Caves of Qud

Caves of Qud

Not Nailed Down
15 Comments
Winter 31 Mar @ 2:45am 
Longstanding bug with certain artifact furniture not fixed since it was identified by the author in 2023, this mod may require tweaking if you don't want regeneration tanks and psionic sarcophagi to break. Check the discussion page "Bug- No Take Furniture" for a possible fix.
BlackStone 22 Mar @ 11:48am 
still working with 1.0+?
Kinasin 28 Jul, 2024 @ 12:37am 
is this working fine with molting?
discord9 4 Jul, 2024 @ 5:08am 
Does it work added mid-save?
[FOR]mica 2 Jul, 2024 @ 4:40pm 
I'm not sure if it's related to this mod, but I have been able to pick up a few locked doors in my game. Very helpful, but probably not intended behavior.
Wootey 22 Feb, 2024 @ 3:05am 
I can't seem to pick up the candelabras in the Exiles Refuge. They look awesome and I'd love to add them to my stash spot.
Obsidious 27 Jan, 2024 @ 10:09am 
Between this and chaos' Gigantism mod, I was able to decide that an Issachari village's poor conduct had revoked their library privileges... so I took it. Four bookshelves, three Barathrum clocks (two Quetzal, one regular), a bronze brazier and a kline.

10/10 would commit vigilante library theft again.
7erminal 7ero 15 Jan, 2024 @ 2:59pm 
My base building dreams are now a reality, a shame I cant steal Joppas oven though-
Weyrling 11 Mar, 2023 @ 9:30am 
Neat mod, but unfortunately I keep getting Baetyls that are like "bring me three clay ovens" now.
Clay ovens weigh 1000 lbs so that's not gonna happen, lol.
Probably need to add the NoSparkingQuest tag to really heavy furniture, or something.
AbstractHamster 7 Feb, 2023 @ 12:40pm 
Hello, just an FYI the "Take all" action on an item pile seems to be including doors (and probably other furniture)

Thanks again for the cool mod!
Blake81 2 Feb, 2023 @ 11:03am 
One thing for those who are picking up this mod halfway thru a game and don't wanna restart for it: If you use the "rebuild" wish, the specific place you're at in the map (as in, what's within your screen, not the whole map location) will be fully recreated, allowing you to take things. Of course, some randomness will occur with this, and some things you wanted to pick up might no longer be there. But hey, *you can just keep rebuilding*, and this works with Precognition too, so there's that.
Bo  [author] 25 Jan, 2023 @ 6:18pm 
Since any changes you make in a zone are persistent and items won’t despawn, technically you can make a base anywhere :) I usually take up residence in an empty tent in the stiltgrounds and throw my stuff in a chest there. But I always wanted to make something more permanent with 3d cobbler built walls and some furniture to decorate it. You can mark the location of your base in your journal so it will appear highlighted on your map, and even build a reprogrammable recoiler to teleport to it.

It’s more of a thing many players do rather than something hardcoded into the game, but now you can steal furniture and decorate :)
DremGabe 25 Jan, 2023 @ 11:42am 
wait we can have a base in CoQ?
Bo  [author] 21 Jan, 2023 @ 7:12pm 
Thank you so much!! It means a lot to hear someone’s enjoying my mod 💕
TomatoSoup 21 Jan, 2023 @ 12:49pm 
Pretty awesome, been playing with it for a couple days now.