effort.
Fire666 19 Jul, 2023 @ 10:20am 
can you update this to the newest version of cosmoteer please?
raz334 5 Jul, 2023 @ 11:36am 
anyway to make it so the AI core counts as having 1 crew in a seat, instead of it only working if you have enough to man all the seats?
raz334 4 Jul, 2023 @ 11:58pm 
Question: Since this is an AI, does the way it works prevent the stun effect from a Deck Cannon or is the AI programmed in such a way that it is affected and stunned?
Phenom 27 Jun, 2023 @ 10:53pm 
Hello
Can we have a update für the vanilla ressource collector plz?
T-TaaN 30 May, 2023 @ 2:38pm 
Where is AI core in priority window?
Wolf 23 May, 2023 @ 8:54pm 
Would it be possible to have a version encased in armor?
poiman 6 May, 2023 @ 9:23am 
Hello again!
Seems AI cores have some problem with railguns (mk2 and mk3) from Shutori's Factory and particle canon from Galactic Allegiance
classic railgun works fine
Dazz Aephiex  [author] 4 May, 2023 @ 11:19pm 
No difficulty, just sprites.
DWal 4 May, 2023 @ 8:54pm 
How difficult would it be to add AI cores that count as more than 1 crew? Like a single 1x2 core that's worth 3 crew or something
Baka yellow 13 Apr, 2023 @ 4:42pm 
@dazz Yeah it was a GA update.
poiman 13 Apr, 2023 @ 2:18pm 
@Dazz Aephiex well, i guess u made an update, cose i gain errors now XD
<< No component named "IsCrewedOrOperatedByAI_Aephiex" in part "ultranova capital_turret" >>
i can send log file if you wanna?
Dazz Aephiex  [author] 12 Apr, 2023 @ 6:44pm 
Didn't notice a part called that for the last time I checked Galactic Allegiance. Possibly added after that point.
poiman 12 Apr, 2023 @ 3:30pm 
@Dazz Aephiex Thx for answer, Still seems i found another problem, now with "Capital laser turret" from same mod (Galactic Allegiance), smaller turrets seems to work fine, the capital one dont react to AI cores after all.
Dazz Aephiex  [author] 12 Apr, 2023 @ 3:51am 
@poiman
The Gauss Cannons have two PartCrew components with it, one needs 2 crews and the other needs 1 crew, which means it needs 3 crews to be fully crewed. Nevertheless, its in-game tooltip incorrectly displays that it needs 2 crews.

