RimWorld

RimWorld

Vanilla Nutrient Paste Expanded
900 Comments
Crazy Cat Gentleman 10 Jul @ 12:13am 
@girlkisser grinders won't do anything unless they're hooked to a vat, regardless of what taps/dispensers/feeders you have.
girlkisser 9 Jul @ 1:29pm 
If you have a nutrient paste grinder connected via pipes, *directly* to a nutrient paste feeder, will it work? Or is there a need to have a vat?
Teemo 9 Jul @ 6:10am 
I went through my entire 1.5 playthrough without knowing about that. ty for asking and answering @AeliusAnonymous and @crazy Cat Gentleman
AeliusAnonymous 8 Jul @ 11:14pm 
Never mind. I'm stupid.
AeliusAnonymous 8 Jul @ 10:03pm 
@Crazy Cat Gentleman could a mod cause it to not show up? Some conflict? I see hidden pipes for deepchem, chemfuel, and gas but not nutrient paste.
Crazy Cat Gentleman 8 Jul @ 5:30pm 
@AeliusAnonymous in the architect menu for pipe networks, you should have the option for regular or hidden pipe when you click the icon to build pipe.
AeliusAnonymous 8 Jul @ 2:12pm 
Hey, quick question I'm unsure if it's been answered before. Why no hidden nutrient paste pipes?
Black_Dragoni 7 Jul @ 3:06pm 
PLEASE update this mod :steamsad: i love this mod so much
KindaLikeThat 6 Jul @ 1:25pm 
is there a special thing you have to do to move the nutrient paste into the growth vats? its not working.
FruitLupes 6 Jul @ 6:15am 
@CrazyCatGentleman Pretty sure they mean the chemfuel one, as it used pipework as well. Honest to god, forgot they weren't vanilla lol
Crazy Cat Gentleman 5 Jul @ 3:18pm 
@stephenkohnle53 what's the related mod? just curious.
stephenkohnle53 5 Jul @ 12:07pm 
I heard in a related mod that this mod and the related mod will be merged into a new revamped mod after 1.6 is fully released.
FirePlox 2 Jul @ 3:45am 
1.6?
Squint 28 Jun @ 11:45pm 
Meals spoil on the feeders. Which is why the colonists behave weird, they attempt to get fresher/unspoilt meals elsewhere. Either the author fixes feeders or uses taps.
t0m4s1t0 26 Jun @ 7:11pm 
Can wild animals use the tap?
Cubile Oddity 23 Jun @ 3:31pm 
could you do so that the nutrient network is compatible with the one inside the bioship of the mod Bioships ?
MASSEC 23 Jun @ 8:29am 
having major issue. told one vat to transfer to another storage. now all vats just spit nutrient paste shit everywhere
DAWG 22 Jun @ 5:52pm 
Idea: medic nutrient paste feeder
A feeder that colonist will take nutrient paste only to feed patients

I tried leaving one of these feeders in the medical bay, but my colonists now make a long trip to get paste and then another trip to eat in the dining room (even though there is one in the dining room)
URYUPINSKIY_GLYST 22 Jun @ 4:36pm 
The mod is good, but I don't understand how to get rid of the bug when my colonists carry paste from one feeder to another. They drag them back and forth and violate the stack limit. There is a limit of 1 paste, it comes, after which a colonist runs and takes it, carrying it to another feeder, which also has a limit of 1 stack, but there are already 8 nutrient pastes there. Then he takes these 8 pastes and carries them to another feeder. Some kind of nonsense
HunterAlpha1 14 Jun @ 6:45pm 
Does this mod render the vanilla NPD completely obsolete? there's no point to building it?
wclh1907 28 May @ 4:05am 
Can this connect to the Meal Printer perhaps?
Enregór 14 May @ 9:20pm 
Hey guys, I figured out why the dripper might not be working for prisoners. It doesn't work on sleeping spots, only beds. I haven't tried bedrolls.
ChrisB 14 May @ 12:51pm 
Regular PSA: HIDDEN PIPES ARE IN A DROP DOWN MENU FROM THE REGULAR PIPES
bateters 10 May @ 3:04am 
im having the same problem with wardens feeding the prisoners before the drippers can feed them.
Scentese 8 May @ 2:53pm 
^^^ would be nice to have a setting for Nutrient Paste Dripper like Wyvern said
Xean 25 Apr @ 6:55am 
@Nim Well, the vats do keep it preserved and in the pipe network so it can be accessed instantly from anywhere in your base
Nim 25 Apr @ 1:02am 
From the surface, I don't really see the point of the nutrient paste vats. Two shelves occupying a 2x2 space can hold up to 120 nutrient paste meals, so it seems like the vat should be able to hold at least as many. Maybe if the vat only took up a 1x1 space it would be worth building.
Xean 23 Apr @ 9:15pm 
I can't see the hidden pipes anywhere in the build menu even with god mode enabled despite it being present on the research screen
SuwinTzi 18 Apr @ 4:42pm 
Hello, could we have an over wall version of the Nutrient Paste Tap?

