Stormworks: Build and Rescue

Stormworks: Build and Rescue

RI Calypso Mk2 Steam Powered Airship
74 Comments
westpride 7 Apr @ 2:48pm 
do you think we can meet on a server?
roknmatoz  [author] 5 Apr @ 4:48pm 
Word, check friend requests.
westpride 5 Apr @ 4:07pm 
i could help fix this
benny 3 Dec, 2024 @ 2:32pm 
i like it
:steamhappy:
Dybbuk78 6 Jul, 2024 @ 1:26pm 
I hope you do end up fixing it because it loks kinda cool
roknmatoz  [author] 10 Feb, 2024 @ 7:34pm 
of course! always happy to interact with the community.
cone lord 10 Feb, 2024 @ 10:08am 
i cant wait to see the refits and maybe more. thank you for responding:steamhappy:
roknmatoz  [author] 9 Feb, 2024 @ 11:15pm 
In all honesty it is nice to see that someone likes the stuff I've done, which gives me a bit of incentive to fix my stuff, but I don't really mean to get your hopes up. The other thing (and more likely) that I would do is enlist the help from some of my peers and fellow creators who have stayed since the update, and ask if they would kindly help with my troubles. Thank you for writing something, and I hope that in the future I can give you good news.

- Friendly Neighborhood Rok
roknmatoz  [author] 9 Feb, 2024 @ 11:15pm 
Thank you! I really should fix these honestly, but I've just lost so much motivation for the game after the recent updates. It just clear that long running problems with lag and multiplayer are just never getting fixed, which really doesn't help with the motivation. I am not very familiar with the new steam system, and am less than thrilled that once again, I need to learn it all over again, and retrofit all my creations. I might get around to it, but this game just doesn't hit like it used to, and I think that I'm a different person than who I was at my, "stormworks peak."
cone lord 9 Feb, 2024 @ 9:26pm 
are any of the creations getting fixed? or are there new ones on the way? im only asking because i love these
roknmatoz  [author] 16 Jul, 2023 @ 10:12pm 
Make sure that the gyro is turned on, and that all turbines are giving power
FellChimera 16 Jul, 2023 @ 10:10pm 
new to the game, how do i get it to not spin
roknmatoz  [author] 14 Jun, 2023 @ 2:21pm 
That is bizarre, if all else fails you can spawn it in the water as it is aquatic
L0MP 14 Jun, 2023 @ 12:50pm 
I believe it was high
roknmatoz  [author] 13 Jun, 2023 @ 4:43pm 
what physics mode are you using when it spawns?
Athens Corp 13 Jun, 2023 @ 3:58pm 
same
L0MP 22 Apr, 2023 @ 11:09am 
The thing just explodes itself when spawned
roknmatoz  [author] 7 Apr, 2023 @ 3:07pm 
no neither of those have to be on
birb 7 Apr, 2023 @ 1:38pm 
i am, does inf electricity or fuel have to be on?
roknmatoz  [author] 7 Apr, 2023 @ 12:59am 
that is really strange, I don't seem to be having that issue. Are you on the latest version of the game, I do know that in the last update before the last patch, many steam systems got messed up.
birb 6 Apr, 2023 @ 9:48pm 
and then when i increase the throttle the temp hits 0
birb 6 Apr, 2023 @ 9:47pm 
i tested more and the boiler density hits 0 which decreases the boiler pressure and firebox temp, but then they rise again
birb 6 Apr, 2023 @ 9:35pm 
i am, i'm following all instructions on the page
roknmatoz  [author] 6 Apr, 2023 @ 9:30pm 
are you leaving the systems key on?
roknmatoz  [author] 6 Apr, 2023 @ 9:29pm 
uh oh, das not good
birb 6 Apr, 2023 @ 9:29pm 
also i'm probably doing something wrong but the boiler loses all pressure once i raise the collective and lift levers
birb 6 Apr, 2023 @ 9:22pm 
is the radio actually supposed to work? if so, it's missing some electrical connections
SYTRIC 1 Mar, 2023 @ 11:06am 
ok
roknmatoz  [author] 23 Feb, 2023 @ 1:32pm 
@miracus the light boiler key does not need to stay on, its meant to be a push button
SYTRIC 23 Feb, 2023 @ 9:58am 
the light boilers are too sensetive
roknmatoz  [author] 27 Jan, 2023 @ 8:12pm 
Red key above the door
The Picklemann 27 Jan, 2023 @ 2:43pm 
where are the lights?
roknmatoz  [author] 26 Jan, 2023 @ 4:24pm 
In the last update the tank tracks that I use to yaw the craft have been changed, needing more torque to use them, making the calypso lose rps on the yaw. The electric motors then have to work harder, therefore making the energy draw higher. Thank you for pointing this out, I will fix it when I can. Also lol I think that diesel is supposed to be water or empty.
TKTom 26 Jan, 2023 @ 5:00am 
Seems to maintain pressure ok for me, the potential issue is that it currently doesn't generate enough electrical power, especially when using the very energy intensive yawing motors.This might be causing your pumps to stop working?

You could divert some steam to a piston driven dedicated power generator. You can fit this under the ladders at the back of the boiler room, where there is currently a couple of superfluous diesel tanks.
roknmatoz  [author] 24 Jan, 2023 @ 6:58pm 
The boilers are losing pressure ik, im trying to fix it, it worked before the latest update sorry
roknmatoz  [author] 23 Jan, 2023 @ 11:53am 
Indeed!! :D
Rusty 1968 Chevrolet Impala 23 Jan, 2023 @ 9:33am 
ITS THE THINGY FROM THE STORMWORKS UPDATE POST
john. 23 Jan, 2023 @ 6:08am 
Very nice
roknmatoz  [author] 22 Jan, 2023 @ 4:41pm 
It should hold with the gyro on?
spinny_spinner 22 Jan, 2023 @ 4:31pm 
is there an alt hold?
roknmatoz  [author] 22 Jan, 2023 @ 11:10am 
Alright front stowage has been added, fixed electricity, and I added a light switch and lock doors switch on the wall and flight engineers control panel respectively.
roknmatoz  [author] 22 Jan, 2023 @ 11:03am 
WoodenPlankGames ah, during one of my remodels of the build, I think I deleted the front stowage. I will add it back!
roknmatoz  [author] 22 Jan, 2023 @ 10:58am 
TKTom thank you so much for finding that! Prolly solves some other inbalance issues too...
PaltroHos 22 Jan, 2023 @ 10:37am 
TKTom if only i had read your comment it took me like 1 hour to find that error
WoodenPlankGames 22 Jan, 2023 @ 9:10am 
Can't help but notice that there's no feasible way to combat reload the front autocannon turret without sending a runner up and down the ship to the back turret, am I missing something here?
TKTom 22 Jan, 2023 @ 6:16am 
FYI, Port Lift Turbine 1 has an unpowered pump on the steam intake circuit.

It causes that prop to receive less power than the others.

Other than that, this is pretty awesome.
roknmatoz  [author] 21 Jan, 2023 @ 9:42pm 
Thank you! That's really lovely to hear. Nice to hear the things I make are appreciated.
Stonewolfdark 21 Jan, 2023 @ 8:52pm 
had the MKI and loved that thing and inspired some of my own builds even
roknmatoz  [author] 21 Jan, 2023 @ 8:20pm 
oh, might not have added one actually, ill add that to the fix it list thank you
DeadPoolX 21 Jan, 2023 @ 8:08pm 
Maybe I missed it somehow, but I couldn't find a light switch in the wheelhouse.