Total War: WARHAMMER III

Total War: WARHAMMER III

Units Without Extra Requirements
11 Comments
Shadowslasher 29 Feb, 2024 @ 11:44pm 
nice :steamhappy:
Incata  [author] 29 Feb, 2024 @ 2:48pm 
@Shadowslasher updated
Shadowslasher 25 Feb, 2024 @ 3:48am 
Update?
Incata  [author] 8 Nov, 2023 @ 3:12am 
@LOCK-OUT ;) No, only mods that modify the direct maintenance of each unit.
I Have No Enemies Brother 7 Nov, 2023 @ 7:19pm 
@Incata

Thanks for this mod!

Question: Do mods that modify supply lines affect this? I don't know if that is the same as upkeep cost. Thank you for potential future response.
Zeta-0 2 Nov, 2023 @ 6:16pm 
Great, now can except more diversity for AI army. Also in WH3, Lizard's star chamber and black smith can not build on sub-settlement. I wonder if CA change this with intention and seldom see any player pointed it out.
Incata  [author] 27 Aug, 2023 @ 11:22pm 
@Acetone :steamhappy:
Acetone 26 Aug, 2023 @ 5:52am 
Worked like a charm in WH2. Now that I have WH3, it's a must have.
Bo55_Ku 6 Mar, 2023 @ 5:23pm 
Okay
Incata  [author] 6 Mar, 2023 @ 3:03am 
@Bo55_Ku I don't think it's advisable to use this with radious this mod modifies these units in the main_units_tables table (changes to recruit time, upkeep cost, recruit cost, size, etc.) If radious edits any of these values this mod will change them back to default, it is a very easy mod to do I can give you instructions if you want to do this for radious
Bo55_Ku 6 Mar, 2023 @ 1:24am 
Works for Radious?