I typically use them in prisons and it's a weakpoint that lets everyone out if destroyed. If I place it inside of the prison itself it takes up too much space and defeats the purpose of being able to act as a wall.
Kotori 12 Apr @ 8:47pm 
There are hidden pipes in the mod already
Ssjx7squall 9 Apr @ 11:57am 
Dumb question, but is there a patch for hidden pipes? you probably get asked this all the time and sorry about that...
Draco137955 7 Apr @ 11:02am 
Is there any way to select what kind of nutrient paste gets dispensed at the feeders? I'm trying to have it supply my farm and my war animals. But it keeps dispensing randomly from the tanks. So I end up with meat paste in my farm and vegetarian with my wolves. Also ive found that if there aren't enough of a specif type of paste in the storage it will still try to keep the stack size but end up throwing out errors and spitting it onto the floor around it instead. I had to lower stack size to 1 to avoid this issue.
Ryanisunique107 5 Apr @ 7:07pm 
my nutrient paste grinder is only taking from one grinder
DeathDealer7266 4 Apr @ 3:46pm 
prisoners will not use the tap, that makes this pretty useless since that is the only thing i use nutrient paste for, prisoners.
Wyvern 1 Apr @ 11:05pm 
Hi, amazing mod, i'm having a blast using it :)

There's a litte problem with the Nutrient Paste Dripper and it makes it useless most of the time.
The dripper feeds the patient when the food bar reaches 25% as it should but the wardens always try to feed the patients when the bar is around 30%. Becouse of this most of the time the Dripper isn't reaching the point where it actually feeds the patients becouse they already receved food by the wardens, which makes the Dripper useless when it happens.

It is very noticeble when you have many prisoners. I have 7 prisoners with no legs (So they are always in bed) and 4 wardens. It usually happens that only 3 are actually eating from the Drippers becouse 4 of them already receved food from the Wardens when their bar was higher. By the time it took the wardens to feed those 4, the other 3 already reached the 25% and they receved food from the Dripper.
Flavin 27 Mar @ 2:28am 
A "Wall Dripper" would be nice. Something so that I don't have to have my beds effectively be 3 long instead of 2.

Also hidden paste pipes would be good as a mod option too. So that I can keep my colony clean looking :)
qwe5n 26 Mar @ 3:14am 
@MercCaptain, just use the Ideology. With the transhumanist meme you can get rid of nutrient paste debuffs.
qwe5n 26 Mar @ 3:08am 
@stups you can just use a nutrient paste feeder and extract 20 meals by clicking a button once per some time, it will work. Not automatically though, but it will.
stups 23 Mar @ 8:39am 
Something that would help a lot in winters would a animal nutrient paste feeder
MercCaptain 20 Mar @ 6:56pm 
Question, are you or would you consider adding flavors to make the paste slightly more palatable? I'd love some strawberry nutrient paste or some meat flavored nutrient paste that aren't like amazing but at the very least make pawns not want to blow their brains out.
ShadowDeer 20 Mar @ 2:23pm 
does anyone possibly know why i can have hidden pipes? its not in the menu or when i interact with the pipe
Trf 14 Mar @ 8:20pm 
No matter what I do with the stack size buttons of feeder, it always and only ever spits out stacks of 50, pls change
Brujah 13 Mar @ 6:50am 
Are the taps meant to be used automatically or do we need to dispense them onto the ground manually? Animals won't eat from the tap even though its all hooked up correctly.
SteelPhoenix 12 Mar @ 11:39am 
Would the dripper be able to have a setting to top people off in their sleep so they wake up with full nutrition? I feel like that could be useful for saving time in a comically workaholic colony
Jellicoe Cats 11 Mar @ 12:24pm 
Can we have hidden paste pipes?
zloi_krendel 9 Mar @ 10:49pm 
@Alu the CE is the best mod ever created. Its even better than the wall lamp it self. Its a god like mod, there will never be better mode than CE. After installing it i just dont understand WHY would you play with vannila fighting system. It feels so missarable when your pawn CANT shoot other pawn that is 2 tile away. HOLDING A SHOTGUN.
TNTsquid 9 Mar @ 12:53pm 
Prisoners don't use the taps... Or maybe I'm doing something wrong IDK. Still a cool mod though.
AvRZaR 3 Mar @ 4:30am 
@The Guy in Your Closet Thanks so freaking much. Just came to the workshop now to look for a alternative fix. Since no other pipes do this, I didn't even consider this an option.
Alu 28 Feb @ 5:29am 
blame steam ce users for being dicks
GTurkistane(巨七) 28 Feb @ 4:49am 
"Q: Does this work with Combat Extended?" LOL, i have been seeing many modders add this to their mod page due to how many people ask, even if it is just a hair mod