Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
https://gist.github.com/HugsLibRecordKeeper/507fef914e7f82de3be58fc6083ed978
I hope you let the RimPy team know what order it should be loaded in.
Thanks for the great job.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193152410
I don't think you're gunna come across many incompatibilities. :)
I will add quick handling to make sure it is loaded after the mod however!
@Estredar iunno, there are multiple reasons why someone might not have immediately applied a techprint after getting it. Or there could be mods involved that skip that check and can still give you duplicates.
While this mod is not as useful for that reason, I still feel it has value when it comes to mods, or selling ancient danger and quest loot to make sure you are not selling the ones you need.
I love you so much. lol
liked and subscribed