RimWorld

RimWorld

Show Known Techprints
35 Comments
0。0 28 Jun @ 12:09am 
Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
Three 7 Feb @ 7:20am 
@Bitterholz Yes it does. :cs_crown:
Bitterholz 7 Feb @ 3:19am 
Just asking cause I wont be able to test it myself for a while, does this apply to modded techprints as well? Think I got one that adds techprint requirements for electricity and such, will they be covered?
elfxiong 6 Nov, 2024 @ 5:28am 
Could you make it show the indicator icons in the trade window in A Petition for Provisions (Continued) ?
Victor 8 May, 2024 @ 6:03am 
Got a warning on startup:
Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
https://gist.github.com/HugsLibRecordKeeper/507fef914e7f82de3be58fc6083ed978
ignis 25 Apr, 2024 @ 9:44am 
Would be awesome, because VPE adds so much of them that keeping track is a massive pain.
Space Moth  [author] 25 Apr, 2024 @ 9:20am 
I'm not sure how difficult that would be to add, as it would be per character I imagine. Will have a look into it!
ignis 25 Apr, 2024 @ 7:41am 
I need this but for psytrainers
Space Moth  [author] 28 Apr, 2023 @ 4:11pm 
I will see what I can do!
thailyn 28 Apr, 2023 @ 9:49am 
This would be branching out a tiny bit to another UI window, and I'm not really sure how to show it there, but would it be possible to add this information to techprints in quest rewards?
HAZRAD 19 Apr, 2023 @ 1:07pm 
Thank you for this, great job!
Three 10 Apr, 2023 @ 5:47am 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
ignis 9 Feb, 2023 @ 6:22am 
CrackaJack 23 Jan, 2023 @ 6:30pm 
neccessary a.f., should be vanilla, thx !
FoxyLover69 23 Jan, 2023 @ 2:33pm 
I've got this in amongst a 400 mod list, including Dub's Mint Menus and DragSelect.
I don't think you're gunna come across many incompatibilities. :)
Space Moth  [author] 23 Jan, 2023 @ 2:17am 
I have just tested with the Improved Trade UI, and not found any issues.
I will add quick handling to make sure it is loaded after the mod however!
MercuryDoll 23 Jan, 2023 @ 1:26am 
i guess what this mod should be tested with is the "improved trade UI" mod, because that i would reasonably guess would require patching.

@Estredar iunno, there are multiple reasons why someone might not have immediately applied a techprint after getting it. Or there could be mods involved that skip that check and can still give you duplicates.
Space Moth  [author] 23 Jan, 2023 @ 1:23am 
Never knew about the royal traders not selling known tech prints, learn something new every day!

While this mod is not as useful for that reason, I still feel it has value when it comes to mods, or selling ancient danger and quest loot to make sure you are not selling the ones you need.
Estredar 22 Jan, 2023 @ 9:27pm 
Hum... useless mod? This is already vanilla as in: traders no longer sell techprints for technologies you already have the techprints applied.
d-d-dave 22 Jan, 2023 @ 5:36am 
Thank you god I have been waiting for a mod like this
FoxyLover69 22 Jan, 2023 @ 2:43am 
I'm doing a Lost Technology 2 run. I've been stuck struggling to remember what I've got, and guessing at what I need.

I love you so much. lol
Sumatris 22 Jan, 2023 @ 2:20am 
Wait, why is this mod a thing? Traders in my game stop selling techprints I already have. Always thought that's part of the vanilla game. It isn't?
Azraile 21 Jan, 2023 @ 10:32pm 
THANK YOU! FINALY SOME ONE DID THIS!!!!!
Rik the Unwise 21 Jan, 2023 @ 6:10pm 
This is perfect with the "Configurable Techprints" mod.
Sylphienne 21 Jan, 2023 @ 1:53am 
Noice
>54M 20 Jan, 2023 @ 3:42pm 
mr Samuel, the legend himself has approved this mod.
liked and subscribed
Mister Jay - Dk 20 Jan, 2023 @ 5:59am 
Why this isn't in the base game, is beyond me. But thank you, Space Moth!
it's rachel! 19 Jan, 2023 @ 3:41pm 
The birthday present I didn't know I needed! Thanks!
RedGladiatrix 19 Jan, 2023 @ 12:13pm 
Excellent QoL mod. Thank you!
Space Moth  [author] 19 Jan, 2023 @ 11:20am 
Spelling error corrected. Thank you all for the support so far!
Toby 19 Jan, 2023 @ 10:13am 
The Preview Image says "reaserch" instead of "research"
SpaceDorf 19 Jan, 2023 @ 10:08am 
All the thumbs up
Mr Samuel Streamer 19 Jan, 2023 @ 9:50am 
Amazing, this is exactly what we needed.
nothing to see here 19 Jan, 2023 @ 9:37am 
how. did it take this many years. for this mod to be made.
lloki 19 Jan, 2023 @ 9:18am 
Thank you, it was very much needed!