As for the compatibility patch part, I have already included a short document of how to make a compatibility patch with my mod that is only 119 lines (empty lines included) and it provides two viable ways to make a mod compatible. The reason I do so is that due to the nature of my mod, it can only support mods that specifically made compatible either through my end or through the built-in compatibility of the other. I don't really want to put my time making every mod yet to come compatible as their release.
poiman 11 Apr, 2023 @ 2:31pm 
Also - it is possible to make patch for "Extended Tech Tree Mod." by "SirCampalot"?
This mod
poiman 11 Apr, 2023 @ 2:24pm 
Hi!
seems like Gauss canons from "Galactic Allegiance" have some issues - they need 2 crew, but on 2 AI nothing happens - it need 3rt ai core to decrew that canons, and even then - it have notification about lacking crew operators (but wotks good)
Dazz Aephiex  [author] 11 Apr, 2023 @ 12:10am 
I may do so, but you might encounter the last item in the FAQ eventually. Instead you may follow the instructions in the directory of this mod to make your own mod compatible and keep functioning without this mod.
CyberNeo 10 Apr, 2023 @ 12:37pm 
@Dazz Aephiex I plan to make a Mod similar to Galactic Allegiance. If my Mod gets published it would be happy if you add my Mod to the Compatibility List :)
Dazz Aephiex  [author] 10 Apr, 2023 @ 7:26am 
This mod has been updated to support the Hyper Beacon in the unstable branch.
Dazz Aephiex  [author] 2 Apr, 2023 @ 10:25pm 
Things might be different when it's officially supported. I'm waiting for that instead.
CyberNeo 2 Apr, 2023 @ 1:11pm 
Hey Dazz Aephiex did you see this Mod ?
l GH l NDCasmera 28 Mar, 2023 @ 6:07am 
Is it just me, or is there no priority tab/place for the AI core? to refill the batteries.
Dazz Aephiex  [author] 26 Mar, 2023 @ 6:01am 
If there is a compatibility patch.
l GH l NDCasmera 26 Mar, 2023 @ 5:33am 
Is the mod compatible with the tiered parts mod?
Dazz Aephiex  [author] 24 Mar, 2023 @ 8:56am 
Updated the description. Thanks.
OssomUmbra 24 Mar, 2023 @ 8:27am 
StormForge mod link goes to Autocannon mod
Dazz Aephiex  [author] 8 Feb, 2023 @ 6:32pm 
@Tal'Raziid
That means said parts are lacking the tag "is_crewed".
Tal'Raziid 8 Feb, 2023 @ 5:41pm 
When i try to place an AI Core near some parts, they dont show the UI bit indicating how many are connected; is this intended or is the mod not working in these cases?
Dazz Aephiex  [author] 1 Feb, 2023 @ 7:14pm 
@Parciwel
If you are using MMCT you need AI cores themselves to be included in the area of effect of substations. AI cores can't draw power from the building in front of it.
Akenno 1 Feb, 2023 @ 6:41pm 
Baka yellow 29 Jan, 2023 @ 6:06pm 
@Parciwel eh you sure? Did you put the power output in right?
Dazz Aephiex  [author] 29 Jan, 2023 @ 2:17pm 
@(っ◔◡◔)っ ♥ Maax ♥
It's relocated to left bar alongside with corridors.
Z0MBE 29 Jan, 2023 @ 8:37am 
ai core disappeared, won't appear in builder
Parciwel 28 Jan, 2023 @ 8:07am 
this isn't compatible with the power system of MMCT, could you look into that?
Baka yellow 27 Jan, 2023 @ 12:29pm 
Ms. Paws 27 Jan, 2023 @ 10:20am 
you should totally add a companion mod that changes crew to look like robots.

OR add some way to collect resources wihout crew. That woud be nice
BattleMaster 22 Jan, 2023 @ 5:44pm 
thanks for fast reply and update, working for me now, only one mod left to find for my perfect ship, great job
Dazz Aephiex  [author] 22 Jan, 2023 @ 9:08am 
@iorek
Spotted the issue. Will update soon.

@BattleMaster
Spotted the issue. Will update soon.
iorek 22 Jan, 2023 @ 8:20am 
Re-downloaded for tractor, thanks.

the Railgun "won't fire" I put 4 AI cores on every part, it shows as crewed(no little red man), only the loader has the Chip icon.
but the weapon won't fire with any setting, targeting something or infinite.

it has ammo and power. if I remove all the AI cores from the "loader" 2 crew arrive and it shoots
Dazz Aephiex  [author] 22 Jan, 2023 @ 1:57am 
@iorek
Can confirm that tractor beam emitters are lacking the tag "is_crewed".

For the railgun, make sure the AI Cores are connected to the railgun loader.
Dazz Aephiex  [author] 22 Jan, 2023 @ 1:19am 
I will take a look.
BattleMaster 21 Jan, 2023 @ 9:40pm 
notice something today, can you test your mod with [DIGI] Prototype Drones mod, specifically the missle drone, with your mod active i crash when ever i try to built it, but when not active, the missle drones works as intended, hate to have to choose between using this one and that one
iorek 21 Jan, 2023 @ 7:16pm 
Can't seem to get this working with the Railgun or the Tractor beam
Sssnipercat1 21 Jan, 2023 @ 1:34pm 
thanks, i clearly didn't see the arrow.
BattleMaster 21 Jan, 2023 @ 1:22pm 
gotta say its been buggin me about crew problems and while some mods address it alittle bit, this one is my pick, if i can't auto make crew, then i love not having to have half a ship of crew rooms, just waiting for someone to come up with a way to get savage with no crew or auto it lol, great mod by the way
Admiral Zander 21 Jan, 2023 @ 8:05am 
time to make a completely crewless ship with this and the power cables mod
RustyDios  [author] 20 Jan, 2023 @ 7:46pm 
@Sssnipercat1
They do have a direction and need to 'point' at the item. If you look at the blueprint when placing one side has a clear 'line' showing which direction they are facing. (by default they point 'up' - and thus would only work from below, if you are not rotating them correctly)