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Giving it a thumbs up for the effort.
Can we have a update für the vanilla ressource collector plz?
Seems AI cores have some problem with railguns (mk2 and mk3) from Shutori's Factory and particle canon from Galactic Allegiance
classic railgun works fine
<< No component named "IsCrewedOrOperatedByAI_Aephiex" in part "ultranova capital_turret" >>
i can send log file if you wanna?
The Gauss Cannons have two PartCrew components with it, one needs 2 crews and the other needs 1 crew, which means it needs 3 crews to be fully crewed. Nevertheless, its in-game tooltip incorrectly displays that it needs 2 crews.
As for the compatibility patch part, I have already included a short document of how to make a compatibility patch with my mod that is only 119 lines (empty lines included) and it provides two viable ways to make a mod compatible. The reason I do so is that due to the nature of my mod, it can only support mods that specifically made compatible either through my end or through the built-in compatibility of the other. I don't really want to put my time making every mod yet to come compatible as their release.
This mod
seems like Gauss canons from "Galactic Allegiance" have some issues - they need 2 crew, but on 2 AI nothing happens - it need 3rt ai core to decrew that canons, and even then - it have notification about lacking crew operators (but wotks good)
That means said parts are lacking the tag "is_crewed".
If you are using MMCT you need AI cores themselves to be included in the area of effect of substations. AI cores can't draw power from the building in front of it.
It's relocated to left bar alongside with corridors.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889555854 : AM I A JOKE TO YOU?????
OR add some way to collect resources wihout crew. That woud be nice
Spotted the issue. Will update soon.
@BattleMaster
Spotted the issue. Will update soon.
the Railgun "won't fire" I put 4 AI cores on every part, it shows as crewed(no little red man), only the loader has the Chip icon.
but the weapon won't fire with any setting, targeting something or infinite.
it has ammo and power. if I remove all the AI cores from the "loader" 2 crew arrive and it shoots
Can confirm that tractor beam emitters are lacking the tag "is_crewed".
For the railgun, make sure the AI Cores are connected to the railgun loader.
They do have a direction and need to 'point' at the item. If you look at the blueprint when placing one side has a clear 'line' showing which direction they are facing. (by default they point 'up' - and thus would only work from below, if you are not rotating them correctly)